ActionScript 2.0 :: Changing Global Var On Runtime From Within Button?
Apr 26, 2005
I've been playing with writing a simple script that would entirely depend on a few variables declared right on top of it. Is there a way of changing them (in my case values of p, q, a & b) with a button if the button is part of the script? Here's the script (just copy and paste entire thing into the first frame);
I've been playing with writing a simple script that would entirely depend on a few variables declared right on top of it. Is there a way of changing them (in my case values of p, q, a & b) with a button if the button is part of the script?Here's the script (just copy and paste entire thing into the first frame);
I want to make a button disabled if a datagrid is empty and it should be enabled when there is atleast 1 entry. The entries in the grid are made at runtime. I tried this this is the button: <mx:Button id="update" label="Update Contact" enabled="{isButtonEnabled()}"/>
And the function is defined as where dg_contact is the datagrid: public function isButtonEnabled():Boolean { if(dg_contact.selectedIndex==-1) { return false; } else { return true; }}
I'm trying to create a global variable that initially stores a 0.Then via a function will change the value of that global variable, and allow the other functions to access the new number. I have it working where it adds 1 to the variable, and stores the number 1 however, I cannot get the number to add up beyond 1.I have this in my first layer,frame.
_global.thisSound = 0; function PlaySound(){ temp = _global.thisSound;
I have a FLA in which I've added three movie clips, each with a unique name. I've set the MC name through the properties panel as well as giving the MC a name when converting it from a image to a MovieClip (by clicking F8).
When I run the swf and output the names of the children in the swf, I find that the name of one of the MovieClips changes, for example from myFirst_MC to instance8.
To output the MovieClip names I loop through all the children of the swf and output the name like this:
for(var i:uint=0;i<numChildren;i++){ var display:DisplayObject = getChildAt(i); trace( display.name ); }
Why does the instance name of a MC change? And how can I stop this from happening?
I have a problem and I'm not really sure where to start. What I have is an animation of a character in the library. The Character is made up of a few movieclips for the body that move about and one for the face that holds a stock photo.I have a camera section that grabs an image of the users face and now what I need to do is swap the stock face photo for the one taken in the last scene.
change the font of a Textfield at runtime. I know how to embed fonts into an SWF and I know a little bit about the TextFormat() Class, but I can't seem to be able to change fonts when there is text already in a dynamic or input TextField
I need to change the stage size dynamically. When I try to do this? size_mc.onRelease = function(){ trace(Stage.height); Stage.height += 100; trace(Stage.height);} It comes always the current stage size.
I have a flash file in folder "/" which loads another flash file in folder "/xyz/". The second flash file will load several resource files on its own. Now flash is looking for the resource files at the base folder "/" and instead of the other loaded flash's folder "/xyz/". The second loaded flash file is provided by a third party and can't be modified. Is there any way to dynamically change the base folder of the "application" at run-time? I've heard about the html swf tag "BASE" so I've tried loading the second flash file with a ".....?BASE=/xyz/" but it doesn't work.
I am working on a interactivity wherien i draw lines using a pen/pencil just as in MsPaint application in Microsoft. Ia m done with the pencil/ pen tool and its working fine but I basically want to change the thickness of the line at runtime by using a slider functionality.
i am trying to modify during runtime an image in my application, this image is located inside assets folder, so thats why i dissable -use-network=false flag, then i call something like this:img.source="../assets/pict.png";but it's not working.
I'm creating a small size Flex movies which contains two line charts, at the moment the size of the release build swf is 343KB, which is too large for our needs.
I've tried changing the loading of the SWC file to Runtime Shared Libraries, but I found that this removed the text of the charts (the text for the x and y axis). Why would the text be removed when the Framework linkage is set as a Runtime shared library?
i'm loading some videos in timeline, in different frames, using myFLVPlayback component.how can i make a GLOBAL on/off button for audio?the problem is SoundMixer.stopAll(); stops any video from playing.i want to see the video running, but not hear any sound
I have some filters set up, and have assigned some global vars to them, which I then use in my Filters code to display the filters: myText:Filters [globals.data.glow1, globals.data.stroke1, globals.data.shad1] Works perfectly. Now I want to assign a global var to each global filter var to determine if it should be shown or not. So...
Background; I want to load a global variable from a button action, and use this global variable to point to a frame named with what I'm gonna set the variable to, for instance a global variable of 1 will trigger a movie clip with a to play to a frame named 1.
I've set _global.x = 1 from a button instance withing an on(rollOver) block, and it shows up fine through trace(_global.x) from within a separate movie clip instance (within the same scene/timeline), but when I tried to use it in gotoAndPlay using the syntax gotoAndPlay(_global.x) it doesn't work. I'm sure I'm doing something wrong but I just don't know what.
I have a button, and inside the button, i have a dynamic text field that i want to display a global variable in the "over" frame. (when the mouse goes over the button)
Normally, to make a dynamic text field show a global variable, I put the dynamic text box INSIDE a movie clip, and then define the variable in the movie clip.
For example, i would put this into the movie clip containing the dynamic text box:
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
I have about 10 buttons in my flash game. (just SimpleButtons), and i want to change their colors in runtime.How can I do this? I need to change the color of the button rectangle, and the color of the text in the button. I can do this i think by converting all the parts of the buttons into movieclips and then refrencing those moviecips.tansform.colorTransform, but then i have to make a seperate movieclip for all 3 of the button states (normal, hover over, and click), right?
I am creating a set of buttons at runtime and I want each of them to have a different function.Roughly speaking I am doing something along the following lines
for(var i=0; i<howManyButtons; i++){ var sname = ["myButton"+i]; this.createEmptyMovieClip(sname, this.getNextHighestDepth());
and then I go ahead and draw the buttons using lineTo etc etc.My problem comes when I want to assign a different function to each of the buttons, still within the "for" loop, for example
this[sname].onRelease = function (){ gotoAndStop(i+2); varText = theText[i];} }
This doesn't work as the button function is still looking to see what "i" is when it is released, rather than having an absolute value for either of the parameters. How do I make each function unique and yet fixed?