Keypress Event Not Working In Second Scene?

Nov 12, 2010

I am a high school teacher who is teaching Actionscript 3.0 for the first time. I am teaching my students how to create multiple scenes to understand actionscipt interactivity. The first scene has a button. The second scene has something happen when a key is pressed. The problem is that the second scene doesn't work. Flash doesn't even show the trace command that a key has been pressed. Keypresses work fine when done in the first scene, but when put in the second scene after a button has been pressed, it doesn't recognize the keypress event.

View 1 Replies


Similar Posts:


ActionScript 1/2 :: KeyPress Functions Not Working On PC?

Jun 21, 2010

I'm having a problem with PC applications. Notably, the keypress command no longer working when my app is fullscreen. It works just fine on Mac, but bugs out and doesnt recognize and of my KeyPress actions when fullscreen. When its not fullscreen, it works. I dont know what to do, as i need my apps to play fullscreen on both pc and mac.

View 1 Replies

ActionScript 3.0 :: Show MovieClip With Keypress Not Working

Mar 3, 2010

I am trying to make an interactive presentation, where you can push down on different keys and show different layers in my image. [URL]. If you open this .swf and press the "Q,W,E,R,T" keys you can see what I mean. It was working fine with the layers associated with the "Q W E" keys, but once I started adding more, I cannot press and reveal more than 3 layers at once (try pressing different combinations of three keys at once and you should see that not all of the layers appear, but each key works individually).

Here is my AS3:
Code:
import caurina.transitions.*;
mc_aerial.alpha = 0;
mc_01.alpha = 0;
mc_02.alpha = 0;
mc_03.alpha = 0;
mc_04.alpha = 0;
stage.addEventListener(KeyboardEvent.KEY_DOWN, mc_aerial_KeyDown);
function mc_aerial_KeyDown (e:KeyboardEvent):void{
[Code] .....

View 2 Replies

ActionScript 3.0 :: Movement On Keypress Event Not Smooth?

Oct 22, 2009

I am trying to move an object on keypress. so i am doing

if(keyboardevent.keycode == keycode)
{
code to move;
}

this works perfectly fine, but when i keep the key pressed for a couple of seconds, the motion is not smooth. for the first second the object gets stuck there, and then moves smoothly. same thing happens when i change the key. basically, it is taking time to read the first key event.

why is it so? i dont want this 1 second delay. i want the object motion to be fluent, as i am making a time critical game.

View 1 Replies

ActionScript 2.0 :: UIScrollBar Component And Keypress Event

Aug 23, 2006

I have a chat swf with one dynamic textfield that shows the typed text and one input textfield with an "ok" button. I'm using this code on the button:
Code:
on(release, keypress "enter") { //do something}

With this code after the typing, the user could just press the "enter" key to transfer the typed text to the dynamic textfield of the chat. It was everything working perfectly, the problem showed up when I added the UiScrollBar component to scroll the dynamic textfield. When I add the UiScrollBar to the library, the keypress "enter" event on the button stop working! If I delete the UiScrollBar component, keypress event start working again!

View 2 Replies

ActionScript 2.0 :: KeyPress Not Working But Code Works On Button

Jan 28, 2009

[code]It works fine when I press the button but not when I press the enter key.Just to set the context I want users to be able to use enter to enter an answer into a grid before moving on to the next cell. My cells are all labelled A1, A2 etc so that I didn't get confused. As I am and will always be a newbie I couldn't figure out a function to do what I wanted so came up with what is probably a long winded way around: store the textfield instance name in an array and then call the item in the array in conjunction with setFocus - like I say it works when I click the button (which I intend to hide off screen).

View 10 Replies

ActionScript 3.0 :: Keypress Stops Working During Fullscreen Mode?

May 25, 2010

Just run into an odd little problem. My project allows for the user to press numbers on the keyboard to call specific functions accordingly.It all works fine, until the user goes into "fullscreen" mode. When they are in fullscreen mode, keypress actions no longer seem to work at all. Have I missed something out with an EvenListeners? Or have I overlooked something entirely?Here's a sample of how the keyboardEvent is being used:

Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keypress);
function keypress(keyEvent:KeyboardEvent) {

[code]......

