ActionScript 3.0 :: Screen Fallowing Character And Scoring System
Aug 28, 2010
I'm new to flash and I cant find any tutorials on how to make the screen fallow a character when you come up to the left or right edge of the stage so the map will continue on a platform game and adding scoring system in action script 3
I am trying to create a quiz in Flash CS5. I have coded all the quiz so that it is done in different frames, such as the start screen in frame 1, then the five questions in frames, 2, 3, 4, 5, and 6 (one for each question). How would I create a scoring system so that if the user got a question right it would add 1 to the score but continue scoring through to the next frame? It needs to have a pass rate of 4 out of 5 correct answers.
I am making my very first AS3 game, and though it's quite simple I'm having trouble setting up a scoring system. The concept of the game is simple. Objects appear on the screen, clicking the objects adds points. For this project I am working with 3 AS files, a Document class and two movieclip class files. I would also like to track how many objects have been added to the stage in addition to the score which should track how many objects have been clicked. Here is my Doc Class
I build a web site in flex that some time take input. Will this website works on Touch Screen environment(KIOSK).My question is we have to make any change to handle input such as prompt on screen keyboard when input fields are get focused or it will manage my device and OS of system(KIOSK, Touch screen system) itself.
I need to create an animated character that can run across the screen. The page(s) are HTML pages and are separate from the Flash file I want to create. The SWF would be used on a bunch of pages.
I have my character movement down, and now I want the create a map. I want the screen to move with the character, and eventually I will have it so that at certain spots on the map, the screen will not let you move and stop and enemies will come out.
I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
i want a character to stay in center of screen and where ever we click on the page the character goes there , i mean that click position comes to centre with ease and we can also navigate map like age of empires, or DOTA but in that case character stick at its own position to map.
Im not flash developer so i dont know how to do this but i can do designing. I am attaching a fla with this pls do this experiment with that fla file so that i can understand it easy. Being a non programmer it is tough to understand these things for me. those brown sections in this map would be colusion areas , where we cannot move character and blue is river. so we cannot move character to river too.
I'm having a lil problem. This problem is i'm trying to get a trurret to rotate to a character on screen...
K, now i know all you smarties are going well thats easy.... and thats cos it is.. i have done that using
Code: public function facePoint(point:Point){ var charPoint:Point = new Point(this.x, this.y) var charpos:Number = FindAngle(point, charPoint) * 180 / Math.PI this.rotation = charpos }
see easy now... i want it so it has (in need of a better description) a max rotation speed. so in stead of the rotation always being the same it has to rotate to keep up with the character..
My code allows you to be able to move your character the arrow keys, I put a loop in so that the character will move a lot more smoothly. but with this loop in my character just flys of the stage when i run the application.
I am trying to make my screen scroll as my character moves to the edge of it, but when I get to the edge of the screen nothing happens, I think this could be something to do with my registration points but I'm not sure. I have added trace statements for debugging but no luck. I have included my Fla so you can see what I mean. Here: [URL]
Here is the code I am using to try and make this happen PHP Code: // scroll the LBground if character gets past half way up or down the stage function scrollLevel():void { // Horizontal scrolling var horizontalCentre:Number = stage.stageWidth / 2; var horizontalPosition:Number = LBground.x + Mchar; [Code] .....
if i wanna set the postion of a button to the position of a character on screen and when the character moves so deos the buttons what would be the best way to do that?
And i want to make the screen to follow the character when falling.. for the side horozontally i made the Boundries go the opposite way and keep the character in the center but how can i do that with falling and jumping up off screen?
i'm trying to make a character select screen for my game. now i've got a character with an instance name of "Character" and its just one. but i want to make like another scene or something where i can choose the character and the choosen character is used in the game.
I am trying to make a character selection screen. So I thought the most efficient (for my skill level) was to make a single "selectionBox" class. Then I would add mulitple instances of this class with different names (not through code, just drag them and give them names). then through a mouse event listener, I could go through and check to see the instance names of the "selectionBox" class. Problem is, how could I do this? I dont know how to check instance name.
how to make a fighting game in flash and i love it.but i was thinking about making my fighting game a game where you can select a character to play as. so i wanted to know if anyone knew a tutorial on how to make a character selection screen for a fighting game.
this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.
TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.
TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)
my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE
this is why i ask if perhaps im missing someway to simplify the touch input listeners
i want my character to walk down the screen and hit the objectWall and then a movieclip then gets added to the stage and plays but it doesnt seem to work and ii dont know why.
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
trying to create a character selection screen type thing works fine on my computer but when i load it to internet characters dont load up dont understand why characters and profile images are external image files so i think that reason why its not working is because the swf is trying to display the image before its properly loaded up
so im thinking perhaps if i add some sort of bytes total/bytes loaded script where its trying to load up and display the image it will check if the image is fully loaded before it tries to display the image think that will work ... if that's what the issue is but not certain.
trying to create a character selection screen type thing works fine on my computer but when i load it to internet characters dont load up dont understand why? characters and profile images are external image files so i think that reason why its not working is because the swf is trying to display the image before its properly loaded up
im thinking perhaps if i add some sort of bytes total/bytes loaded script where its trying to load up and display the image it will check if the image is fully loaded before it tries to display the image.
I've created a flash file (my project) that is loaded into another swf (our player) file on our site. When I test the project file on my computer the scoring displays correct at the end of the lab. When it is loaded into our swf player on the site the score doesn't display. I'm at a lose for why this is happening.
I got a textfile who i am reading on a serverside script and passing it as a script to my client side as3 code. The problem is that i am using characters like ä,ö,ü,ß and this isn't well displayed. I tried System.useCodePage but the compiler complains about : 1120: Access of undefined property 'System'. It doesnt matter if I tried this on the first line of the 'Action' in the first scene or in the first line of the first .as file i am loading. (btw i am only working with .as file and not in the timeline). When i am importing flash.System.* the compiler complains he dont know useCodePage.
I'm trying to make a quiz with multiple question types (multiple choice, true/false, fill in the blank, drag/drop). The problem I am having is that the questions are not scoring correctly. Here's what happens
I'm building a simple game where players scores 1 point each time his/her paddle makes contact with a ball falling vertically from a random X position. All works well - except for the scoring. Hits will score anywhere from 1 to 4 points; they should only be scoring 1.