ActionScript 1/2 :: Removing MovieClip From Stage At Specific Frame

Feb 8, 2011

I cant get this working at all, I have a movieclip that when it gets to frame 22 I want it removed from stage. As it gets to this frame it increases a variable by 100 and when I have it invisible it keeps increasing the variable infinitely which I dont want. How do I completely remove the movieclip from the stage (it starts placed on the stage from my library).

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ActionScript 1/2 :: Specific Frame On A Specific Movieclip?

Sep 1, 2010

I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) {  _root.gotoAndPlay("cont");  _root.smallbutton.gotoAndPlay(5);

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ActionScript 1/2 :: Removing MovieClip Placed On Stage?

Dec 21, 2011

I placed a movieclip on the stage, what functions are there to remove it?
removeMovieClip(target);
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attachMovieClip();
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ActionScript 3.0 :: Removing MovieClip Placed On Stage?

Jan 28, 2009

In my .fla file, I have a MovieClip (we'll call it Clip1) linked to a corresponding class defined in a separate .as file.There's a case where I want to create a new MovieClip (Clip2) where Clip1 is, then remove Clip1. This case is dealt with by a function in Clip1's class.So, when I get to removing I do:ActionScript Code:this.parent.removeChild(this)Now, if the DocumentClass created Clip1 and placed it on the screen, this goes fine. But if Clip1 was placed on the stage in the .fla file (by dragging and dropping), it looks like Clip1 is not removed. I think it does get removed, but for some reason it gets recreated. This is the problem.

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ActionScript 3.0 :: Removing A Movieclip Off The Stage?

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i am having trouble with removing a movieclip off the stage, i am using removechild but i get an error:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at agptest_fla::MainTimeline/removeArrow()

here is my script

ActionScript Code:
var aLeft:MovieClip = new arrowLeft();
var n1:Number = 0;

[code]....

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ActionScript 2.0 :: Target Mc In Specific Frame Of Main Stage?

Dec 9, 2003

I have two movie clips on the main stage: mcNav and mcContent1 (mcContent1 is located in the 2nd frame).

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Here's what I have:

btn1.onRelease = function() {
_root.gotoFrame(2).mcContent1.stop(frame 10);

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ActionScript 3.0 :: Removing MovieClip On Leaving Stage?

May 26, 2010

I'm trying a shooting game from an incomplete tutorial online. I'm trying to finish it off myself and hopefully learning more in the process but straight away I've hit a brick wall.The stage is 900 x 350. Bullets are fired from a turret near the center of the screen and will travel and eventually leave the stage at some point. I want to remove the bullet from memory and the display list once it has left the stage and can no longer be seen.I'm using a conditional if statement to check the x and y position of the movieclip, and if it outside the width or height of the stage then I want to remove it completely.

PHP Code:
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[code]......

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Removing A Movieclip From Stage After A Set Amount Of Time

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I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?  Which methods look out for movieclips finishing?

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ActionScript 3.0 :: Checking To See If Movieclip Is On The Stage If So Removing It?

Sep 14, 2009

The reason I am trying to check to see if a movieclip is on stage or not is to remove it when someone clicks another section of the navigation. say they click work_mc, then they click a button in work_mc, this launches workss_mc. I want to check on the navigation is workss_mc is on the stage or not, if so remove it. This is what I have so far but it doesn't seem to be working..

Code:
nav_mc.skillsbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick3);
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var workss_mc:mc_workss;

[Code]....

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ActionScript 3.0 :: Removing A MovieClip Places On The .fla Stage?

Jan 27, 2009

Now, on a certain event (KEY_DOWN in this case) I want to replace one movie clip with another, which seemed pretty easy. Add the new object, move it to the correct place, then erase the current object.Apparently it's not. If the MovieClip is added to the stage, when I call

Code:
this.parent.removeChild(this)
, the MovieClip gets removed, then it reappears.

[code].....

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ActionScript 3.0 :: Removing A Movieclip From The Stage After A Set Amount Of Time?

Jun 26, 2009

I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?

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ActionScript 3.0 :: Removing An Array (containing A Single MovieClip Multiple Times) From The Stage

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What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.

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This seems like it should be pretty basic, but after hours of searching for an answer I give up! All I want to do is write code on one frame to take action on another. So for a completely random example, let's say I'm writing my code on frame 1. In that code I'd like to add a movie clip at frame 10. How do I target frame 10? Working in AS3.

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ActionScript 2.0 :: Moving To A Specific Frame In A Movieclip?

May 10, 2005

I have a problem and I've looked everywhere for a solution but haven't found one yet. I'm trying to move the playhead to a specific frame inside a movieclip but can't find any code that will allow this to happen.

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ActionScript 2.0 :: Moving To Specific Frame In MovieClip

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I'm trying to move the playhead to a specific frame inside a movieclip but can't find any code that will allow this to happen. In more detail: I have 5 movieclips that act as my main pages on my main timeline. from inside let's say, from the 5th movieclip on frame 100 i want to move out of this clip and into the 3rd movieclip BUT NOT to go to frame 1 but move to frame 50 of the 3rd movieclip. I've tried everything but no matter what happens the first frame is always displayed, and i don't want that. How to jump to a specific frame inside a specific movieclip?

