ActionScript 2.0 :: Call More Than 9 Pics Messes Up My Slideshow?
Mar 7, 2010
I'm dynamically calling pics in from another folder on my site for a slideshow. And it works up to pic #9. But any number over 9 and it wigs out. The naming convention I'm using is panel1, panel2, panel3, etc. Is there a trick? Do I need to use panel01, etc? If so, would that then be panel010 for #10?
just starting AS and tried making a slide show for sponsors of our sports site. Basically it reads an XML file that contains the sponsors logos and blurbs loads them into MCs and slides them rotating. The XML has 14 entries that are like ...
i want to create a photo album. i've created a folder and put pics inside the folder. is there any scripts that can import/call the pics(all are .jpg) to the stage while the projector(movie) is playing?
I am trying to build a flash slideshow that uses XML to call up images and text captions. I 've found a good example of what I am looking for on macromedia's website.found here: http:[url]...
I would like to add the ability to fade between images and have a button that creates a larger jpg version in a popup window for whatever image is being displayed as current in the slideshow.Would I need 2 XML files for this or can I just use one? I prefer one. Sorry I am quite new to XML, this is my first foray into it.I can build this thing w/o XML, but it seems to be so much easier if I did it with XML.
I'm trying to play an opening animation in my flash movie before I move on to the interactive stuff. I have tried to do this in two ways.
The first way: My movie is two frames. In the first frame on the timeline, I have a movieclip that has a video object in it on the stage. I add code to play a video in it like so and then go to frame 2 where there is a movieclip linked to an external class with all of the rest of my code in it:
I'm using the following code to resize user input text when it gets too long for the textfield. The resizing seems to work fine but when it resizes it it becomes left aligned and is outside the textfield. I only see the end of the text. It's as though it's centering to the cursor instead of the text. If I use the arrow keys to back up the text it snaps into the center of the textfield like it should have been from the start.[code]
I've tried adding 5 comboboxes with createClassObject and attachmovie, and that works fine but when i do a destoryClassObject or RemoveMovieClip on 1 of the comboxes, the Main Label in all the other comboboxes go blank?
I am using the following code as part of a set of scrollable bars to change each bar in relation to another when one is dragged. It works until the user swipes the bar as fast as possible then the numbers go wrong.[code]...
Makes sense, right? Now let's add this attribute. var xml:XML = XML(<feed xmlns="http://www.w3.org/2005/Atom"><entry /><entry /><entry /></feed>); trace(xml.entry.length()) // returns 0
Well that can't be right. Let's try it with a different attribute.
Anyone know what would cause this? I used atom as an example, but any 'xmlns' attribute on the root node seems to have this effect. The value returned is straight up false - there are obviously still 3 'entry' child nodes regardless of the attributes their parents possess.
I have a button with a tabIndex. The button contains a textfield.When I click on the edge of the button and hit tab, the next item is correctly focussed.But when I click on the textfield (non-editable,not tab-enabled, no tabindex), and then hit tab, it focusses on the first object on the page, even though the parents focusIn function is triggered, in which I'm setting the focus to the parent object[code]...
On my Mac OS X it didn't matter, the setStyle Worked Fine,However I've transfered my files over to PC and working with the exact same things all the styles work EXCEPT for the setStyle("themeColor", "color");On this PC it's always turning it from the default "Greens" to a solid gray shade of borders, this is very weird.
For Example
Code: // Have a button component on stage import mx.controls.Button _global.styles.setStyle("themeColor", "haloOrange");
[code]....
It works just fine, do I need to edit the core class files for something? I'm extremely confused, I inport the class files in the first place so I can do public vars and strict data type them to that component.
I've written 3 classes and i'm using them in the first frame of my FLA.when i add the Radio Button to my stage, my classes don't do what they're supposed to do. Even if i just leave the radio button component in my library,
I'm trying to create and expand a simple empty box (hairline perhaps) with an Action script to create the same effect as a shape tween. Why not shape tween?! Well I've tried that and the shape tween messes up the rendering. see picture....
I am new to flash CS5 and I am having a problem creating a character with multiple parts.My problem is. I created the character parts in PS: CS5 and save it individually as PNG with transparent background, but when I Imported it to Flash CS5 and applied a bone on it and test the bone. The image is messed up and as I realize that the individual png transparent image has a background.That's why the imae pic is distorted, messed up.I know it's hard to imagine so I post a pic.As what I have said. It is only an example screen cap of the problem.When I apply a bone and test that is the result.I am unable to draw in Flash cause it's different from PS which where I draw the chars, parts, and everything.
