ActionScript 1/2 :: SlotMachine / Match Game Scoring
Sep 24, 2010
I am working on a game that is set up like a slot machine. The first box contains a name, the second box cotains a piece of information about the person and the third box contains another piece of info. Each box has a movie clip in it that contains 10 frames, each frame has text in it (a name or piece of information). There are up and down arrows above the second and third box as the user can control what piece of info is in that box using the arrows (if the user clicks the up arrow they go up 1 fram to different info....if down down a frame to new info.) The first box is not user controled, it has a button that randomly generates the name the player is given with a spin animation.
The goal of the game is to match all three boxes the random name with the 2 user controlled pieces of info. If this happens I want the player to receive 20 points. However, if the player only matches one of the pieces of info to the random name then they should only get 10 points. If they do not match ny pieces then no points are awarded.
I figured the best way to do this would be to give the corresponding correct answers and names matching variable names and set it so if you have 2 matching variables you get 10 points and if you have 3 matching variables you get 20 points (no points awarded for 1 variable because 1 variable alone would be the name). My problem is that I dont know how to assign a frame a variable number and I also dont know if its even possible to do something like this. Am I on the right track or is there a much better way to set up scoring?
I'm building a simple game where players scores 1 point each time his/her paddle makes contact with a ball falling vertically from a random X position. All works well - except for the scoring. Hits will score anywhere from 1 to 4 points; they should only be scoring 1.
My company has developed a very simple "Whack-a-Mole" type of game for a social media campaign. See here: [URL]. Our client is now requesting that we add a scoring system so that we can offer a prize to the 3 top scores. What I need is to be able to link the number of "whacks" to a score and enable the user to input their email address at the end of the game connected to the score they achieve.
I am making my very first AS3 game, and though it's quite simple I'm having trouble setting up a scoring system. The concept of the game is simple. Objects appear on the screen, clicking the objects adds points. For this project I am working with 3 AS files, a Document class and two movieclip class files. I would also like to track how many objects have been added to the stage in addition to the score which should track how many objects have been clicked. Here is my Doc Class
This person created this game:http:[url]....i was wondering if i wanted to match two different colours, how could i do this? for example, instead of matching two reds, if i wanted to match a red and green, how is this done?
i'm trying to create a casino slotmachine(ish) game. What I want it to do is if 2 of the same icons apear on the Winning line, those two reels will actually "hold" and keep the animation from playing and the mathround from being executed for 1 turn. Just like any given slotmachine you'll find in a casino.
I've created a flash file (my project) that is loaded into another swf (our player) file on our site. When I test the project file on my computer the scoring displays correct at the end of the lab. When it is loaded into our swf player on the site the score doesn't display. I'm at a lose for why this is happening.
I'm trying to make a quiz with multiple question types (multiple choice, true/false, fill in the blank, drag/drop). The problem I am having is that the questions are not scoring correctly. Here's what happens
I am trying to create a quiz in Flash CS5. I have coded all the quiz so that it is done in different frames, such as the start screen in frame 1, then the five questions in frames, 2, 3, 4, 5, and 6 (one for each question). How would I create a scoring system so that if the user got a question right it would add 1 to the score but continue scoring through to the next frame? It needs to have a pass rate of 4 out of 5 correct answers.
I have a bunch of drag and drop interactions in my flash file that gets graded, the problem is, they can move it away and back again to make the points keep adding up. What kind of code can I put inside my draggable movie/button to say when it is placed correctly, that is it, it can't be moved again?
I am using a learning interactions quiz at the end of an animated movie. Because it is entertaining I would rather not launch as a standalone quiz. Everything works perfectly when the quiz is on its own timeline that starts at frame1, but whether I use loadMovie or use the quiz as a movieclip, or start the quiz on frame 1460 on the scene1 timeline the calculate score control doesn't work. It is called mc, frameNav and it comes with the Flash quiz templates. The AS associated with that mc is below.
