ActionScript 2.0 :: Moving To Specific Frame In MovieClip
May 10, 2005
I'm trying to move the playhead to a specific frame inside a movieclip but can't find any code that will allow this to happen. In more detail: I have 5 movieclips that act as my main pages on my main timeline. from inside let's say, from the 5th movieclip on frame 100 i want to move out of this clip and into the 3rd movieclip BUT NOT to go to frame 1 but move to frame 50 of the 3rd movieclip. I've tried everything but no matter what happens the first frame is always displayed, and i don't want that. How to jump to a specific frame inside a specific movieclip?
I have a problem and I've looked everywhere for a solution but haven't found one yet. I'm trying to move the playhead to a specific frame inside a movieclip but can't find any code that will allow this to happen.
In more detail: I have 5 movieclips that act as my main pages on my main timeline. from inside let's say, from the 5th movieclip on frame 100 i want to move out of this clip and into the 3rd movieclip BUT NOT to go to frame 1 but move to frame 50 of the 3rd movieclip. I've tried everything but no matter what happens the first frame is always displayed, and i don't want that.
I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
This seems like it should be pretty basic, but after hours of searching for an answer I give up! All I want to do is write code on one frame to take action on another. So for a completely random example, let's say I'm writing my code on frame 1. In that code I'd like to add a movie clip at frame 10. How do I target frame 10? Working in AS3.
I have a time line with 2 frames only. On frame 1 I have a Movie Clip that contains a gallery and its called "gal1" on frame 2 I have another Movie clip called "gal2". Now I have 2 buttons to call each of these galleries which this code in them[code]...
But when I am in gal1 and I want to click on the second botton to call gal2 with the same exact code attached to button2, it doesn't work!
How can i access an object (movieclip) at a specific frame which is located inside another movieclip. It's something like this : first movieclip - and inside it, on frame 10 i have the second movieclip. I want to access that second movieclip ont that 10th frame.
I cant get this working at all, I have a movieclip that when it gets to frame 22 I want it removed from stage. As it gets to this frame it increases a variable by 100 and when I have it invisible it keeps increasing the variable infinitely which I dont want. How do I completely remove the movieclip from the stage (it starts placed on the stage from my library).
What I am trying to do is get a button to make a movieclip go to a specific frame. I have a movieclip that plays a set of frames up to the 100th frame, and then I tell it to go back to and play frame 1 again. However, at about 105, I have another set of frames that I want to play at the push of a button. How would I go about doing this?
I've created a movieclip that is supposed to begin the movie with a rotation (it's a globe) and at a specific frame it should beginning to fade out. I've inserted the folowing code to the rotation and for this action it is working perfectly Code: onClipEvent (enterFrame) { i = getProperty(this,_rotation); setProperty(this,_rotation,i + 0.5); } But, when I try to insert any other line for the _alpha, a sintaxe error occurs and the rotation doesnt works.
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
So i am working on a pause menu for my game. I have an inventory box that has slots for weapons, powerups, and other items. I wanted different boxes that are specific to each type of pick-up (weapons, powerups, other). So I drew a box with 3 frames, it is set up similar to tabs in a web browser; click on weapons tab and you see your weapons in your inventory, click on powerups tab and you see the powerups etc...
In each frame I gave the inventory slots different instance names, i.e. in weapons; weaponSlot1, weaponSlot2, and in powerups; powerupSlot1, powerupSlot2.
When the player bumps into an item, i use gotoAndStop('frame number') so that each item is added to the proper inventory slot. the only problem is that if i bump into a key then pause the game, the key is there (under 'Other' tab), but if i click the 'weapon' tab and then go back to 'other', the key is no longer there.
This makes sense because when you click on each tab, i use gotoAndStop('frame number'), and in each frame the inventory slots are blank, so im stumped on how to keep each item in the proper slots?
I am going to i upload all my files in a zip, the main file that you will want to look at is the PauseMenu.as file
Also you will notice 3 public functions called 'checkWeaponSlots', 'checkPowerupSlots', and 'checkOtherSlots'. These are called in my main file, when the player bumps into an item, these functions are called to check which slots are empty.
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
Anyone knows if there's a way of calling an specific frame or movieclip from a loaded xml file? I have some xml text loaded to my flash site and i want to have a link in this text that when clicked loads a comment form that is in a different frame in the timeline. I've been looking and googling and i havent found any solution to this.
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code: //About Us Button function test2(evt:Event):void{
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
Im going to attatch the fla on here...I am also going to give you the script viewable here...im completely a beginner so i made my self notes also this is not all my coding im just learning off of it to create my own project... What coding would i use to tell the mc to stop scrolling once it reaches a certain x coordinate? for example x=0 (left side of stage) or x= -484 which is when right side of picture is at right side of stage... and can i setup math for it to automatically determine the correct x coordinate (based off mc width) to stop at?? if there is easier scripting to do the same....fill me in
oh and x is off of the stage typically...this is panoramic pics im scrolling
I making an animation for a preloader.In the animation, a 'line' draws a picuture.There are many lines,and I would like a mask to follow the lines so that it appears that they are being drawn.There are so many that it would be difficult to do this manually by moving a mask frame by frame with motion tweens.
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
Issue: I need to move a rectangle (that has only sides and no fills) to a specific location on the animation, what happens is that if the user enters some info (through HTML form processed by PHP and sent to the movie through FlashVars), this info should then me find the x and y coordinates of a button that should then be overlapped by this said rectangle.Code:
Code: if (_root.signUp == 1){ // the FlashVar variable flag var buttoSym= "_root.thumbMain.thumbSymbol.b" + _root.signNumber
I am making a project and using XML to bring in the data externally. However i have ran into a little snag. My code to query the XML works, but if i don't start with the first button, the rest of the buttons dont work.
If i click on the first button which takes you to a new frame and loads in the XML data into a text area the rest of the buttons will work and go the frame they are supposed to and work as intended.
However if i do not click on the first button first, the button will take you to the frame that it is supposed to take you to but the XML does not load.
The buttons are on a grid and are supposed to be clicked in any order and bring open the right information, which is why this is a problem.
here is the code that is on the second frame. All the other frames look just like this one but with the names changed to fit the names of the buttons.
Quote:
//this makes the xml request var jeapordy_xml:XML; var xmlReq:URLRequest = new URLRequest("Jeapordy.xml"); var xmlLoader:URLLoader = new URLLoader();