ActionScript 3.0 :: Join 2 Movieclip In 1?
Sep 24, 2010I have 2 movieclip on the stage:
movie1 and movie2
so i need to join these 2 movieclips in just one called movie3 in way that when i call the movie3 it displays me movie1+movie2.
I have 2 movieclip on the stage:
movie1 and movie2
so i need to join these 2 movieclips in just one called movie3 in way that when i call the movie3 it displays me movie1+movie2.
I have 2 movieclip on the stage:movie1 and movie2so i need to join these 2 movieclips in just one called movie3 in way that when i call the movie3 it displays me movie1+movie2.
View 6 RepliesI want to join two if statements together and I'm unsure of the syntax. This is what I have but it is obviously wrong. if (Key.isDown(Key.RIGHT) or if (moveRight_btn.onPress){
View 7 RepliesWe are a group of beginners flash developers, and we are making a first game, but we are working in a part each one. So we need to know how we can join the differents files .fla that we are making in only one file .fla is it possible
View 2 RepliesI want to ask how do you join two points with a line using actionscript? The points would be constantly moving.
View 9 RepliesI need to delivery a proyect on friday and I need to join several swf files. I create buttons like for example ENTER when I click on it I place the function
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and it works itload the new file but I can see the other file so what to do is to delete, erase or anything to not see the previews swf i will have back and foward buttons
I want to develop a "Join the Dots" game. I am anewbie in flash. I want to let the users join the dots to form alphabetical letters. If they do it correctly, they gain scores.
View 1 RepliesI need to add one array to another (only care about saving the joined one). Which is the preferred way of doing this? Speed is the primary concern followed by readability (I consider Option 1 to be a cleaner option). I assume it might also depend on the length of the arrays, but are there any good guidelines?
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this should be easy but cannot get it to work:
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have tried a number of methods including concat(), & etc. I know I'll kick myself.
I've got 3 variables called pSize1 = 15, pSize2 = 16, pSize3 = 17. I have some radio buttons that have the data: 1, 2, 3. depending on what radio button is pressed, I need to trace the data in either pSize1, pSize2, or pSize3.if they user presses the first radio button, it returns data 1, how can I combine that with "pSize" to return 15, and not "pSize1". What i have tried so far:
Code:
var listenerObject:Object = new Object();
listenerObject.click = function(eventObj:Object):Void {
thisSize = eventObj.target.selectedRadio.data[code]......
How can I join 2 different movie clips (Panle_mc, Text_mc) so that they can move together if I move one clip?
View 5 RepliesI'm currently testing Flex/AIR for a new software that we have to design to display data received from the network and I'm very excited about all possibilities Flash offers in terms of UI and how easy it is to quickly develop a nice-looking, portable application, compared to other technologies (like Java, though richer in terms of API but harder to write code reusable for desktop, Internet and mobile apps, and not so good looking ).
The application itself gets data from a multicast group and formats it on the screen (images, graphs, ...).
So I'm really willing to use Flash to build this app and after a few benchmarking/prototyping I'm using a DatagramSocket (AIR-only, that's fine) to read UDP datagrams and it's working fine except for two tiny things on which I couldn't find any answer: I can't have the socket join a multicast groupI can't set the send/receive buffer size for the socket I have a lot of code in C and Java for that and both are just a single call to "setsockopt" function: In C: setsockopt(sock, IPPROTO_IP, IP_ADD_MEMBERSHIP, &group, sizeof(struct ip_mreq)) - where "group" describe the multicast group to joinsetsockopt(sock, SOL_SOCKET, SO_RCVBUF, &sz, sizeof(sz)) - where "sz" is the number of byte to use for the receive bufferIn Java it's even simpler, using a MulticastSocket: sock.joinGroup(group)sock.setReceiveBufferSize(sz) I tried to use Alchemy to write simple functions to create an UDP socket and have it join a multicast group but alas, the "socket" call returns -1, as it seems that sockets cannot be created in Alchemy environment (though compilation works without problem...).
I find it hard to believe that I'm the only one needing these two tiny "setsockopt" calls... I found on Adobe forums people trying to set the TCP_NODELAY option on a socket (also using setsockopt in the end) but without success...
By the way, the data come from an electronic board and is somehow coded in VHDL so I can't use RTMFP on that, though it seems to implement the functionnalities I need (or at least the multicast group part, the receive buffer size would be a bonus).
Well, I'm rather disapointed by this as Flash fills remarkably 99.9% of the application needs but this tiny 0.1% makes it impossible for it to get the data, thus making it useless...
And we don't want that I turn to Silverlight, do we?
I am wondering if any one can point me in the right direction. I have a number of sound objects. I am wondering if there is any way I can pull out the byte arrays and stitch them together into as one bytearray.
View 1 RepliesThere's an array, lets called it arr1. There is a switch, that pushes argument to this array, but after the switch ends, I'm stuck at join("").split("");
var arr1 = [];
switch (myString) {
case "apple": {
arr1.push("apple");
break;
}}}
arr1 = arr1.join("").split("");
I know is simple, but I never had experience with arrays in flash before, I just realized join("") was used to convert the Array to string, but isn't split reversing this?
Ok, I am new to Flash and I am using CS3. I just learned about creating lines and choosing their end cap styles and joint style. I created 2 lines that were connected, highlighted both with the selection tool and tried to change the join style to miter. It would not work. I also tried round and bevel but they would not work either. I did this over and over with many different sets of lines, and I could not change the join style. What am I doing wrong?
View 2 RepliesI know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?
in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set..
For the life of me I can't work out how to replace a "/" character in a string!? Using the standard myString.split("/").join("-"); does absolutly nothing to the string. I've heard the odd story of adding double slash ie. split("//") but that has no effect either.
View 1 RepliesI know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set...
View 3 RepliesThe prblem i am having is that i have:
1, a main interface screen
2, a multiple choice test
they are two seperate files i am wondering if there is a way i can join them together so that once the "Test" button on the interface is pressed the quiz is started,
Is it possible to join an object to an other object?So if i rotate object "A", object "B" should rotate too."A" object is fixed but object "B" is dynamically added.I attached an image.The green object is always on the stage but the purple one is added when you play the game. When you add the purple one i want to join it to the green box. The green box can be rotated (second picture).This is where i want to "join" the purple to move together.
View 8 RepliesI've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:
trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));
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I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
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I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
View 8 Repliesi'm trying to cast a MovieClip to a custom Class that extends MovieClip called MovieClipExt
ActionScript Code:
package {
import flash.display.MovieClip;
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...but sadly returns null instead of a MovieClip converted to MovieClipExt
what should i change to make this work?
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
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My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
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i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
View 1 Repliesi've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
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what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.