I have a bunch of drag and drop interactions in my flash file that gets graded, the problem is, they can move it away and back again to make the points keep adding up. What kind of code can I put inside my draggable movie/button to say when it is placed correctly, that is it, it can't be moved again?
I had an existing client ask me about the possibility of building an online quiz. I am fairly adept at working "inside" Flash, but always run into problems when trying to export data "from" Flash anywhere else. I am also trying to figure out if Flash is the best application to build this quiz (I see other possible apps like Captivate, but don't know if they are necessary for what I am trying to do).
What I need to do: I need to create a Login screen to attach the final text score to an individual. Create (50) separate screens for 50 questions with multiple answers for each (simple enough) with submit buttons once the answer(s) are chosen.
Each time an answer is submitted it has a certain "weight" toward the total score (which I am guessing that I could track into a variable inside Flash?) When the test is complete all I need to do is send that Person's Name/Total Score to a database. Is this something best accomplished using Flash?
I'm new to flash and I cant find any tutorials on how to make the screen fallow a character when you come up to the left or right edge of the stage so the map will continue on a platform game and adding scoring system in action script 3
I have a simple catching game with objects falling from the top of the screen and when they are caught at the bottom I want a movieclip to appear with +5 to show the point scoring. I have set up a timer to show the mc then to delete it when it finishes. It all works apart from the mc will not disappear once the timer is finished. I have thrown a trace statement in to check that it is firing and that shows up fine. What the hell am I doing wrong? Here is the section of code:
I start running a scoring process with the startTest function which adds 2 text fields - the score (as a number) (myText2) and the label "Score" (myText5) next to it using this code:
I'm pulling news information from an XML file. The root node is "article", the child nodes are (for example) "date", "title", "caption", "copy", "link", etc.
Each time an article is added, a couple button (mc's) will be added to the stage. One button when clicked displays a movie clip and attempts to update the dynamic textfields within to display just the date and caption. The other button when clicked displays a different movie clip and attempts to update the dynamic textfields within to display all of the information noted above.
Being that this is dynamic and coming from an XML file, I want to avoid having to write if ... else statements for every new article (and each button).
Is it possible to search an XML document and scan for a name/ID match to create certain actions?
In other words, If I were to give an MC a name of "thisButton123" and also give an XML article node an ID attribute of "thisButton123", I could say something like if the currentTarget.name == any of these XML node attributes than pull that nodes content. Eliminating the need to compare/contrast names and ID's specifically.
I have a problem in that I've made a web banner - text with motion and shape tweens. Trouble is when I test movie, it not only plays in a different font to the one I've used in the design (metaPlus normal) it misses out text!?I'm not getting an exact replication of what the fla file is.[code]
I have this piece of script, where I want to do a hittest when both the x AND y are not the same (and some other variables) now, that wouldnt be so hard, you think: if (MovieclipA.x!=MovieclipB.x && MovieClipA.y!=MovieclipB.y) but! if i now have a MovieclipC, which is on the same y coordinate as A, but not on the same x coordinate, the hittest wont execute..., as the y coordinates match...
it probably is really simple, but how can i solve this problem?
I'm counting lines of codes in my flash builder project, and I try to use Search function Ctrl+H, and search how many lines in *.as file, and I failed to match with /[.]+/, how can this be done?
I want to make a mail script. The user will enter the recipient's name, which is linked to variable "name". I've got a variable, EMAILA which is ActionScript Code: var EMAILA { Cem : "cemgokmen97@gmail.com", Muhittin : "gokmen@itu.edu.tr" }
And on the SEND button, I have this code : ActionScript Code: on(release){ if(name){ getURL('mailto:'EMAILA[name] }}
But for some reason when the mail client opens, the address does not appear in the "To" box.
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
I have a problem with XML filtering. [code]If there is only one result, trace is empty. If there are 2 results or more, they will be traced fine. Is it because one result is not an XML 'list'? If so, how do I get the results if there is only one match?
I've created a website in Flash and have posted it to the net. I want it to scale as the user resizes the window, but having little formal training in Flash I'm not entirely sure how to go about it.