ActionScript 2.0 :: Button Not Clickable When Appearing Under Mouse?
Apr 7, 2010I generate a button at the location of the mouse cursor.It is not clickable at that moment, I need to go off and on again to be able to click.
View 4 RepliesI generate a button at the location of the mouse cursor.It is not clickable at that moment, I need to go off and on again to be able to click.
View 4 RepliesWay to stop the pointing hand cursor from appearing when the mouse rolls over a Flash button?
View 13 RepliesIt's a small hidden menu showing on mouse over. Here is the problem: the transparent button (that enables mouse over and mouse out menu) covers my small menu so i can't click on buttons i put on it (i put buttons on frame 5 of mouse over function ).. Is there a way to click on those button while mouse over is active? Or make the button that covers my menu a kind of transparent so my menu can be clickable?
View 3 RepliesI've just stumbled upon a tiny but annoying problem concerning the mouse hand symbol that appears to indicate if a movie is clickable or not. I have a movie with a onRelease handler attached to it. Now I dynamically want to remove this handler (eg.mc.onRelease=null)However, when hovering over the movie, flash keeps on changing the mouse pointer into a hand symbol. Thus wrongly telling the user something will happen when clicking. example code to trigger the problem:
mc1.onRelease = function() {trace('mc1');}
mc2.onRelease = function() {mc1.onRelease=null;}
Note: The same thing happens when removing an onRollover handler.
I have a movie with a onRelease handler attached to it. Now I dynamically want to remove this handler (eg. mc.onRelease=null). However, when hovering over the movie, flash keeps on changing the mouse pointer into a hand symbol. Thus wrongly telling the user something will happen when clicking. example code to trigger the problem:
mc1.onRelease = function() {trace('mc1');}
mc2.onRelease = function() {mc1.onRelease=null;}
Note: The same thing happens when removing an onRollover handler.
I'm building a specialized viewer application which loads external SWFs.
var content:Sprite = ...
content.addChild(loader);
I listen to my top level content Sprite MOUSE_OVER and MOUSE_OUT events.The over handler hides default cursor and displays a custom (zoom) cursor.Out handler changes cursor back to default.What I want to achieve is NOT showing the zoom cursor when the mouse is over a clickable item in the externally loaded SWF like a button or textlink.The current code works perfectly for AVM1 swfs.The problem lies with loaded swfs using AS3.For these the content MOUSE_OUT is fired and instantly MOUSE_OVER is fired as well, so the cursor remains wrong.What this probably boils down to is: How to check the mouse is over a clickable child of content?
I have a project where I display content from an array. I also need to display ratings- which is between 1- 5 stars, works fine with correct alternate shading for each line- however, when I mouse-over, the skinnable countainer in the itemrenderer(named cont) still retains the original color it had for that row. As we are using fxg graphics, we have a a skinnable container box containing the ratings with one shade, that lies just within the larger table - with row color having changed on mouse-over. Screenshot attached- you can see the thin patch of blue between the ratings box(dark grey) and the highlighed row on mouseover...
I was told to shift from Datagrid to List to resolve this and for better performance- seems like a biggish task which I messed up.As an easier alternative, was looking to I would like to either
a) get the skinnable container color to disappear, so I see single color in a row on mouseover
b) disable the color change on mouseover for the grid rows, so this issue is avoided .The datagrid is very straighforward as below
<mx:DataGrid id="experimentgrid" fontSize="{12}" fontWeight="bold" color="#006837" styleName="dataGridStyle" rowHeight="{15}" borderVisible="false" showHeaders="false" x="[code]...
Here're my 2 problems: 1-I did a menu moving in 3d following my mouse movement. But i would like it to have a limit of rotation on the left and on the right, cause i don't the user to see the back of the image (the image is rotating 360 right now, i would like it to rotate maybe like 90 or less). Here's the code i am using:
[Code]...