View 2 Replies

ActionScript 3.0 :: Flash Code Not Working If Add A Scene Before The Code Scene

Oct 14, 2011

I have an Actionscript coded flash file which run perfectly without any error. I am not getting why it shows an error after i do insert a scene before or a frame before the current frames;

[Code]...

View 1 Replies

Flash :: Make A Button Navigate From Scene 1 To Scene 2 Without Displaying Both Scene Content In Scene2?

Jan 27, 2011

ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.

[Code]...

View 1 Replies

Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

Nov 24, 2011

I have this in my constructor:

[Code]..

The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?

View 1 Replies

ActionScript 3.0 :: Button Not Working For Go To Next Scene?

May 2, 2011

In Scene 1, I have some buttons which I want to lead to Scene 2, Scene 3, and Scene 4. However, I can't make the buttons work! I have tried this code:
btn_1.onRelease = function (){
gotoAndStop("Scene 2", 1);
};

It gives me these errors:
1120: Access of undefined property btn_1.
1067: Implicit coercion of a value of type int to an unrelated type String.
And I wind up with a looping flash movie of scene 1 and scene 2, even though I put a stop() on the timeline of Scene 1.

View 2 Replies

Actionscript 3.0 :: Changing Scene After Php Event?

May 15, 2011

I made a flash login in flash cs5 following this tutorial ( completed code at the end)and I was wondering how I can use the "this is the user bio" retrieved from the php to change to a different scene. What i am trying to do is have the scene change after a person logs in sucessfully

View 2 Replies

ActionScript 3.0 :: Progress Event Is Working Like Complete Event?

Feb 3, 2010

i am using progress event to load video file from url, but it is not showing me preloader, code:-

ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");

[Code].....

View 2 Replies

ActionScript 2.0 :: Passing Parameters - Swf Should Open A Particular Scene Called 'Scene 2' Rather Than Scene 1

Sep 13, 2004

Check out this code:

[CODE]...

everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried

[CODE]...

View 2 Replies

ActionScript 3.0 :: Play Next Scene Button Not Working?

Aug 31, 2010

I have a play button on one layer and an actions button on another layer. Im using Actionscript 3.0. im trying to make it so when you click the button it takes you to the next scene but when i test it it just flashes the button and goes straight to the next scene. :/Here is the code i last tried but i have tried about 20 different things so far:

stop();
base_btn.onRelease = function() {
gotoAndPlay("Scene 2");
}

I want to upload the .fla but i dont know how to get the file size small enough. I read the post were it said to just delete the images from the library but it didn't replace anything with red shapes

View 1 Replies

ActionScript 1/2 :: Removing Flvplayback From Scene - Not Working

May 31, 2009

I am tring to remove the flvplayback compiled clip from the stage with the following code but it only stop the movie, it does not remove the actuall player.

on (release) {
_root.instance1.instance2.my_FLVPlybk.stop();  _root.instance1.instance2.my_FLVPlybk.removeMovieClip();
}

View 7 Replies

Preloader Not Working - Next Scene Doesn't Play It

Jun 30, 2009

Using CS4 Actionscript 2.0


[Code]...

Check out what happens after percentage loaded. It just goes to Frame 1 of next scene but doesn't play it.... although if you right click and click PLAY it will indeed play it.. How to get it to start upon 100% loaded?? I SHOULD NOTE that the scene that won't play has an embedded FLV in timeline

View 2 Replies

ActionScript 2.0 :: Scene Is Not Working In Nested Buttons?

Dec 7, 2011

I have two scenes on my flash file viz., Scene 1 and Scene 2.

I have created one nested button i.e., button inside the movieClip and one normal button as in the following code.

ActionScript Code:
jan_btn.onPress = function() {
gotoAndStop("Scene 2", 1);
}

[Code]....

The problem is the first button jan_btn works and it goes to Scene 2 when it is clicked. But the second nested one i.e., button inside the scroll_mc movieClip is not working.

I have kept jan to dec buttons inside scroll_mc movieclip (it will scroll) and kept on stage.

Why nested button i.e., button inside movie clip is not going to Scene 2 when it is clicked?

