Actionscript :: Control Movie Without Having Access To It?
Oct 7, 2009
I work for an equipment planning firm and we subscribe to an organizational tool which allows us to build projects and add the items we are planning to buy to each project. The company who offers this product keeps all of the project data as well as the equipment library in a database on their servers. Up until recently, this information was displayed to us using a normal website using HTML and javascript and would access the database when it needed to. Now they are upgrading to a flash based movie which is used as the interface and it still accesses the database to display the proper items for each project and to access the equipment library. Since this is a 3rd party company, I do not have access to the actionscript they use but is there a way I can control the movie with some sort of programming. In the past, I've used visual basic to send commands to the website and I could automate a huge list of tasks which would ordinarily take a long time. Is there anything comparable to doing this in a flash movie? It can be any programming language.
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
I have written a framework that facilitates RPC calls between AS3 and PHP 5 called FlashMOG. I recently got a forum request that has introduced a pretty bizarre question regarding access control.This will be a lot easier to discuss if you have access to the FlashMOG 0.3.1 client source which is here:[URL]...
The basic idea is that I have a FlashMOGService class which has an RPCSocket member that it may share with other FlashMOGService objects. The idea is that you can create two distinct FlashMOGService objects and have them both connect to the same host/port via socket. I use my special RPCSocket class for two reasons:
1) Let developers use one port but separate functionality into two distinct services...a form of multiplexing i guess
2) RPCSocket adds functionality to the standard Socket class that works to serialize and unserialize data and get it where it needs to go. The essence of the problem here is that this guy has created a class with a FlashMOGService object as a member and has tried to assign a private method of his class as an event handler to the FlashMOGService object:
I'm using Flashbuilder 4. I have a Spark TextInput control, and I'm implementing a "Copy" button that will copy the selected text only from within this control to the clipboard (pretty much like the RMB Copy does).
The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.
Each movie clip is on a single slide.
They play through and when a clip reached the end I have used the actionscript root.gotoAndPlay(x) where x is the slide number of the next clip in the sequence as such my timeline looks like this[code]...
I modified the loadBar from one of the popular preload scripts out there. What I am making is a progressbar, sorta like the ones you see in movie previews. But it doesn't seem to o work quite right. Here's what I have: interface.swf - dynamically loads the movie.swf's into itself and will control the movie (when I get around to it). it has the loadBar object
I have to make a flash movie that would allow the user to control the framerate of the movie. Unfortunately I'm not that good with flash and I don't know how that could be done ..I thought about something like
I have written a framework that facilitates RPC calls between AS3 and PHP 5 called FlashMOG. I recently got a forum request that has introduced a pretty bizarre question regarding access control. This will be a lot easier to discuss if you have access to the FlashMOG 0.3.1 client source which is here:
[code]...
The basic idea is that I have a FlashMOGService class which has an RPCSocket member that it may share with other FlashMOGService objects. The idea is that you can create two distinct FlashMOGService objects and have them both connect to the same host/port via socket. I use my special RPCSocket class for two reasons:
1) Let developers use one port but separate functionality into two distinct services...a form of multiplexing i guess
2) RPCSocket adds functionality to the standard Socket class that works to serialize and unserialize data and get it where it needs to go. The essence of the problem here is that created a class with a FlashMOGService object as a member and has tried to assign a private method of his class as an event handler to the FlashMOGService object:
[Code]....
My initial thought is that this should be fine because it's all done within the class. However, when I consider the monkey chain that results in this function being called, it seems almost logical that it wouldn't work. The problem is that the browser freezes when a socket message arrives that tries to call the service's client method, _service.client.firstClientMethod. This client firstClientMethod is attempted when data arrives from the server on the Socket (an RPCSocket, actually). The RPCSocket class deserializes the socket data and extracts an array with a service name, a method name, and an array of arguments. It looks into its own private class variable (an array of services using the RPCSocket) and tries to invoke whatever function was assigned thusly:
[Code]....
I'm guessing there's some kind of infinite loop going on to check access control for the various intertwined classes.
i got a school flash project where i need to access the _y properties of many movie clips buttons that set with name like sel 1 sel2 sel 3 and so on the problem is i have 2 sets of those, one on the main timeline which i can access with "for" looped _root["sel"+i]._y and one which is inside another movieclip problem is i don't know how to access the later using for loop? this is the script that i used to access the _y on the _root.selx
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
So that when it loads I can pass variables to the movie. But this isn't working for me!
It seems that I can access variables going in one direction, but not in the other.
For instance if I was in the MainMovie, and had a code such as: MyHeight = this.MovieWithin.ThisHeight
Then this would work absolutely fine! But if I try to access variables in the other direction, from the inner movie to the outer movie, it just won't have it!
I've tried the _parent technique with no joy!
Basically I want to be able to load several movies (not at the same time!) into my MovieWithin, but be able to control their state on loading by accessing the variables in the MainMovie.
i have a simple 2 frame movie on pc1, when it starts it goes to and stops at frame 1 , we need to be able to change to frame 2 when a user clicks a button on PC2 (can use php/VB etc). It's all on a closed lan so no security problems .
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
I'm a very beginner and I have downloaded a movie script and but I cannot make the movie stop looping.How I can change this script and make it stop after looping twice.[code]
I have a need to control one flash movie with another. For example: I have a graphical interface created in Flash AS3 which is simulating the control of machines on the ocean floor. I have 3D animations that will animate what is happening on the ocean floor when a control element is activated on the graphical interface. At the moment I have this happening all in one Flash player window that has been made to look like two windows. One which is the interface...one that is made to look like a small screen showing what looks like video coming in from a camera on the ocean floor.
What I need to be able to do is have the Control Screen as one window, and the animations to appear in another. In this way we can set up two monitors, have the control screen on one (computer monitor), the animations playing on the other (a large plasma connected to the same computer). The animations need to play within a flash shell and the control screen would need to play in a separate shell. So in essence I need to be able to double click on an .exe....two screen will activate showing one screen with buttons that port animations into the second screen which I have positions to play on the larger screen.
I'm using jquery to drag popup control around the page ,every things work fine but when the page has flash movie the popup doesn't appear over flash also when set z-index to 100 .
I have a parent movieclip (present_content_mc) that has two nested movie clips, players_content_mov is the first one. It's on frame 6 of the parent clip. The second movie clip, bios_mc is on frame 7 of the parent clip.
Now, my problem is getting a button on frame 2 of players_content_mov to go to frame 18 of bios_mc on click. Here are the two types of coding i've tried[code]...
My task is to create a TV with flash graphics and show a short flash movie embedded on the screen. In the task there must be some buttons to switch on/off and pause and continue play after pause.
I have a menu that controls my movie right, I was wondering how I could make a little sliding bar like on a media player. Where u slide it to a certain spot and it goes to a certain spot in the movie. How I could get my menu to stay throughout my whole movie?
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
Im trying to control a movie clip that is part of a swf from another swf file. For example. My main flash file is called index.swf. this flash files loads another flash file called image.swf within image.swf are several movie clips (mc_1, mc_2) that I need to control show hide. I need to do so directly from index.swf.This would be flash 9 action script 2.Here is the code i am trying to work with. "filter" is a movieclip on index.swf. mc_1 and so on are movie clips on image.swf. What is the path i need to define before "mcfadeTo..."[code]
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
I'm creating a web site with multiples swf files, the navigation is controlled via drop down menu, i have resolved the script for the drop down menu main buttons and i need to control the timeline of the movies loaded with the drop down menu main sub buttons to navigate into specific frames this is what i got: