ActionScript 1/2 :: A Small Picture Appears Next An Item

Jun 21, 2009

I want to make a list of things, when I move the mouse over an item, a small picture appears next to it. when I click on an item it sends me to another scene _page_ within the flash.

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I'm trying to code a click-and-point adventure game for a class, in which interactive objects glow when you mouse over them.... In the frame I have the background image (in which there is, say, a drawer), and an image of the drawer glowing placed exactly over top of that. The glow image is invisible until you mouse over it, at which point it is supposed to become visible (and disappear upon mouseout). I have the mouseover function linked to the entire glow image (which is a movieclip), but it only seems to work when you mouseover a specific portion of the image (usually a corner). The code looks something like this:

ActionScript Code:
DeskDrawer.addEventListener(MouseEvent.MOUSE_OVER, drawerLightUp);
function drawerLightUp(e:MouseEvent){
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when the glow-image is moused over, it moves upward slightly and a small amount of whitespace appears at the top of the image.

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[Code]...

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function orientationCheck()
{
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[code]....
 
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[Code]...

It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.

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I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:

on (release) {
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[code]........

but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.

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ActionScript 2.0 :: Create Dynamic List And Associating A Picture With Each List Item?

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Creating a dynamic list and associating a picture with each list item. i need the list to be scrollable, and i want the list and it's associated picture to be displayed randomly when the application is re-launched. i.e it doesnt show the same list everytime.

I also what to be able to sort the displayed list items. e.g if the list items is about restaurants, i want users to be able to sort the displayed items by either; district, cusine type and gastro type.

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ActionScript 2.0 :: Calling A Picture Into A Target In The Movie Without Placing The Picture Inside An Swf File?

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I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?

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I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.

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as layer

Code:
stop();
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[code]....

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Flex :: Select Item In Details Form Dropdown When Datagrid Item Is Selected

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I have this datagrid:

<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
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<mx:columns>

[Code]....

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I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.

When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.

Code:

public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
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[code]...

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<mx:itemRenderer>
<mx:Component>
<mx:Canvas>

[code]......

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I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,

if(itemIndex == 0)
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this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,

<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">

My states are like this,

<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........

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Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.

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ActionScript 2.0 :: Select An Item From List Component And Fire A Function Directly Related To Selecting That Item

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I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.

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Actionscript 2.0 :: Select An Item From List Component And Fire A Function Directly Related To Selecting That Item?

Jul 13, 2009

I want to be able to select an item from my list component and fire a function directly related to selecting that item.

list is called "tidlist"
function is "selecttid(n)"

the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.

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Im doing my platform game and I want to know in ActionScript how to get a character to pick up an item and throw the same item.

how do I do that? whats the code?

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How to show the item index in my item renderer.Owner of the item renderer is TileList. [url],..

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If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?

This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;

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I'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?

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