I have set up an animation that displays icons on agrid. Right now everything is working ok.I have an array of 4movieclips that are randomly selected to display on the screen.Each has a timeline that brings it from alpha 0 - 100. So far, soood.Now I have to add the remaining 200 icons. Now of course Icould make 200 more movieclips and add them all to the array butthere must be a better way, right?I thought I could just have just one movieclip and switch thepic out from an external xml list. But if I import them they won'twork with the alpha transition because they aren't movieclips,right?
I am trying to develop a way to load and unload pictures and zoom in to them in a dynamically way. This is done with the idea to save space in memory for further use. I was helped by Dawsonk a while ago and we came to this code:
There are 3 pics each in FASHION SPORTS and BEAUTY catergory and 10 and 5 in ENTERTAINMENT and COVERS respectively. All is ok but when i click on FASHION or other categories having less pics the pics from the earlier categories ( e.g. ENTERTAINMENT ) wont leave the stage. Also the unLoadGallery() function is giving an error message that ' This code is making flash to run slower. Would you like to stop this script?'.
I want to show images in holder1_mc holder2_mc and holder3_mc holders in my fla I would like to use XML but just inserting jpgs would do. I tried using a variation on lee brimelows xml but get "Scene 1, Layer 'Actions', Frame 1, Line 1 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public.If i just Use jpgs how do I get this effect :
Code: Select allvar my_loader1:Loader = new Loader(); my_loader1.load(new URLRequest("myPhoto0.jpg")); addChild(my_loader1);
I am loading XML file with images and text. I am resizing the pictures so I have to add an additional loader just to do that. By the time the images load, they are in different order than the XML file (cause it took time to load), which means it also throws my text off. Prior to loading, I place all the text of the images in an array. But when the images load, the array no longer matches the images loaded because they loaded randomly, rather than in order.
This loads all of the pictures fine, but again I can't make the picture match the text because the text array has no idea what image is being loaded first.
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I downloaded a flash spread gallery [URL]which uses a xml file to designate the pics to be used. It is very cool but it is kind of a pain as I have to manually type each pic name in the xml file. Is there a way that I can modify either the xml or the fla to just pull the pics from a folder? Maybe two folders one for the pics and one for the thumbs?
I would like to just dump a bunch of pics in a folder and their thumbs in another and have it automatically just post them.Attached is the fla and the xml (and a .js file) zipped.flashmo_185_spread_gallery.flaflashmo_185_photo_list.zip
I am trying to make gallery of images located on server(local folder currently). I put pics in loader or grid. But I wouldlike to make action script which with on button click will takepics names as array from this folder and will great gallery. Thisfolder will be updated very often.
Im working with two apps trying to combine them into one. i have a xml as3 app that displays pics with discription next and back button. Then i have a dynamic horizontal scroller nav that displays thumbs and scrolls based on mouse position this too works ecept loading the thumbs. What i want happen is to combine them in one app where the nav would float under the xml pics and once you click on a thumb from the nav it pushes it in the xml loader file..
Im getting stuck at loading the thumbs in the nav...the xml file already calls all the nessary thumbs i have them pushed in its own array this array is availble on root or main timeline...i need to point the the nav loader (which has its own timeline)to pull from that array.
i have just posted an online photo gallery and its the kind that resizes to fit whatever photo you tell it to load. you can see it at URL...in anycase, my problem, is that for some reason when you try to load pics 018 - 030 they refuse to load, and i can't figure out why? URL...
let say that I wanna make a new SWF and I want the transitions between 3 pics or whatever pics I want .. at 20 frames ..... Im loading this into the master movie so when I loaded my transitions it run at 40 frames not at 20 as I speceified in the properities .?or maybe I was thinking in doing something like for example each 10 seconds change to next pic and so on ? can you do something like that ? maybe with set interval ?
Im making a picture scroller that has no interaction whatsoever just plays on its own. I have 4 images that are 800x100 each and have combined them into one movieclip. However i have a problem! Do to the size i dont want to have a huge timeline for this thing. Im fairly new to actionscripting and i know this would be an easy fix if i could code it. It needs to be seemeless so it continuously shows these 4 pics. Here is one of the images for reference.