ActionScript 1/2 :: Putting A Layer Over Drawing Canvas - Tile Map?

Sep 15, 2009

I want to make it so that a layer will be above the map when its drawn. Like I want a layer over this, cause im making a menu for the game, but the game is above the layer.

[Code]...

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I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop  action on the last key frame of the clcikTag layer?

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I'm using the drawing API features to do the following: I created two different squares and want to use them as two different canvas to draw on, they should be on top of each other so for testing purpose I overlap them partially here, but somehow I'm having trouble when trying to draw on the overlapped areas. Has any one encountered this problem or know how to solve it?

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[Code]...

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I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured.

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ActionScript 2.0 :: Drawing API - Draw Rectangle By Dragging Mouse On Canvas?

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I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured. Can anyone help me with the actionscript.

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I've got a spiral

-----------------
function spiral(centerX, centerY, radius, sides, coils, rotation){    with(this){        moveTo(centerX, centerY);        var awayStep = radius/sides;        var aroundStep = coils/sides;// 0 to 1 based.        var aroundRadians = aroundStep * 2 * Math.PI;        rotation *= 2 * Math.PI;        for(var i=1; i<=sides; i++){            var away = i * awayStep;            var around = i *

[code]....
 
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I have a button that when clicked is supposed to draw a rectangle behind my mask layer but when I try to run it I get this error:
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Here is the related ActionScript Code:
fabric_mc.phoenixFab.addEvenetListener(MouseEvent.CLICK, changeFabric);
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I'm trying to have the user draw a line on the top layer of my scene. I've been able to get my line, but it always shows up behind everything else. Here's the code I'm using:
Code:
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[Code] .....
The code works fine, but how would I get my line to show up in front of everything else?

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ActionScript 3.0 :: Check The Existance Of Another Tile To The Left, Right, Or Above And Below, Otherwise The Tile Should Not Be Placed?

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I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
 
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[code]....

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I'm trying to write some code to an animated images of squares on a Flex Canvas There's something wrong with my code below because it becomes progressively slowerI assume I'm supposed to clear the old squares or something.What am I doing wrong below?:

<?xml version="1.0" encoding="utf-8"?>
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[code].....

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I have the following code in my flex project.

[Code]...

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Basically I want to go to frame2 when the cursor leaves the canvas. The code below contains no errors when tested but it still does not work.

[Code]...

We know that the function gotoAndStop(frame2); works in multiple situations which means the first 3 line is fine. I don't know if the problem is the MOUSE_LEAVE event or this.stage which i suppose is the identifier for the canvas. I sure that there must be an alternative code for the identifier this.stage or the whole code. Any solution on how to fire the given function in the event when the cursor leaves the canvas?

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Im creating a program that is designed to allow the used to select  3 pictures (movie clips) and print them off on a single peace of paper.

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Professional :: Can't Seem To Go To A Master Edit File That Is Supposed To Show Both The Body (layer 1) And Wing (layer 2) Of A Flying Bird Animation?

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I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.

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Professional :: First Layer Contents Disappear When Pressing F6 On Second Layer?

Jan 11, 2010

I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?

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ActionScript 3.0 :: Draggin MovieClips In A Layer Beneath Another Layer?

Aug 17, 2010

I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
 
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How To Have Outline Sketch On Layer A And Color On Layer B

Nov 5, 2009

I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
 
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
 
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.

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ActionScript 3.0 :: Pencil Tool - Drawing Above A Image But The Drawing Is Below The Picture

Nov 9, 2010

i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?

[Code]....

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ActionScript 3.0 :: Generate Drawing API Data From Drawing Object?

Jul 22, 2009

Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?

Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.

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ActionScript 3.0 :: Conditional Error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax Error: Else Is Unexpected?

Dec 12, 2011

Why this code doesn`t work?

tip_052.addEventListener(MouseEvent.MOUSE_OVER,ove rSub);function overSub(evtObj:MouseEvent) {
tip_052.visible = true;
else[code]....

appear this error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax error: else is unexpected.

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ActionScript 2.0 :: Enabling Drawing Only When Drawing = True

Sep 28, 2009

I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:

ActionScript Code:
var drawing = false
_root.createEmptyMovieClip("myLine", 0);

[Code].....

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ActionScript 3.0 :: Drawing Over A Movieclip In A Custom Drawing App?

Jan 13, 2012

I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?

Here's the code I'm using for it:

// This code is for drawing the lines on the page
//1.
var drawingLine:MovieClip = new MovieClip();
addChildAt(drawingLine,0);

[code]....

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ActionScript 2.0 :: Error - Scene=Scene 1, Layer=Layer 1, Frame=1:Line 11: ';' Expected

Jul 27, 2004

this is the END of the code:

this.createEmptyMovieClip("pos", total);
pos.moveTo(radius.b, 0);
pos.beginGradientFill("radial", [0xCCCCCC, 0x999999], [100, 100], [0, 255], {matrixType:"box", x:-radius.b-radius.b/2, y:-radius.b-radius.b/2, w:radius.b*2, h:radius.b*2, r:0});
for (var radians = 0; radians

I get a error for the last line. The error is this:

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 11: ';' expected
for (var radians = 0; radians

I cant get it working.. I have flash mx 2004 pro..

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