[URL]Is it literally breaking the video into frames or is it instancing the video a certain number of times and offsetting the next/previous frame?if it's the latter ... what's the most efficient way to handle that number of duplicates? I figure doing it that way would be too processor intensive ...
I'm new to this venue and although I have been involved in video and have my own server I am green at this issue. I have a site up called:[URL].. that I server from my server and my clients only have a couple lines of code on their site. From time to time I get complaints that the video is breaking up upon playing.I am streaming it now and have a short load delay but I don't want it to take more time to load or the visitors may leave. I was told that there are two ways to stream: Flash Communication Server or Flash Video Streaming Services.
I am wanting to play a number of movie clips and flash produced video clips. On the main timeline I have a frame for each clip I want to play. In that frame is a flash movie that contains the video that I have embedded onto the timeline for the movie. The filesize for this project is massive and I am struggling to work on the file. I want to be able to play the video files with the playback component in each of the frames where the video was.
I need to get random frames of a video on request. I am using bitmapdata.draw(video) for this. But the problem I am facing is that I am not getting the snapshot of the exact frame. The video is there on localhost so I suppose the problem cannot be of Enhanced seek.
What happens is that when I do ns.seek(someTime), the videoContainer displays the required frame but the snapshot is taken according to ns.time ( which is not changing upon ns.seek(someTime)). So, the snapshot is something else and the videoContainer is displaying something else. Wierd!!
The code is:
ActionScript Code: function manageData(str:String):void { var frameno:int=int(str);
I want to control this imported video with UP and DOWN keys, to play forward and backwards, but it's not smooth at all, and it lags when in reverse - I read that I could import the video as bitmap sequence, and so I tried exporting the video as bmp image files from After Effects, but there are like 2108 images, and Flash crashed after importing them!
Is there a better way to import a video to Flash, in frames, so that it acts just like a movieclip and runs as smooth as one?
This question has been asked and incorrectly answered a number of times already. Specifically, on an Apple computer, it seems that there is no way to get a video file (.mov, .mpg or any other) out of Flash Pro without severe loss of quality or complete destruction of frame rate.
My .swf files look fantastic, just like they are supposed to. The play at the correct frame rate and all items work as I have set them up. When I go to export it as an .mov or .mpg, the frame rate speeds up and slows down depending on the objects on the screen. I have played with the settings endlessly, knocking the quality down to almost the lowest settings (something I would rather not do after working very hard on my piece) as well as adjusting the frame rate options all over the place to see if anything changed. Nothing. I have read many a forum where Flash creators have the same problems and are tearing their hair out because their work is essentially useless being stuck in Flash.
I know that there are programs that convert .swf files to video very well, some of them cost about $100. Why buy Flash in the first place if you have to buy another, almost equally priced piece of software just to get your content out of Flash? I also know that there are hundreds of free video converters out there for Apples, none of them seem to be able to handle the .swf format, but can do just about everything else. I further know that for windows, there is the free Iwisoft .swf to video converter that works just fine, but does not handle Apple created .swf files when ported across to a PC. How is it that such software is easy and free on a Windows machine, but not a Mac?
I would love it if an Adobe rep could answer some of these questions because I have been all over the web looking for answer to which no one seems to have the right one. Most people can suggest a good video converter that works for them, but they haven't tried it on a .swf file and when the original user tries it, it does not work and the thread dies there.
I want to modify all the frames loaded from NetStream before playing them out. Is there any possible way? better with build-in classes and methods, or 3rd-party lib.
I have a website.fla and when i change page i want the video to stop playing because at the moment it continues to play in the background even when on a different page.
I am calling some streaming video on frames 1-11 to play for a multiple choice game. My video and audio are out of sync at times on frames 3-11? [code]...
I've been making the transition from AS2 to AS3 for the last week and am making progress. But I'm having a problem that hopefully someone can help me with. I'm using Flash CS5. I have a fairly simple Flash website I'm working on. I have sections on the timeline like Home, About, Photos, Media ... all set up using labels for each of those sections. Everything is working fine but when I go to my Media section where I have a video placed (using the flv component) I'm having a problem as follows:
The video auto plays fine when I go to the Media section but when I attempt to leave the section and go to another the sound of the video doesn't stop. It continues to play when I go to another section and if I go back to the section it starts again. The video is not there when I go to another section which is the part that's confusing me. In AS2 when I did this the video and the sound both stopped because you went to another section on the timeline. Why is the sound of the video not stopping in AS3?