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I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example... when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.

[Code]....

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I have a time line with 2 frames only. On frame 1 I have a Movie Clip that contains a gallery and its called "gal1" on frame 2 I have another Movie clip called "gal2". Now I have 2 buttons to call each of these galleries which this code in them[code]...

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How can i access an object (movieclip) at a specific frame   which is located inside another movieclip. It's something like this : first movieclip - and inside it,  on frame 10 i have the second movieclip. I want to access that second movieclip ont that 10th frame.

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ActionScript 3.0 :: Access A Text From Specific Frame Of MovieClip?

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ActionScript 2.0 :: Get A Button To Make A Movieclip Go To A Specific Frame?

Jan 13, 2004

What I am trying to do is get a button to make a movieclip go to a specific frame. I have a movieclip that plays a set of frames up to the 100th frame, and then I tell it to go back to and play frame 1 again. However, at about 105, I have another set of frames that I want to play at the push of a button. How would I go about doing this?

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ActionScript 2.0 :: Calling Specific Frame After Attaching MovieClip

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I was wondering if there's a way where you call out specific frame after attaching a movie clip.

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ActionScript 3.0 :: Amatur - Access Variables In A Frame On The Stage With Code From A Frame Within A Movieclip?

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how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)

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ActionScript 2.0 :: How To Make Rotating MovieClip Fade Out / In At Specific Frame

Apr 1, 2009

I've created a movieclip that is supposed to begin the movie with a rotation (it's a globe) and at a specific frame it should beginning to fade out. I've inserted the folowing code to the rotation and for this action it is working perfectly
Code:
onClipEvent (enterFrame) {
i = getProperty(this,_rotation);
setProperty(this,_rotation,i + 0.5);
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ActionScript 1/2 :: Jumping From Main Timeline To A Specific Frame Of A MovieClip?

Apr 6, 2010

The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).

I used the folowing code for the button btn_voltar:
on (press)
{

[code]......

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ActionScript 3.0 :: Insert Movieclip Into Specific Frame For Pause Menu?

Aug 8, 2011

So i am working on a pause menu for my game. I have an inventory box that has slots for weapons, powerups, and other items. I wanted different boxes that are specific to each type of pick-up (weapons, powerups, other). So I drew a box with 3 frames, it is set up similar to tabs in a web browser; click on weapons tab and you see your weapons in your inventory, click on powerups tab and you see the powerups etc...

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When the player bumps into an item, i use gotoAndStop('frame number') so that each item is added to the proper inventory slot. the only problem is that if i bump into a key then pause the game, the key is there (under 'Other' tab), but if i click the 'weapon' tab and then go back to 'other', the key is no longer there.

This makes sense because when you click on each tab, i use gotoAndStop('frame number'), and in each frame the inventory slots are blank, so im stumped on how to keep each item in the proper slots?

I am going to i upload all my files in a zip, the main file that you will want to look at is the PauseMenu.as file

Also you will notice 3 public functions called 'checkWeaponSlots', 'checkPowerupSlots', and 'checkOtherSlots'. These are called in my main file, when the player bumps into an item, these functions are called to check which slots are empty.

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ActionScript 3.0 :: Make Buttons Within A Movieclip Play From A Specific Frame In Scene 1?

Aug 30, 2011

I have a movie clip on the main timeline. This movieclip has buttons that I want to play different frames in scene 1.
 
At the moment, this is the code I'm using in scene 1.
 
[Code]...
 
I'm getting the error below but have no idea what I should be doing.
 
[Code]...

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ActionScript 3.0 :: Make Button Instance Containing Movieclip Play Specific Frame?

Sep 27, 2011

What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.

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ActionScript 3.0 :: Play MovieClip On User Click And Stop At Specific Frame?

Sep 16, 2009

I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.

The current actionscript I am using is located on frame 1 is:
home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked);
function homebuttonClicked(event:MouseEvent):void{
gotoAndStop(0)
}about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked);
function aboutbuttonClicked(event:MouseEvent):void {
gotoAndStop("aboutme")
[Code] .....

This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.

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ActionScript 3.0 :: Linking - Calling An Specific Frame Or Movieclip From A Loaded Xml File?

Apr 28, 2010

Anyone knows if there's a way of calling an specific frame or movieclip from a loaded xml file? I have some xml text loaded to my flash site and i want to have a link in this text that when clicked loads a comment form that is in a different frame in the timeline. I've been looking and googling and i havent found any solution to this.

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ActionScript 3.0 :: Hiding A Movieclip On Stage From Inside A Movieclip Frame Action

May 4, 2011

I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:

_root.MCHappy.visible = false;
_root.MCSad.visible = false;
_root.MCNormal.visible = true;

I cant get this working with AS3. How is the correct way to do that inside a MovieClip with AS3?

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