ActionScript 1/2 :: Buttons In A Attachedmovie
Dec 7, 2010Can one write code on the main time line for buttons in an attachedmovie?
View 7 RepliesCan one write code on the main time line for buttons in an attachedmovie?
View 7 RepliesI've been running into a funny issue with my custom AS2 class. Basically I can't seem to do anything depth-related with my instances placed with attachMovie. The code below is just a small excerpt. The trace statement comes up 'undefined'. The funny thing is that the instance does exist because I can successfully trace the clip if I remove the ".getDepth()" from the trace statement.[code]
View 2 Repliesis it possible to to change the value of the alpha setting of an attachedMovie
I have
Code:
function attachBk (thisBk, nextBk):Void {
if (thisBk == undefined) {
this.attachMovie(nextBk,"bkHolder1", this.getNextHighestDepth());
[Code]....
When I click a button I want bkHolder1 to fade out but so far I haven't had any success, I tried doing bkHolder1._alpha = 0 just to see if it would affect it's property but it didn't.
I need to dynamically insert (attachedMovie) a movie that has a ComboBox with in and then I need to bind this ComboBox to an existing _root.myXMLConnector.
View 1 RepliesI have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
View 3 RepliesI'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.
View 3 RepliesI am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
[Code]....
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
View 2 RepliesI am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
2. How can I use multiple movie clips for seperate buttons?
[URL]
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:
[Code]...
Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.
I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!
[Code]...
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){ trace("b1 pressed");
[Code]....
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code:
//Button Listeners
/////next_mc.buttonMode = true;
[code].....
I'm having problems with the flash buttons on the flash website i made for a client. or some reason the buttons in the top and bottom menu work on some people's computers but on some they don't. I don't know what to do, i had this code for all the buttons,
on (release) {
getURL("http://legaldepartment.ca/","_self");
}
and they worked on my computer but on others the buttons didn't work at all so i added this code to each button also
on(press) {
_root.getURL("http://legaldepartment.ca/","self");
}
and they still work on my computer and some other people's computers but still some they don't work on some people's computers.
I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation.
View 3 RepliesI have been using Flash since it was Flash 3 and AS2 for about 3 years now. I have never ever ever been a fan of buttons. I find them limiting and icky. I just moved to AS3 and OOP this week (it's about freakin time, I know). I am just wondering who here likes to use buttons and why? Is there a point to them? I mean, apparently with AS3, you just have to add "mc.buttonMode = true" and you are well on your way to having all the functionality you need without all the hassle or up states and all that.I am open to adopting new techniques and strategies if they are worthwhile so I am just curious as to what the community thinks. What are the pros and cons to using MovieClips as buttons instead of using an actual SimpleButton.
View 6 RepliesI've to do a presentation in flash. I need to create buttons that will interact with other buttons. An example:
I've an electronic circuit with 4switches (ON or OFF state). Each switch it's a button. I've to close 2 switches so that closes the circuit and then i want to show to where the current flows.
I'm trying to do something like this, but I think this isn't a good solution:
on (release) {
if(_root.btn1 == "btn1_on")
gotoAndStop(<number_of_a_frame>);
else
gotoAndStop(<another_frame_number>);
}
I think this is gonna take me an HUGE time to create all the possibilities. Because I can open the switch1 and close switch4, or open switch3 and close switch2... Do you know what i've mean?
I've used flash like twice in my life, but I think I know how to make a button. I'm working on my artists portfolio online and I'm making it in flash. Basically it has buttons which link to photos and videos. There are 5 videos and 5 photographs. Now the problem is when you click on a button and watch a video buttons 1-3 of photos don't work. But the 4 and 5 buttons for photos work. It seems to only happen after you watch a video. The same actionscript is on all of them GotoandStop is the command I'm using for the photos and GotoandPlay for the videos.
View 3 RepliesI am attempting to create a flash site for my mom's company. I am having problems with the menu bar. Right now in the timeline the actions for the menu are:[code]but the buttons aren't even showing up as buttons, they are just text?
View 2 Replieshere is my issue, so i have a main page with a slideOut movieclip which basically is a movie clip button and the "over" state sends a tray out of the movie clip with info and anothe rmovie clip button. i cant seem to get that movie clip button to root.gotoAndPlay("frameLabel");i have the actionscript on the same frame as the movie clip i need to act as a button. but it just doesnt seem to react to it.i have tried going to the main timeline and doing
blank_mc.blank2_mc.onRelease = function();
{
_root.gotoAndPlay("frameLabel");
[code]....
I have a flash file and in the main timeline four frames and and each frame has a stop action with a different movie clip in it. Frame's 2 movie clip has a move and at the end of it I have a button and want to make it when you click on it you go back to the main time line but the second frame. I have a "go to and stop" and tried others but none of them worked. it only stays in the the movie clip timeline.How do I get it to when you click on the button and it goes back to the main timeline from the movie clip?
View 1 RepliesIs there a way to use ActionScript to disable all buttons in a movie at the start of the movie (or at any given time in the movie), and then re-enable them at a certain time? I'm using Flash MX (only version I have access to), and I know how to get to the ActionScript panel and use it for basic things like stopping/playing a movie or jumping to a certain frame, but I haven't figured out much about ActionScript beyond that.
(btw, what version of ActionScript does Flash MX have?
I'm working on a site and the customer wants a small image gallery, only about 6 pics, but he wants the buttons to work as they do on this BBC page, i.e. they fade in when the cursor is over the image area. I've tried various ways, but whenever I put an action on, say, an invisible button it overrides the actions on the buttons.
View 5 RepliesMy problem is that the close button is going out of screen to somewhere after I made the gallery images fullscreen.It looked like this before they changed to fullscreen.. On right top corner you can see close and slideshow button etc...But after we made them fullsreen, the buttons are gone wide top right I guess. I can send the xml or .as files dont know which ones you need..
View 1 Repliesi m using adobe flash cs3 profficional software version...in my flash document i m using some buttons but i didn't get action script to that buttons.
View 8 RepliesI am very new to flash. I am building an interactive video player. I am trying to get one scene to go to another scene with the use of a button, but everything I do is not working. I keep geting the null error when it tries to look at the scene I am directing it to. I have looked at other forums and can not seem to find a resolution. The first scene just seems like it doesnt want to stop and then when it does the null error comes up. Here is the last action code that I have been using.
[Code]...
On the bottom layer of the scene, I have the background art and logos.On a second layer, I want to put graphics associated with the button selection of the user.On a third layer I will have the buttons. I want to be able to switch the buttons to another language when a user clicks on a flag at the bottom of the art board, but no matter what language is showing, I want the buttons to call up the related material on the second layer. For instance, I will have one "Install Software" button that will switch to "Software Installieren" when clicking on the German flag and "Installation du logiciel" when French is selected.
View 1 RepliesI am using Flash CS4 and AS3. Can anyone advise me why my links work perfectly well when I use "Test Movie" - and yet donīt function when posted on-line via Dreamweaver 4?
View 3 Replies