ActionScript 2.0 :: Get A Button To Make A Movieclip Go To A Specific Frame?
Jan 13, 2004
What I am trying to do is get a button to make a movieclip go to a specific frame. I have a movieclip that plays a set of frames up to the 100th frame, and then I tell it to go back to and play frame 1 again. However, at about 105, I have another set of frames that I want to play at the push of a button. How would I go about doing this?
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
I've created a movieclip that is supposed to begin the movie with a rotation (it's a globe) and at a specific frame it should beginning to fade out. I've inserted the folowing code to the rotation and for this action it is working perfectly Code: onClipEvent (enterFrame) { i = getProperty(this,_rotation); setProperty(this,_rotation,i + 0.5); } But, when I try to insert any other line for the _alpha, a sintaxe error occurs and the rotation doesnt works.
I'm trying to make a generic button to call an specific frame but when I'll try it with trace it works perfect... when I make a goto code on it it messes up my entire count....here is the code I'm using...does anyone know whats happening? how can I fix this? here is my code
how to make a button go to a specific frame on the main timeline my button called a play_btn and i want it to go to a specific frame on the main timeline ???
1. The old main logo was not as wide as the new one, so now the entire new one is not clickable (to take you back to the main page). How do I fix this?
2. For the life of me I can't figure out how to make text (or a button if need be) link to a specific flash frame. If you look on the site, there are a couple of spots under "What We Do" that I need clickable to take them to the Contact Us page.
I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) { btn.onRollOver = function() { this.colorTo (0xC4006A);
What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
So I have 13 buttons and each of these load the same movieclip. Now how do I make an if statement so that depending on what button is pressed it goes to a specific frame in this loaded movieclip?
This seems like it should be pretty basic, but after hours of searching for an answer I give up! All I want to do is write code on one frame to take action on another. So for a completely random example, let's say I'm writing my code on frame 1. In that code I'd like to add a movie clip at frame 10. How do I target frame 10? Working in AS3.
I have a problem and I've looked everywhere for a solution but haven't found one yet. I'm trying to move the playhead to a specific frame inside a movieclip but can't find any code that will allow this to happen.
In more detail: I have 5 movieclips that act as my main pages on my main timeline. from inside let's say, from the 5th movieclip on frame 100 i want to move out of this clip and into the 3rd movieclip BUT NOT to go to frame 1 but move to frame 50 of the 3rd movieclip. I've tried everything but no matter what happens the first frame is always displayed, and i don't want that.
I'm trying to move the playhead to a specific frame inside a movieclip but can't find any code that will allow this to happen. In more detail: I have 5 movieclips that act as my main pages on my main timeline. from inside let's say, from the 5th movieclip on frame 100 i want to move out of this clip and into the 3rd movieclip BUT NOT to go to frame 1 but move to frame 50 of the 3rd movieclip. I've tried everything but no matter what happens the first frame is always displayed, and i don't want that. How to jump to a specific frame inside a specific movieclip?
I get errors of varying sorts. What should I use? AS2 or AS3? And what code should I assign to the button (or that button's frame?) to get it to go to frame 2 once clicked?
Im creating a simple flash presentation and i have created four buttons, what i want to now do is make each button go to a differant frame on the timeline, im guessing this is go to and stop? But i cant figure it out [URL]
I have a time line with 2 frames only. On frame 1 I have a Movie Clip that contains a gallery and its called "gal1" on frame 2 I have another Movie clip called "gal2". Now I have 2 buttons to call each of these galleries which this code in them[code]...
But when I am in gal1 and I want to click on the second botton to call gal2 with the same exact code attached to button2, it doesn't work!
How can i access an object (movieclip) at a specific frame which is located inside another movieclip. It's something like this : first movieclip - and inside it, on frame 10 i have the second movieclip. I want to access that second movieclip ont that 10th frame.
I cant get this working at all, I have a movieclip that when it gets to frame 22 I want it removed from stage. As it gets to this frame it increases a variable by 100 and when I have it invisible it keeps increasing the variable infinitely which I dont want. How do I completely remove the movieclip from the stage (it starts placed on the stage from my library).
I have a movie clip within file A.fla. This movie has buttons. Each of the buttons should go to their respective frame within a movie clip from a separate file.
i see a code back in my old days of flash pro 8.0of gotoAndPlay() and stop(),etc;now its as3.0when i tried my old codes b4 with as3.0 it doesnt work..well my button is named start_btn.. and all my buttons is on the same frame as it is..but i wanted for it jump to the next frame where most of the actions of my flash takes place..can some1 guide me thru this?im jst new to cs4..and lots of things has changed when i jumpd from pro 8.0 to cs4.
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
So i am working on a pause menu for my game. I have an inventory box that has slots for weapons, powerups, and other items. I wanted different boxes that are specific to each type of pick-up (weapons, powerups, other). So I drew a box with 3 frames, it is set up similar to tabs in a web browser; click on weapons tab and you see your weapons in your inventory, click on powerups tab and you see the powerups etc...
In each frame I gave the inventory slots different instance names, i.e. in weapons; weaponSlot1, weaponSlot2, and in powerups; powerupSlot1, powerupSlot2.
When the player bumps into an item, i use gotoAndStop('frame number') so that each item is added to the proper inventory slot. the only problem is that if i bump into a key then pause the game, the key is there (under 'Other' tab), but if i click the 'weapon' tab and then go back to 'other', the key is no longer there.
This makes sense because when you click on each tab, i use gotoAndStop('frame number'), and in each frame the inventory slots are blank, so im stumped on how to keep each item in the proper slots?
I am going to i upload all my files in a zip, the main file that you will want to look at is the PauseMenu.as file
Also you will notice 3 public functions called 'checkWeaponSlots', 'checkPowerupSlots', and 'checkOtherSlots'. These are called in my main file, when the player bumps into an item, these functions are called to check which slots are empty.
I have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.
[Code]...
I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.