View 1 Replies

Mouse Click Event And Button On The Same Scene

Aug 19, 2011

I have screen in which I have a button which sets the clip to lower quality, and I also have to have the mouse event in which when the mouse is clicked (anywhere on the screen), this sends you to a different frame (gotoAndStop). The problem is, when I click on the button, not only it does its function, but the mouse event also does. What I want to do basically is to disable the mouse event while pressing the button.

View 4 Replies

ActionScript 3.0 :: Using A Keyboard Event To Play A Different Scene?

Mar 20, 2011

I want the user of my game to be able to press the Space bar and be taken to a new scene. I know how to do this with a button, but I can't figure out the code to use for a Keyboard event.
 
how to make pressing the spacebar play a new scene?

View 10 Replies

Professional :: 2nd Scene Not Working If Landing Target Is Other Than 1st Frame

Apr 19, 2010

Ok... I have 2 scenes.... 1st scene is an intro menu with several movie clip symbols (let's call them buttons for all intents and purposes) that gotoAndPlay various sections of the 2nd scene when clicked ... The various buttons on this intro screen point to different frame numbers in the 2nd scene... button1 goes to frame 1 of scene 2... button 2 goes to frame 10 of scene 2.... button 3 goes to frame 20 of scene 2 and so on....

when I click  the 1st button, it takes me to the 2nd scene at frame 1 and correctly shows me that page ... (all 2nd scene pages have a navigation bar at the top to access the other 2nd scene pages) ... when I click on a navigation button it takes me to the next page within the 2nd scene that I am looking for and each progresive page works correctly.

[Code]....

View 6 Replies

ActionScript 3.0 :: Script Working When Testing Scene Not In Flash Player

Jul 7, 2011

I'm been working on a script for a while, and am just about finished. It plays a movie onscreen based on where the cursor is, then when the left mouse is clicked, it plays a new movie and then writes a file.

It works when I test the scene withing Flash (the app). However, when I save it off as a .swf, and then open it in Flash player it does not. The mouse cursor is still playing a movie onscreen based on where the cursor is, but the left mouse button won't do anything, nor will it write a file.

Am I supposed to open an Actionscript 3/Air app somewhere else, not the Flash Player? I want to make this standalone, not have to be launched as a test scene inside Flash to work.

View 0 Replies

ActionScript 3.0 :: Events Move On To A Specific Scene AFTER The Rest Of The Scene's Animation Has Played Out

Aug 11, 2009

so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:

[Code]....

View 4 Replies

ActionScript 2.0 :: Have A Main Scene, Then Sitting In The Root Scene Have 2 Movie Clips.1)?

Dec 28, 2009

No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.

Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)

[code].....

View 0 Replies

ActionScript 2.0 :: Make The Movie Jump From Scene 1 To Another Scene By Clicking On A Button?

Apr 17, 2004

I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?

View 5 Replies

ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Null Not Found In Scene Scene 1

Apr 1, 2010

ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]

View 3 Replies

ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label FrameThree Not Found In Scene Scene 1

May 21, 2010

I'm trying break down a large Flash project into smaller swf's using a Loader :
 
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void {    addChild(loaderA);}   loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
 
Some of these swf files are animations which have code that states :

MovieClip(parent).gotoAndStop("frameThree");

The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
 
Instead I get this message
 
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1.    at flash.display::MovieClip/gotoAndStop()    at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]

View 4 Replies

ActionScript 3.0 :: Error #2109: Frame Label <BUTTON INSTANCE NAME> Not Found In Scene <SCENE NAME>.

Sep 2, 2011

I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
  
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
 
- The funny thing is that the SWF works the way I want it to. You can view it here:  http://brookbrovaz.com
  
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.

[Code]...

View 3 Replies

Actionscript 3.0 :: ArgumentError: Error #2109: Frame Label Instance121 Not Found In Scene Scene 1

Jun 22, 2010

the error is:

ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()

this is my code:

stop();
function goLabel(e:MouseEvent):void
{

[code]....

i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....

View 3 Replies

ActionScript 2.0 :: Error - Scene=Scene 1, Layer=balls, Frame=1:Line 15: Identifier Expected

Oct 10, 2005

I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:

Code:
var Ball1:ball = new ball(x,y);

How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find

Code:

var ["Ball"+currentball]:ball = new ball(x,y);

but this doesn't seem to work and just causes

"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved