I have a couple of questions. 1- Let's say that I want to have multiple types of documents pull up under this list, so for example some might be an excel document I want to open, or a word doc, powerpoint etc. How would I change the image so that it recognized the file format? 2- Once I have a directory created how do I make each title open up the specific document it references?
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I would like to have my background image change images every so often. I would like to use only AS3 for this. Could someone point me in the right direction. I am new to the language as well as flash.
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
I have a swf which included images. How can I change the images in that swf using xml? ( I mean that I just need to change the images in the folder and the swf automaticly changes the images ).
I'm editing a website, it has a picture on top. What I want to do is to use a different picture for every different page (home, contact etc). So when they click on lets say contact it loads the contact page (which it does right now) and also changes the picture on top to the contact one.
I have Macromedia Flash MX 2004. I need to change the images in an fla file for inclusion in a new Web site. I have inherited an fla file and am just learning the in-and-outs of using Flash. I have been trying to figure out/learn what to do. But I am now under a deadline.
I have a flash (alternative flash). I'd like to change images inside it whenever I change images in it's folder. How can I create XML and modify the fla file to do it?
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code: next1_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1; function checkNumber();void{
this is working, but I would really like to have the jpegs, as linked items in the library, or just in the same folder / path as the swf file,how can I change this to achieve that..I need that to get the prelaoding to work, or work the only way I know how to in the scope of things
I get this actionscript from internet. I would like to change for a movieclip vector images..There is in site a fla. movieclip symbols... I try to change words to frame of symbols mc, but no sucess.
Whenever I load images into a UIloader they display from the upper left hand corner. Is it possible to make is so they display from the upper right hand corner?
I'm trying to create a simple gallery of images. Where there are 5 thumbnails visible on the stage at 1 time, with a back and next arrow to show more thumbnails.
[Code]...
I've sourced this code, but I'm having trouble trying to change the y position of the images?
I do have a set of images (lets say 1,2,3,4 and 5) in an html page. what I want is once the html page is reloaded, the order of the sliding should change randomly (from 1,2,3,4 and 5) to (4,5,3,4,5...)for example.
I'm looking to create a rotating set of images, simulated to look 3D... that can rotate either left or right, reactive to someones mouse location.
The path of the images would look like a flat oval, and as the images came to the forefront, they would be at full scale, have the lowest position (high _y), have the highest depth (appear in front of everything else) and be dead center _x.
As they slide left or right, they would reduce everything by a relative 50% to the final shift (scale, _y, and depth) until they got to the end, moving in an upward arc following the oval path. When they got to the end, and kept rotating beyond (move in the opposite _x. but appear to follow the flow of the arc), continuing to decrease in scale, _y, and depth.
I have about 200 imported pngs in my Library that I would like to Update Library Items on to reflect some changes made in photoshop.The problem is that the images were imported from various network and local drives that no longer exist, so when I click Update, nothing happens. The file names have not changed, only the physical paths to them.Does anybody know a way to tell Flash "Hey, look in this directory instead!" so I dont have to manually go through every single file and update from a new location?
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2); imageHolder.image._y = 0-(imageHolder.image._height/2); But no such luck.
As for resizing the images to fit the image holders,
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.