ActionScript 1/2 :: Can Create A Keypress That Relates To Counter?
Apr 22, 2009
I am making a game that utilizes a keypress to play a movie clip. It runs perfectly but I am trying to add to the script. After twenty key presses play a different movie.In case that doesn't make sense this is a little more in depth description, The game is a boxing game and when Key "0" is pressed a movie clip plays(showing the boxer punching) that part is fine. I am trying to have it to where after Key "0" is pressed 20 times, it will que a movie clip to kick in(the boxer that is being punched will fall down).
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Etc .etc.
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Flash Code:
Code:
_root.checklot=0;
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[Code].....
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Jul 30, 2010
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[Code]....
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May 19, 2009
What I'd like it to do is find out what key was last pressed and then based on which key it was, go to a specific frame of guy_mc. So basically if the left key was the last key press I want it to go to frame "Left", if right key was the last, go to frame "Right," etc. I'm completely lost on this one and every tutorial I come across is based in AS2 which has much simpler methods than AS3.
Code:
//listen for guy_mc to see if all keys are up
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[code]....
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Jun 29, 2010
What I'm trying to do seems really simple but I can't get it. I'm trying to do something like this, but keyRelease doesn't exist I think.
on (keyRelease "<Right>") {
nextFrame();
}
I just want it to go to the next frame on the time line when the right key is RELEASED.
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Apr 4, 2012
I've made a popup div that shows a video if you press a button. If you press Esc, the div is hidden again and the video is removed. (Using JWPlayer in Flash.)
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Aug 5, 2009
I was just wondering what the difference between these two is.
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Aug 5, 2009
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stop();
import flash.events.KeyboardEvent;
var keyListener = new Object();
[code].....
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May 1, 2009
I'm using Flash CS3 (AS2.0) at school on a mac, but when I open the file on CS4 on my pc I can't get my keypress to work.[code]I want my animation to happen when I push "t" on the keyboard.I have the whole alphabet to go through but I'm stuck since I can't even get this first one to work!Do I have to convert it to AS3 somehow since that's how it opens in CS4 (I think)?I'm new to Flash and need to figure this out for a course project!
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Jul 20, 2009
I'm developing an application for use on a tablet PC where the user has the option to make multiple selections with a List Component. I need the ability to simulate the CTRL key being pressed since the keyboard will most likely not be available so the user can select and de-select items from the list. I will most be attaching the code to a button that will open the List component.
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Aug 26, 2010
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Dec 14, 2011
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protected function _keyDownHandler(e:KeyboardEvent):void
{
if((e.charCode == 111)) {
[Code]....
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Jul 8, 2009
ive started a game in as3 and everything has been going smooth. got my character running around. have an array set up with all different types of variables inside for different things like floor, walls, doors, etc etc. theres only a couple things i want to clean up before adding npc's. im having a problem with my jump function. basically, i have my keypress' set up in booleans and its working A OK. But the problem is when u hold the jump key the function keeps running over and over. I tried the obvious by adding the function to an if statement to just the keypress and not the boolean but it makes the function only run partially and leaves the character floating in the air until you hold the key down long enough for the character to land again. so basically i need the function the run all the way through and stop and wait for another keypress so even if you hold the jump key, the character will only jump once.
i think i may have to create something other than a boolean. or maybe a class with a timer that is called on the keypress. am i even close?
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Sep 8, 2011
I've tried using ASCII codes but = and - don't seem to respond to this. Is there any other way to check for a keypress on these keys?
Here is my code for the function just incase it proves useful:
ActionScript Code:
function selectNum() {
selecting = true;
num = random(12)+1;
[code]....
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Mar 30, 2009
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Oct 31, 2009
I know this sounds really simple, but is there any way I can implement a key press to a function, I know this is wrong, but you've got an idea then:butmute.keyPress("m") = function {
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May 26, 2009
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Code:
stop();
//Maakt een sound object en verbind het met de piano movie clip op de stage
[code].....
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Jun 29, 2010
I'm trying to do something like this, but keyRelease doesn't exist I think.
on (keyRelease "<Right>") {
nextFrame();
}
I just want it to go to the next frame on the time line when the right key is released.
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Sep 19, 2010
When a key is pressed, data is sent to PHP to be stored in a MySQL database. For each key press, only one entry should be posted. it re-posts exponentially (e.g., 1st key press = one post, 2nd key press = two posts, 3rd key press = three posts; thus, totaling six posts).Initially, the event listener for key press existed alone on a single frame. When that was the case. This issue did not occur. I added an additional frame so that I could set to clear out all variables and start fresh.
so frame 4 will have :
KeyListener = new Object();
KeyListener.onKeyDown = function(){
if (Key.isDown(69)){ // if key pressed is "E"
[code]....
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Nov 12, 2010
I am a high school teacher who is teaching Actionscript 3.0 for the first time. I am teaching my students how to create multiple scenes to understand actionscipt interactivity. The first scene has a button. The second scene has something happen when a key is pressed. The problem is that the second scene doesn't work. Flash doesn't even show the trace command that a key has been pressed. Keypresses work fine when done in the first scene, but when put in the second scene after a button has been pressed, it doesn't recognize the keypress event.
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Jan 23, 2011
I have scoured google for every phrase combination I can think of. Right now, my ninja moves left, right, and jumps how I want him to. Unfortunatly the movement code is located under an onEnterFrame event, so it only plays the first frame of his walking/jumping animation. I found a tutorial at [URL] that looks like it has promise, but I cannot get it to work with my current setup. (Not to mention it has SERIOUS flaws itself) How can I make it so the ninja animates all the way through during his walking phase??
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