ActionScript 2.0 :: Are SharedObjects Flushed Or Deleted When The Browser Is Closed

Oct 26, 2008

I've been working on something of late that will display text the first time the user views it, and the second time, say something different. I've accomplished this using haredObjects. However, it seems that the information (the shared object) isn't removed when the user leaves of closes the browser. I there a workaround for this?

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ActionScript 3 :: Not Receiving OnSync Delete Events For SharedObjects In SWF

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I have an application that uses Remote SharedObjects and I am seeing some strange behaviour. I am writing an ActionScript application in AS3 using Flash Builder and connecting to Wowza Media Server 2. My application is working just fine but I am now trying to write unit tests for it using FlexUnit. My unit tests involve creating multiple connections to the same remote SharedObject and making sure that I am getting updates correctly. Everything seems to be working well except that I am not getting any of the SyncEvent.SYNC events with an info.code of "delete".

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ActionScript 2.0 :: Creating Class That Switch SharedObjects In Game?

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I have been working on a game (Pokemon haha) since around the beginning of June. I just started experimenting with Classes today and I've run into some big problems (as expected). I have many SharedObjects in my game and I started the game when I barely understood any code. But I've worked on it a lot and learned so much. Right now, I'm trying to create Classes so that I can save time and be more efficient with my code. But... With my first major attempt, I failed.

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ActionScript Code:
import flash.net.SharedObject;
class GrassLife {
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I am working on a flex project using sharedobjects to store information on my server. I am not 100% sure how to do this, so I was looking up tutorials and came across this bit of code:

[Code]...

But when it gets to the 3rd line, it crashes. I don't know how to use the debugger for flex sadly enough

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I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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All Symbol Tweens Got Deleted

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I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enough -_-

I have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords

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I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

[Code].....

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ActionScript 2.0 :: Particular Mc To Be Deleted From The Array?

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I am doing a small test with arrays. I have 5 purple movie clips, their instance names are: p1,p2,p3,p4,p5.

I have declared an empty array called purple. On press of each mc I want the particular mc to be added to the array, and on press again I want the particular mc to be deleted from the array.

However, this does not work, it seems to be deleting the lastly added mc name from the array no matter of which mc I unpress.

I am new with arrays, I am using pop and push. I will upload my file. Could someone have a look at it please? Is there another array command to add and delete the particular mc which is presses and unpressed, and not the one that was last added to the array?

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