I am using the following actionscript 2.0 on the first frame of my flash movie to not play the .flv until its 50% loaded. This works great but the rest of the movie advances as that preloads. How do I stop the advance of the flash movie as well until the .flv loads 50%? [code]...
i am using is flash cs3. the as2 swf contains a tween code using mx transitions.when i remove this tween code and hard code it on the enterframe there seems to be no problem.afaik avm2 should fully supports the as2 and as1 code. so i am unable to understand why this disparity when coding a simple tween in as2 swf.i had made a post in the actionscript forums hoping to gain some light on the issue.URL...[code]
what its meant to do: A casestudy, has a section for each client, showing a selection of work for each one. It starts at a random client/section each time it is loaded, and there is also a menu that allows you to go to a specific client/section if you want.
So what i've done is made a randomly generated var at frame 1, and then told it to gotoAndPlay different sections of my timeline
Code: var myVar = Math.floor(Math.random() * 6) + 1; if (myVar == 1) { gotoAndPlay(5);
[Code]....
This is working fine, as is the menu. However, as soon as I add a new layer with 2 or more images, in any of the sections it stops working.
Stranger still, it seems to be if i use more than one of the same image type it wont work ie, 1 jpg, 1 gif, 1 png it still works, but if i have 2 jpgs or 2 gifs it will break.
I also tried making a movie clip to hold my images, but the same thing happens
Just installed Flash CS4 and the first thing i realized was:When I break apart text the curves straightens in some places.Is there a setting i need to set up for this not to happen?Didn't have any problems in CS3.
I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
If I want to break out of a function rather than a loop, it's suggested that I use the return; statement. But that doesn't work in the following code, I just want the trace statement to run once...
I have written a php code to echo a string of all the fields' contents of a table (select * from x) now I want flash to display the table in a flash move. website where I can find a tutorial on how to receive and parse such string?
I have a datagrid that displays the contents of the array gotoArray[i], my only problem is that whenever an item gets added to the array the labels all go onto the same row instead of into sperate ones.
So it looks like this all on one row: Frame1, Frame2.....
Code:
_global.gotoArray = new Array(_global.BM_array); function dataGridFunction() { myDataGrid.setSize(260,115);
[Code]....
ALSO on an array note: How can I remove a value from an array according to it's index number - do I use the slice tool?
I selected all my stuffs & make them into a symbol and when i break the symbol up all the instance name was removed. Is there a way to break up the symbol without removing the instance name?
I have a problem with my swf freezing after navigating to it using the back button in Firefox 7.0.1 (mac) My swf has a set of buttons that link other non flash pages in the site.f you use the back button to navigate back to the page containing the SWF, the swf freezes. As far as I can tell it works on all other browsers and works on firefox on the PC. you can see it in action here
I'm currently working on combining a bunch of movieclips with variating color schemes that I'd like to condense into a unified pallete. Breaking apart a movieclip reverts the graphics to the original colors but it would be super-helpful if flash repasted the current color settings onto the graphics once its broken apart. Maybe implementing a few of illustrators color palette tools would be great too. If this isn't the proper place, then I apologize but I wanted to pass the info along as an artist who is currently using flash as his primary art development tool right now.
I'm using a game physics library (Box2D) which only supports convex polygon shapes. However, I'd like the level builder to be able to just specify concave polygons without having to worry about that. So, how can I automatically break apart a concave polygon into convex ones (or even all triangles). Speed would be cool, but ease of implementation is more important. The breaking apart will only be done on game initialization.
I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play.
I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too.
Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing.
I'm working on a flash project and wanted to rename an .as file. When I changed the name, the .swf breaks. Is there anyway I can remap the .as file to the .fla from CS5.5?
just wanted to know where is it preferred to keep your .as files? I've seen examples where people store them in a separate folder (ex. Actionscript/MainTimeline.as) but I've also seen examples where people just keep all the .as in their .fla file.
I'm trying to load an iframe into a div via ajax. The iframe serves Flash content.
There are four divs (above each other) with the same Flash-through-iframe implementation, and I show and hide these divs to correspond with the user's navigation. This works well, except in Safari. I triple-checked my JavaScript that toggles the divs (using display: none and display: show), but it doesn't work in Safari.
Let's say I have a tween that makes my MovieClip thingie go from point A to point B.Somewhere in my code, I want to rotate thingie by modifying its rotation attribute, without breaking the tween that makes it go from A to B.