I'm a very beginner and I have downloaded a movie script and but I cannot make the movie stop looping.How I can change this script and make it stop after looping twice.[code]
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
We are going to make a lot of small flash animations with different messages, and put them on a big screen. They will be saved as SWF files.
Is there a framework or anything that enable us to make a easy controller for this, so we can control both a loop, but also play a specific clip when we want?
i've got an attachMovie in a for loop, that creates a number of buttons, depending on how many names are in an array. as of right now i have the buttons created vertically, and im controlling the x value, like this:
i'd like to do two things that this won't let me do:
a. have more control over the Y coordinate, so when the loop starts i can say 'start making the buttons at x: 520, y: 350, instead of them just starting at y: 0 like they are now.
b. have a way to check if the amount of buttons reaches five in height, if so, the array starts a new column at x: 600 y: 350. im trying to have it do that about 3 times, as the amount of buttons will vary from 5-15.
I have a flash piece with 3 main keyframes/story ("story1", "story2" & "story 3") that cycles (and loops) from story to story, and 3 buttons that stop the cycle and take you to one of the stories
So on my first frame I have: _root.mainMC.playing = "true"; function playOn(frame) { /gotoAndPlay(frame); }
Then on each keyframe I have: stop(); setTimeout(this,'playOn',2000,"whatever the next frame is")
Then on button I have: on (press) { _root.mainMC.playing = "false"; gotoAndStop("story3"); }
I think somehow I have to have the button clear the function because for example, if I am viewing story 1 during the cycle and click 3, it goes to 3 and then quickly goes back to 2 and then stops on 3.
I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show. The slidebar is where I am having troubles.
Here is what I have so far...
This is the code on the first frame for the buttons
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
In a movie a have a sound object, that i make it through (for example) Code: musica = new Sound(); musica.attachSound("fondo");
I have many other sounds in the movie but this object is for a loop... The problem is that when I set the volume for that object, through: Code: _root.musica.setVolume(0); Or whatever value, all the other sounds are set to that volume too. I just want to mute the loop but also the buttons sounds are muted...
I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show... The slidebar is where I am having troubles.
It is partially working now, just needs to be tweeked... It is reading the variables, and setting the slide label text to the correct label, BUT it is only doing this once when the mouse is pressed and does NOT update when the mouse is dragged. I tried so many different ways and can't figure this out.
Here is what I have so far...
This is the code on the first frame for the buttons
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
have a mc on stage ('sq') and it gets duplicated using the loop.have a simple Tween function for over state called 'over'how would I write so that when rollover on (for example) sq3,apply the over function to sq2 and sq4 as well (the ones next to the target)?[code]
The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.
Each movie clip is on a single slide.
They play through and when a clip reached the end I have used the actionscript root.gotoAndPlay(x) where x is the slide number of the next clip in the sequence as such my timeline looks like this[code]...
I modified the loadBar from one of the popular preload scripts out there. What I am making is a progressbar, sorta like the ones you see in movie previews. But it doesn't seem to o work quite right. Here's what I have: interface.swf - dynamically loads the movie.swf's into itself and will control the movie (when I get around to it). it has the loadBar object
I have to make a flash movie that would allow the user to control the framerate of the movie. Unfortunately I'm not that good with flash and I don't know how that could be done ..I thought about something like
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
i have a simple 2 frame movie on pc1, when it starts it goes to and stops at frame 1 , we need to be able to change to frame 2 when a user clicks a button on PC2 (can use php/VB etc). It's all on a closed lan so no security problems .
I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
I work for an equipment planning firm and we subscribe to an organizational tool which allows us to build projects and add the items we are planning to buy to each project. The company who offers this product keeps all of the project data as well as the equipment library in a database on their servers. Up until recently, this information was displayed to us using a normal website using HTML and javascript and would access the database when it needed to. Now they are upgrading to a flash based movie which is used as the interface and it still accesses the database to display the proper items for each project and to access the equipment library. Since this is a 3rd party company, I do not have access to the actionscript they use but is there a way I can control the movie with some sort of programming. In the past, I've used visual basic to send commands to the website and I could automate a huge list of tasks which would ordinarily take a long time. Is there anything comparable to doing this in a flash movie? It can be any programming language.
I have a need to control one flash movie with another. For example: I have a graphical interface created in Flash AS3 which is simulating the control of machines on the ocean floor. I have 3D animations that will animate what is happening on the ocean floor when a control element is activated on the graphical interface. At the moment I have this happening all in one Flash player window that has been made to look like two windows. One which is the interface...one that is made to look like a small screen showing what looks like video coming in from a camera on the ocean floor.
What I need to be able to do is have the Control Screen as one window, and the animations to appear in another. In this way we can set up two monitors, have the control screen on one (computer monitor), the animations playing on the other (a large plasma connected to the same computer). The animations need to play within a flash shell and the control screen would need to play in a separate shell. So in essence I need to be able to double click on an .exe....two screen will activate showing one screen with buttons that port animations into the second screen which I have positions to play on the larger screen.
I'm using jquery to drag popup control around the page ,every things work fine but when the page has flash movie the popup doesn't appear over flash also when set z-index to 100 .
I have a parent movieclip (present_content_mc) that has two nested movie clips, players_content_mov is the first one. It's on frame 6 of the parent clip. The second movie clip, bios_mc is on frame 7 of the parent clip.
Now, my problem is getting a button on frame 2 of players_content_mov to go to frame 18 of bios_mc on click. Here are the two types of coding i've tried[code]...
My task is to create a TV with flash graphics and show a short flash movie embedded on the screen. In the task there must be some buttons to switch on/off and pause and continue play after pause.
I have a menu that controls my movie right, I was wondering how I could make a little sliding bar like on a media player. Where u slide it to a certain spot and it goes to a certain spot in the movie. How I could get my menu to stay throughout my whole movie?
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this: