Work wants me to create to a scroller like the one I've attached but with an elastic efftect to it.I've looked at some others examples and some tutorials but was somewhat lost so I just sat down and tried coming up with a ghetto way. I the very basics done but im wondering if there's a much better way of doing this especially if I wish to do some easing.
I found a simple and effective text scroller in your tutorial archive by Billy T -[URL] The internal as was just what I was after except I would like the dragger bar to be on the left instead of the right. I've changed x's to y's and added co ords for left positioning but I've had no response. I feel there could be a very simple answer to this one.
I'm in the process of putting to together an image scroller, and have it working fine (to an extent). It scrolls left and right as it should, and stops scrolling when it get to its furthest left and furthest right points. This has been done like this...
Recently I've been developing a new site that runs 100% with noScale. What I'm aiming to achieve is the ability for the user to move their mouse up and down on the Y Axis to effectively scroll the site. (Without having to click). I've tried adapting the Interactive Image Panner Actionscript from the Tutorial on kirupa - but it doesn't seem to be working quite right I've changed all the X Values to Y.
How can I go about adding easing motion to this code. I have a movie clip that is significantly larger than the stage and the mouse, on drag will pan around the image. I just want to add a slight ease on the pan.
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
I am using the Kirupa gallery with thumbnail scroller - which is a FANTASTIC gallery system!
I want to move the scroller but when its moved further right...the scroller stops working. I can move it up and down on the stage, but once it goes a certain distance to the right the thumbnails do not load.
I also shortened the mask to about 160 px so it only shows 3 thumbnails of my pictures.
Here is a link to my FLA file: [URL]
How can I get this to work? Why wont the thumbnails load once the scroller moves a bit further to the right!
How do I add a UI scroller bar to an existing drop down menu which I created using buttons?
I tried to insert an UI SCROLLER bar. but it didn't work. I'm using the folowing code in the Main button. I need the drop down menu to appear with the scroller. on(rollOver){ contactmenu.play();}
I have been following all the wonderful tutorials in this forum to learn about AS and flash. This time I tried to combine 2 tutorials and make a text field with external loaded text and custom scroller button, but I failed.....
I tried to look for different tutorials to find the answer, but It didn't work out either...
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) { _parent._parent.fondo_mc._x -= countermovement; if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15; // set the _x increment var countermovement:Number = counter/2;
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart [code]
my problem is that if you go over the menu text above my scroller it controls the scroller. I wan this areas movement to have no effect on the scroller below. is there a way to script my scroller to set it to this?
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
I would like to use it as a horizontal scroller for an image gallery. Just to clarify a horizontal dragger and a horizontal stage motion for image viewing.
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 20;
I can find tons of articles/tutorials on custom scrollers but none of them actually replace the browser scroller. If the browser is made smaller the custom scroller and the browser scroller are there. [URL]...
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)
Code: // set up content_mc info contentRight = _root.content_mc._x;
not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
In this documentation it says that flash CS5 should support custom easing, just like old good CS3 and earlier versions of flash.however, this feature seems to be missing from CS5. it says:Click the Edit button next to the Ease slider in the frame Property inspector.but there is no "edit button" in the panel with easing slider.
I've created a page that contains 3 different movie clips that scroll left and right in respose to the mouse. They each move at different rates and create a parallax effect. My question is how do I ease the movie clips in and out of their stop positions? At the moment they all run full speed in and out of a stop.[code]