2-My second question is about my menu buttons. I want them to be on lower layer cause it help creating my 3d scene cause sometimes it is a part cover by my image on the top. But the buttons stop to be clickable when they are behind something (even a part behind). I want them to be clickable at all time. The strange thing is i checked out in the forum and a lot of people have the opposite problem... their buttons still work. How can i make mine clickable?
I have a sprite on which I have added two textfields side by side, horizontally. I have set the buttonmode of sprite = true. But the mouse cursor changes from regular to clickable only when I hover it on the textfields. In the empty area between the two textfields, the cursor still appears regular/normal.
View 1 Repliesi'm trying to make an enter button slowy appear while loading background images..
basically just changing it's alpha, but my button is doing the opposite.. it's dissapearing.. and i'm not interely sure how to make it do the opposite.
my code is like this:
Code: Select allstop();
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
[Code].....
I am creating a video and I need a play button to appear anytime someone hits the pause or stop button on the skin. Is this possible and if so does anyone have a sample code I could use. I am a super novice. I would also be ok with the entire preview movie clip appearing... as long as I can click it to play.
View 3 RepliesI have created a login form and I masked the whole movie as it shown in the attachment. After masking,, the text on buttons is disappeared. I used components as buttons... you can view my project in the attachment.
View 3 RepliesThis is what I have attached to the button (text converted to a button)
[AS]
on (release) {{
_root.createEmptyMovieClip("blank3test", 1);
_root.blank3test._x =134; _root.blank3test._y = 80;
_root.blank3test.loadMovie("link3.swf");
}}
[/AS]
But the external swf "link3" doesnt appear.
I was wondering if there was a way to stop a button from being clickable. Lets say the user has been idle on a site for 5 minutes. I want to flash movie to through up a translucent cover on the buttons and make the buttons not clickable.
View 3 RepliesSo I got this AS3 game thats completely written in Flex without the .fla file and I want to put a clickable button that links back to a webpage to the mainmenu screen.
In the IDE and AS2(which is what I usually work in), it was just simply:
Drag button onto the screen Convert it into a button symbol and then do this:
Code:
on(release)
{
getURL("http://www.urlhere.com",_blank);
}
[Code].....
I am creating a survey in flash to survey people's opinion about the temperature in a building. What I am hoping to do is have a scale which the surveyee can click on (see attached image) with 5 options from Too warm, warm, just right, cool, and too cold, and record where on the scale they click.
For example, if "Just Right" were correlated to an answer of 3 and "Warm" was correlated to an answer of 2, and a user were to click halfway between the two, I would want the recorded value to be 2.5. If they click closer to "Just Right" I want the recoded answer to be 2.8, etc.
It seems that the quick and dirty way I can think of doing this is to create a serious of invisible buttons over my scale which can then tell me where they click, but then I am limited in the granularity of the answer and it would just be a pain to create that many buttons.
what i am trying to achieve:i need to create a navigation MC that, when rolled over, opens up to reveal a few buttons. (and when rolled off closes the navigation MC - basically a "play backwards" MC)
[Code]...
it is in fact MC created with duplicateMovieClip("ButtonTemplate", "Button1", this.getNextHighestDepth()); and on (press) event on it, so it acts as button. On clicking it, it moves playhead to a frame 10 where it should not exist while template button is placed on layer that has frames only 1-5 and it loads a MC that covers it and even has command
_root.coveringMC.swapDepths(_root.getNextHighestDe pth());
I still get "hand cursor" on hovering covered button and is still clickable?
I have a menu with 5 selectable items. I would like to add a 6th. This is a side menu and they are stacked on top of each other.I would like to know how to highlight the current menu selection using flashvars and this page is html. Like I said I have searched but nothing is making sense and no one has offered to help as yet.Sometimes when I am browsing that site the flash menu up the top doesn't display, but hitting F5 brings it right up. There is a go to and play the last frame action in there. Could that be causing it? I have uploaded the file as well if anyone wants to have a look at that.Maybe someone can explain this to me Link to possible resolution. Here is a link to the page where it is in use, the site is yet to be finished.
I have uploaded the fla files into a zip.
