ActionScript 3.0 :: Int - Make A Generic Button To Call An Specific Frame
Sep 16, 2011
I'm trying to make a generic button to call an specific frame but when I'll try it with trace it works perfect... when I make a goto code on it it messes up my entire count....here is the code I'm using...does anyone know whats happening? how can I fix this? here is my code
What I am trying to do is get a button to make a movieclip go to a specific frame. I have a movieclip that plays a set of frames up to the 100th frame, and then I tell it to go back to and play frame 1 again. However, at about 105, I have another set of frames that I want to play at the push of a button. How would I go about doing this?
how to make a button go to a specific frame on the main timeline my button called a play_btn and i want it to go to a specific frame on the main timeline ???
1. The old main logo was not as wide as the new one, so now the entire new one is not clickable (to take you back to the main page). How do I fix this?
2. For the life of me I can't figure out how to make text (or a button if need be) link to a specific flash frame. If you look on the site, there are a couple of spots under "What We Do" that I need clickable to take them to the Contact Us page.
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.Main scene - (1) centro (banner which houses menu btn) (2) foto_mc- Main_boy_mc (<---works if menu btn houses in here)- mclargeI WANT:(1) centro menu btn to call up mclarge with specified framerate (1)WHAT WORKS SO FAR:When I have the menu btn from centro housed in Main_boy mc it works.his is the current AS2 im using in this level-
on (release) {this._parent.mclarge.gotoAndStop(1); } on (release) {this._parent.mclarge_fade.gotoAndPlay(1);
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) { btn.onRollOver = function() { this.colorTo (0xC4006A);
I'm having a problem trying to call an specific label or frame in a secondary MC.
-There is a main time line (120 frames) with an Intro animation stop in frame 103.
-There is 2 buttons in frame 103 (b1,b2). On release this buttons play 104 and stop in the last frame of the main time line (120).
-In the frame 120 these 2 buttons fade and an MC called navmenu and an empty mc (to load external flash) appear
-MC navmenu is the main menu with 6 frames, one for each button.
I'm trying that when I click on b1, it play 104 go to the end of the main time line, and call frame 3 on navmenu MC, plus load movie on empty MC.[code]...
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
I have a flash website that uses an XML player to play the artist's songs. The player works great. Now, I need a specific button in the flash document to call and play a specific song title from the XML list. The button I tried and that is showed in the flash code has an instance name of "santaBaby", calling a function I named "sampleSong1"Here's my XML playlist:
How would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
So I have 13 buttons and each of these load the same movieclip. Now how do I make an if statement so that depending on what button is pressed it goes to a specific frame in this loaded movieclip?
I've created a movieclip that is supposed to begin the movie with a rotation (it's a globe) and at a specific frame it should beginning to fade out. I've inserted the folowing code to the rotation and for this action it is working perfectly Code: onClipEvent (enterFrame) { i = getProperty(this,_rotation); setProperty(this,_rotation,i + 0.5); } But, when I try to insert any other line for the _alpha, a sintaxe error occurs and the rotation doesnt works.
I get errors of varying sorts. What should I use? AS2 or AS3? And what code should I assign to the button (or that button's frame?) to get it to go to frame 2 once clicked?
Im creating a simple flash presentation and i have created four buttons, what i want to now do is make each button go to a differant frame on the timeline, im guessing this is go to and stop? But i cant figure it out [URL]
I have a movie clip within file A.fla. This movie has buttons. Each of the buttons should go to their respective frame within a movie clip from a separate file.
i see a code back in my old days of flash pro 8.0of gotoAndPlay() and stop(),etc;now its as3.0when i tried my old codes b4 with as3.0 it doesnt work..well my button is named start_btn.. and all my buttons is on the same frame as it is..but i wanted for it jump to the next frame where most of the actions of my flash takes place..can some1 guide me thru this?im jst new to cs4..and lots of things has changed when i jumpd from pro 8.0 to cs4.
I have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.
[Code]...
I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.
I have created an infinate menu, given the buttons frame actions, but because you can't have a on release action on the sliding menu I don't know how to make each button go to the specific url. the link is below [URL]
I have many buttons in a few movie files, i need to select a few of these buttons and store them in an array so i use....
var twocolourbuttons:Array = ["mybutton1", "mybutton23", "mybutton34"];
I then need to show a movie file if the button that has been clicked on is in the array. so something like...
if e.target.name is in the array show the movie twocolor.visible = true;
i then need to go to a certain frame of the movie, depending upon where the button is found in the array. So if the button is at position three of the array, i need to jump to keyframe 3 of my movie.
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
Is it possible to make a call from inside a MC to change a frame on the main stage (IE: scene 1 frame 2) rather than just frames within the MC? I've already tried going gotoAndStop("1,2") but that seemed to do jack.
I am trying to make a light comparison chart where the lights can be turned on inividually by the user and one can be compared to another depending on which of the 6 lights you want to view.So far i have managed to make this work with 5 lights over 33 layers and diffferent buttons and different handlers for each of the buttons on each layer but as soon as the 4 and 5 light come into play everything slows down struggles and sometimes gives up.Is there a simple way of doing this which i am unaware of.I am currently using the gotoandstop comand to go to a specific frame based on the button press.