ActionScript 2.0 :: Breaking News: "undefined" Is Greater Than Zero?

Nov 19, 2004

Don't know why this matters all that much, but if ANYONE can shed ANY light on "why" for the following behavior, that'd be great!I ran across this when I tested my program and I expected errors because of a couple undefined's but they went right through my if!

So I decided to check it out. I started with a couple tests and got the expected answers:

[Code]...

I'm prepared to find out that I'm the only one who cares, but if anyone else is interested, please post your thoughts!

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ActionScript 2.0 :: Breaking News "undefined" Is Greater Than Zero?

Nov 19, 2004

Don't know why this matters all that much, but if ANYONE can shed ANY light on "why" for the following behavior, that'd be great I ran across this when I tested my program and I expected errors because of a couple undefined's but they went right through my if!

So I decided to check it out. I started with a couple tests and got the expected answers:

Code:
trace ("undefined == 0 :" + ((undefined == 0)?"true":"false"));
trace ("undefined < 0 : " + ((undefined < 0)?"true":"false"));
trace ("undefined > 0 : " + ((undefined > 0)?"true":"false"));

[Code]...

I'm prepared to find out that I'm the only one who cares, but if anyone else is interested,

View 10 Replies

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I am working on the news ticker module (AS2) where I have to fetch news from xml and populate that news headings into four text fields and these 4 headings will stay for a while and fade until last record. this process will continue.

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ActionScript 3.0 :: If Statement Not Finding Greater Than Zero?

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Why would

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NOT work if the value is a decimal value between 0 and 1?The trace only works sometimes. I didn't note though at what value it worked..STUPID ME...forgot and plus, it was 2AM.I am reading in an array ..byteArray, and then passing readFloat to vol.

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[Code]...

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AS2 :: Swf Breaking When Loaded Into AS3 Swf

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IDE :: Multiple Images Breaking Swf?

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what its meant to do: A casestudy, has a section for each client, showing a selection of work for each one. It starts at a random client/section each time it is loaded, and there is also a menu that allows you to go to a specific client/section if you want.

So what i've done is made a randomly generated var at frame 1, and then told it to gotoAndPlay different sections of my timeline

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[Code]....

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If I want to break out of a function rather than a loop, it's suggested that I use the return; statement. But that doesn't work in the following code, I just want the trace statement to run once...

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[Code]....

ALSO on an array note: How can I remove a value from an array according to it's index number - do I use the slice tool?

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you can see it in action here

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[Code]...

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