Having problems with a buttons which is inside a movieclip and this movieclip is under another button.The buttons is not clickable anymore.I have a panel which is having a button when you rollOver the movieclip will goes up.And I want that the buttons which is under the movieclip is clickable.When I rollOut of the movieclip I want it to go back to its original positional tion.[code]...........
Got a button (imported png defined as a button in the library).The button is dragged onto the stage, given an instance name "btn".Clicking the button fires an eventListener which is doing all the right things, except...
btn.enabled = false;
...only changes the cursor from a pointing finger to an arrow. What?! It is still clickable.My intention is to disable the button so it cannot be clicked. But it can still be clicked. Not good.How do I disable a button and prevent it from being clicked?
I want to add a button with a cross to the header of the accordion which can be clickable. that means i want to display a message when the some one click on that button. i go through many of the samples in the web but couldn't get it done.
I tried with also a CanvasButtonAccordionHeader, it shows the button but when i click it, it didn't give the message although i created the click event handler.
In the first I have a button and if somebody click on that button it goes to the second scene.In the second scene I remove the button with an image so it is not clickable.How to leave this button, but make it not clickable at all?and the second case is what if I am using just one scene in flash and want the button be clickable only once? How the actionscript will look like?
View 3 RepliesI'm working on Flash CS3, ActionScript 2.0 on a project assignment for my class. I'm working in 6 different scenes within the one file. I have Scene 1 on a loop, but need a button that is clickable within the loop to move the program onto Scene 2. I have converted the image I want to a button, but I do not know what to do next in order to make it link from Scene 1 to Scene 2.
View 5 RepliesI am making a game in flash cs5 as3 and what I want to happen is for when I click on a button that brings out my movieclip I want to beable to click on another movieclip and have it go to a certain frame, and I want the first movieclip to be deleted. Right now I have it so that if I click any where on the stage then it gets deleted, and thats good, but I want to beable to play a different frame in the movieclip i am clicking on.heres my code so far:
Code:[code].........
I want newketchmc to be able to click on the newmovieclip and newmovieclip goto a certain frame while newketchmc dissapears.I know I need to use an event listener but Im not sure where to put the event listener or how to even begin codeing the function that I want to do.
without using alpha 0% in Flash5
this is the problem.
i want to make a button invisible. however, since using alpha 0% will create colordifferences with 16bit colors, I want to use _visible = "0"; (like you would on a MC).
one option is to put a MC inside the button and make that invisible, but obviously you can't without an onClipEvent handler, but if you do so, it doesn't work.
puting the button inside a MC is the second option, and with the _visible command it works... however, it also stops the button from working.
is there a way to get a true invisible button that still remains clickable????
I'm trying to figure out how to make a configurable wrapper or container file that I can simply pass variables such as
wrapper.swf?m=movie-to-load&u=url-that-button-goes-to
It seems simple enough, and I'm half way there ( I can get external movies to load ) however the transparent button is over my head ( read: I'm a complete noob ).[code]...
I've tried hardcoding a url into getURL as well but it doesnt' seem to be recognizing that there's even a button there.. is that because there's a new movie being loaded?
I've got a job for an expandable MPU in AS2. When you rollOver the MPU it expands and has a rollOff button covering the whole of the expanded part. But I have also got a Close button on the expanded panel that you have to click to also retract the panel. what the code is to allow you to rollOUT of the expanded panel part but onto the Close button without it retracting before you click on it.
View 1 RepliesI created a class that turns a movieclip into a clickable button. But for some reason it only works on one of my movie clips and not the others, even tho the other movieclips were created as duplicates. It saying that its a null object Below is my code for the class.
Code:
package {
import flash.display.MovieClip;
[code]......
I am developing and interactive CD application for kids that consists in a menu and two chapters with animations and exercises. To select the chapter I have an "Accordion" style menu with draggable panels. In each chapter panel I have a button which upon being clicked should direct me to the chapters first frame. The problem is it doesn't.
View 9 Replies