We are a group of beginners flash developers, and we are making a first game, but we are working in a part each one. So we need to know how we can join the differents files .fla that we are making in only one file .fla is it possible
I need to delivery a proyect on friday and I need to join several swf files. I create buttons like for example ENTER when I click on it I place the function
[Code]...
and it works itload the new file but I can see the other file so what to do is to delete, erase or anything to not see the previews swf i will have back and foward buttons
they are two seperate files i am wondering if there is a way i can join them together so that once the "Test" button on the interface is pressed the quiz is started,
I want to join two if statements together and I'm unsure of the syntax. This is what I have but it is obviously wrong. if (Key.isDown(Key.RIGHT) or if (moveRight_btn.onPress){
I have 2 movieclip on the stage:movie1 and movie2so i need to join these 2 movieclips in just one called movie3 in way that when i call the movie3 it displays me movie1+movie2.
I installed Flash CS4 Professional trial version for school use. It wouldn't install successfully. I deleted the font files the troubleshooting guide said to, tried again, but gave up. (I'm afraid to run regedit and mess up everything else I have loaded.) (I previously had the Fireworks CS4 trial version loaded, then uninstalled it.) My problem is this- I have it running, but it saves files and then they can't be opened, even if I use the save function often- it's worse when I create the file, test the movie and then save.If I try to open it again, it says "cannot open file." Once it opened a copy I had saved, and it appeared blank, even though it was 544 kb file size. I only need it for a few more days, one more assignment and I'm afraid my previous files are corrupt. I have Windows Vista Home Edition.
I want to develop a "Join the Dots" game. I am anewbie in flash. I want to let the users join the dots to form alphabetical letters. If they do it correctly, they gain scores.
I need to add one array to another (only care about saving the joined one). Which is the preferred way of doing this? Speed is the primary concern followed by readability (I consider Option 1 to be a cleaner option). I assume it might also depend on the length of the arrays, but are there any good guidelines?
I've got 3 variables called pSize1 = 15, pSize2 = 16, pSize3 = 17. I have some radio buttons that have the data: 1, 2, 3. depending on what radio button is pressed, I need to trace the data in either pSize1, pSize2, or pSize3.if they user presses the first radio button, it returns data 1, how can I combine that with "pSize" to return 15, and not "pSize1". What i have tried so far:
Code: var listenerObject:Object = new Object(); listenerObject.click = function(eventObj:Object):Void { thisSize = eventObj.target.selectedRadio.data[code]......
I am constructing a Flash animation and I was hoping to build it by scenes. These scenes would be individual SWF movies that I could import into my final Flash file in consequential order and when finished I would have a completed Flash Movie. There would be no interaction beyond Play/and replay. Where can I get information on how to construct this and is this a recomended way to do it?
I'm currently testing Flex/AIR for a new software that we have to design to display data received from the network and I'm very excited about all possibilities Flash offers in terms of UI and how easy it is to quickly develop a nice-looking, portable application, compared to other technologies (like Java, though richer in terms of API but harder to write code reusable for desktop, Internet and mobile apps, and not so good looking ).
The application itself gets data from a multicast group and formats it on the screen (images, graphs, ...).
So I'm really willing to use Flash to build this app and after a few benchmarking/prototyping I'm using a DatagramSocket (AIR-only, that's fine) to read UDP datagrams and it's working fine except for two tiny things on which I couldn't find any answer: I can't have the socket join a multicast groupI can't set the send/receive buffer size for the socket I have a lot of code in C and Java for that and both are just a single call to "setsockopt" function: In C: setsockopt(sock, IPPROTO_IP, IP_ADD_MEMBERSHIP, &group, sizeof(struct ip_mreq)) - where "group" describe the multicast group to joinsetsockopt(sock, SOL_SOCKET, SO_RCVBUF, &sz, sizeof(sz)) - where "sz" is the number of byte to use for the receive bufferIn Java it's even simpler, using a MulticastSocket: sock.joinGroup(group)sock.setReceiveBufferSize(sz) I tried to use Alchemy to write simple functions to create an UDP socket and have it join a multicast group but alas, the "socket" call returns -1, as it seems that sockets cannot be created in Alchemy environment (though compilation works without problem...).
I find it hard to believe that I'm the only one needing these two tiny "setsockopt" calls... I found on Adobe forums people trying to set the TCP_NODELAY option on a socket (also using setsockopt in the end) but without success...
By the way, the data come from an electronic board and is somehow coded in VHDL so I can't use RTMFP on that, though it seems to implement the functionnalities I need (or at least the multicast group part, the receive buffer size would be a bonus).
Well, I'm rather disapointed by this as Flash fills remarkably 99.9% of the application needs but this tiny 0.1% makes it impossible for it to get the data, thus making it useless...
And we don't want that I turn to Silverlight, do we?
I am wondering if any one can point me in the right direction. I have a number of sound objects. I am wondering if there is any way I can pull out the byte arrays and stitch them together into as one bytearray.
There's an array, lets called it arr1. There is a switch, that pushes argument to this array, but after the switch ends, I'm stuck at join("").split("");
var arr1 = []; switch (myString) { case "apple": { arr1.push("apple"); break; }}} arr1 = arr1.join("").split("");
I know is simple, but I never had experience with arrays in flash before, I just realized join("") was used to convert the Array to string, but isn't split reversing this?
Ok, I am new to Flash and I am using CS3. I just learned about creating lines and choosing their end cap styles and joint style. I created 2 lines that were connected, highlighted both with the selection tool and tried to change the join style to miter. It would not work. I also tried round and bevel but they would not work either. I did this over and over with many different sets of lines, and I could not change the join style. What am I doing wrong?
i am new with adobe flash and i have made 2 swf files that need to link to one main one, i am not sure what the actions should say. so far my programming for my main swf where i want all the other swfs to open from are:
var movieLoader:Loader = new Loader();function addMovie(event:Event):void {var movieRequest:URLRequest=new URLRequest ("slideshow.swf");//define a loader to load a movie to the stage//Set the loaders load property to the the var movieRequestmovieLoader.load(movieRequest);//add the image to the stageaddChild(movieLoader);//set its x and y positionsmovieLoader.x=0;movieLoader.y=0;}PictureSlideshow.addEventListener (MouseEvent.MOUSE_DOWN,addMovie); function activateButtons() { removeChild(movieLoader); }
I know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?
in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set..
For the life of me I can't work out how to replace a "/" character in a string!? Using the standard myString.split("/").join("-"); does absolutly nothing to the string. I've heard the odd story of adding double slash ie. split("//") but that has no effect either.
I know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set...
I'm new at this. Bought a flash template website. I have made text changes in the psd files that came with it. How do I link them back to Flash?? Plus, I need to add a psd file of a logo also. Many thanks, I am trying to learn this.
I have several swf files embedded in my website, but they don't display immediately in the browser. The rest of the page (html) displays without delay, but there's always about a 1 or 2 second lag for the swf. Is there a way to optimize the swf files so they load immediately along with the rest of the page?
I am relatively new to flash. I have made a DJ application that streams it's audio live across the internet.The audio format is OGG. I noticed that Adobe have released an Alchemised version of vorbis here [URL].. I am not expecting anyone to tell me exactly how to get a player working but could someone give me some pointers??
i was woundering at the moment my website only has flash objects like navigation bar and ive just madea post saying il pay 20 pound for people to fix my errors
but while i wait for people to reply to that. i was woundering, on my flash site i want a login page relam status but i have been told i can't make them in flash, cause flash just isn't good, its only good for website images etc, not for login details etc
so how would i go about mnaking my realmlist status and login on there?