ActionScript 2.0 :: Calling Function From Within XML Document?
Feb 23, 2009Any way to find a accurate source of how to call a simple as function from within my xml document.
View 4 RepliesAny way to find a accurate source of how to call a simple as function from within my xml document.
View 4 RepliesI'm haveing a bit of a problem to find a accurate source of how to call a simple as function from within my xml document. I did it before but it's been so long, that I have done it.
View 0 RepliesI was trying to load an external SWF (that contains the below code in its document class) with the Loader class but i keep on receiving Error #1009: Cannot access a property or method of a null object reference. So i tried to use the event listener Event.ADDED in MyDocumentClass constructor of the external SWF to let the document class be part of the display list before i invoke createRandomGraph. But when i place createRandomGraph( ) inside onStageReady, The compilation process hangs. When i leave the createRandomGraph( ) inside the constructor, it works perfectly as stand alone but will produce Error 1009 if loaded within the loader SWF
public function MyDocumentClass( )
{
this.addEventListener(Event.ADDED, onStageReady);
[code].....
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code:
package {
import Tooltip;// Import custom class
public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
I'm trying to have a class reference a variable within the document class and have scoured the web but can't seem to find a solution. It seems relatively simple, but is a major stumbling block for me.
I want the variable in the doc class to increment each time a draggable object is within bounds and snapped to a box in the subclass. By tracking successful snaps, the objects will be placed one under the other each time.
I want to call a function that is inside in a document class from another class how can i do this ??
View 1 RepliesI've calling file names from an XML document, for example: <file>thisGraphicab.swf</file> Then when I call the graphic, the graphic with the matching file name does not exist, but similar named files do exist. For example: thisGraphicab does not exist but thisGraphicbb does exist. Flash will load the thisGraphicbb.swf file in place of the file actually called.
Is there a way to remedy this? I want flash to fail when the file requested does not exist. When you type the name graphics/thisGraphicab.swf into the browser address bar, the file name is changed by the browser to be thisGraphicbb.swf, and it displays, but here again I need it to fail when something like this happens. I know this seems odd, but there's more to it in the end. Anyway, this is what I need to take care of now.
I have a variable, we'll call it helloNurse, defined in the document class, we'll call it Joy, as a public variable. Meanwhile, I have a movieclip within the FLA that uses that class as its document class that, simply put, needs to access that variable. I had read up that the following SHOULD work:
[Code]...
I want a cass using drawing API which will create a sprite with 2 levels...(item.addChild(sprite.1)......... addChild(item))
I want a document class to call this sprite and place it on the stage for animation...
how to create a multilevel spirte and then instantiate it using doucment class.
I am trying to rebuild an AS2 navigation in AS3. I built a button class (PortfolioNavItem.as) and a navigation bar class (PortfolioNav.as). This works if I use PortfolioNav as the Document class. However, I want to do things the proper way and call PortfolioNav from a Main document class (Main.as) but when I try it I keep getting that Error #1009.
Main.as
package com.tagehaun {
import flash.display.Sprite;
//import com.tagehaun.PortfolioNav;
public class Main extends Sprite {
//public var portfolioNavItem:Sprite = new Sprite();
public var portfolioNav:PortfolioNav = new PortfolioNav();
[Code] .....
loadMovieNum("icon1.swf", target1_mc);
I am trying to build a presentation by calling external .swfs inside the .fla document.
By clicking a button I want to load an .swf (800 x 600) from the desktop into a target_mc inside a new flash document.
The problem is that once I press the button to load the .swf, instead of loading it into the target_mc, Internet Explorer pos up with a statement saying " To help protect your security, Internet Explorer has restricted this file from showing active content that could access your computer. Click here for options..." Once I click the options link, a new link appears "Allow Blocked Content". once I press it the .swf file loads into the Internet Explorer window full screen.
I want the .swf to load into the mc I am specifying INSIDE the flash document, not on the browser.
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
function test1():void
{
function test2():void {..}
[code].....
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
how can i call a function that is inside another function.like:
Code:
function abc() {function uvw() {
}
function xyz() {[code].....
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
View 6 RepliesI hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code:
someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{ function functionWithin():void }}
[code]....
how can i open "insider" function from "start_function"?
ActionScript Code:
start_function();
function start_function():void {
[code].....
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
View 2 RepliesI am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
[Code]....
I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have tried everything and nothing seems to work. How do I do this?
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
View 2 Repliesi have a movie clip of a square in the library exported as Square1, i place 2 instances of it on stage and push them to an array called ar i add event listeners to both ar[0] and ar[1] to do a certain function. i need flash to tell me wheter ar[0] or ar[1] called the function.
View 6 Repliesthe *who.say* in the following function refers to a var displayed inside a dynamic text box.
when I tryed to call the function twice, from the same MC, only with different Who's and What's, it didn't work. only one call displayed the text.
//*who is talking, what is he saying, and for how long his text is displayed**
function saythat(who, what, fortime) {
starttime = getTimer();
[Code].....
I'm writing a class that utilizes the whole screen resolution and need a movieClip to adjust itself in accordance to that. That "almost work". The problem is that I cannot call functions when the resize listener kicks (onResize = function()) in, and I don't understand why I want to call the function centreMe() from within the onResize function.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import mx.utils.Delegate;
class centre {
public function centre() {
[Code] .....
In my application in the first frame I have the following: this is a simplified version,
Code:
import com.Menu.Menu;
import com.Papervision.Papervision;
[code]....