ActionScript 2.0 :: Controlling Timeline From Button Name?
Aug 2, 2004
I have a huge timeline with photos, each photo on a different frame, and several buttons, one for each picture on the first frame. My idea is to make a unique action for the buttons that tells the timeline to go to the frame number that is the same as the button instance name.
I have a huge timeline with photos, each photo on a different frame, and several buttons, one for each picture on the first frame. My idea is to make a unique action for the buttons that tells the timeline to go to the frame number that is the same as the button instance name.
I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts
But how should I adapt such to control a movieclip called mcGlider from a button on the main timeline.
btn1.addEventListener(MouseEvent.CLICK, btn1Click); function btn1Click(evt:MouseEvent):void { var url:String = "http://www.awebsite.com/awebpage.html";
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.
i've made a drop down menu that works fine as it goes for dropping down when moused over the button which triggers is menu. but when im trying to add functionality which is triggered by the nested buttons that drop down i cant control the frame position of the main timeline does anyone know how i can do this.
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip. I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.
Re: Question: AS3 Button controling timeline of movie clip.
here is the coding I am using too:
but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); function onMouseDown(event:MouseEvent):void{ _root.mainContainer.gotoAndStop(2); }
it says that I have an error:
Symbol 'ribbon_menu', Layer 'actions', Frame 1, Line 20 1120: Access of undefined property _root.
but_shows is located in a movie clip called Ribbon_menu that is trying to go to and play x fram in a movieclip called mainContainer.
Both Ribbon_menu and mainContainer are located on the root timeline.
I wonder since the button scripting is located in Ribbon_menu and not the main timeline is the _root command confusing itself with the root of the stage, or the stage of the ribbon_menu movieclip!
Main_mc has a movie with a button movie and an animation movie. I want the button_mc to control my main_mc timeline. I want a btn when rollover play up to frame a and stop. Rollout play to end. If btn is clicked play and stop at frame a.
Well, I have a project where I would need a XML with a % range from 0-100 to controll a timeline. The concept is to fill a bottle. So the timeline would animate from empty to full. But must be controlled with a XML number and its all in AS2...
I never seem to get any answers on these forums lately but surely someone can answer this. I've loaded an AS2 based SWF in to an AS3 SWF. I want to gotoAndPlay a frame in the AS2 SWF when a button is clicked thats inside the AS3 SWF.
if its possible to control a movieclips timeline a bit more than the simple play, stop functions.
I was hoping by pressing a button, it would make the MC's playhead not just jump to frame 20, but play to it.
So if the movieclip's timeline is on frame 60, I press a button and it scrubs all the way back to frame 20. Click another button and it scrubs to frame 40, etc..
i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.
[Code].....
this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.
I wish i could just do this:
[Code].....
i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.
So im creating a site for a friend and I have placed the menu inside a movieclip so the buttons are inside the movieclip. This the script i have tried :
This time I'm attempting to make a timeline, that should control what frame of a movie clip on the root timeline is displayed. So relevant to where the user slides the slider bar, the appropriate information will be displayed inside that movie clip. Now I really have NO idea where to start the coding that will attempt to convert the slider's location on its on slider bar, to what frame is shown on that movieclip.
Just wondering how to control the timeline of an external swf loaded into the root of your main timeline, from within nested movieclips on your main timeline?I can successfully control it once it's loaded from within the function that assigns the external swf a MovieClip var, but I want to control it from deeper in my main swf.1. I've loaded an external swf into the root of my main swf.2. After loading, I assign the external swf a MovieClip var, and then set up a button to control the timeline of the external swf:
function dataOnLoad(evt:Event): void { var myClip:MovieClip = evt.target.content; function updateSwf(evt:MouseEvent): void{
I have buttons that load movie clips when you mouse over them and unload the movie clips when you mouse out.[code]the problem is that the movie clips aren't necessarily playing from the beginning when you mouse over, since their timeline is independent.How can i specify that I want to add the instance of the movie clip to play from frame 1.I've tried using the gotoAndPlay method with the frame number/ label in parenthesis afterwards and got an error message..I've looked through multiple tutorials on controlling symbols using AS, and i still can't get this to 'click' for me.[code]
How do I control the timeline from a movieclip from within itself?I made a menubutton for a school assignment. To make it, I created a movieclip of the button's graphic, with on the second frame the button again but with the menu open (haven't added anything in it yet).Opening the menu is as easy as
Code: menu_mc.addEventListener(MouseEvent.CLICK,openMenu); function openMenu(evt:Event):void{
have a MovieClip that's called 'enemy1'. It is using a class called 'Enemy'. Is it possible to control my enemy1 MovieClip's timeline from the Enemy class?
For example I want to run an if check and see if current frame inside my MovieClip is currently 15. (I have animation inside my MovieClips)
I get error messages like: Line 271119: Access of possibly undefined property currentFrame through a reference with static type Enemy. Line 291061: Call to a possibly undefined method stop through a reference with static type Enemy.
I'm having a bit of time getting this to work. Setup like this: Main mov: Nav1 is clicked and loads in external swf. In the swf that was just loaded there is button to call another external swf on the main movie's timeline. I'm trying make a "lightbox" effect. Where you click on the external swf and the screen darkens and a swf is loaded on top of it. Above the loaded swf. Of course on a new layer.
PHP Code: This is handling the swfs that get loaded in EXTERNAL SWF LOADER _root.page_mc.preloader_mc._visible = false; _root.page_mc.preloaderText_txt._visible = false; var mcLoader:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object(); mcLoader.addListener(myListener); [Code] .....
I have a simple swf called site.swf that loads a menu with UILoader called menu.swf, from menu I'm able to navigateToURL but I also need that it goes to frame 50 in menu.swf.
I am slowly getting back into flash again and I have an MC (lets call it M_sms) that on a rollover has an animation. I have several of these M_sms on the main stage and there is no problem. The M_sms have also been placed inside a MC (lets call it M_big) that has also been placed on the main stage. M_sms for some reason do not animate on rollover. I have a startdrag/stopdrag on the M_big and that works fine. But the M_sms nested do nothing.
On my main timeline I have two movie clips sitting side by side in frame1. They are called content_mc and content_mc2. Those are their respective names in the library and as instances. Now, I have a button in content_mc in which I am looking for the following behavior. When I click it, I want the timeline inside content_mc2 to jump to frame2. MovieClip(parent).gotoAndStop(2); This code would be just dandy if I wanted to go to frame 2 of the main timeline, but I cannot find, for the life of me, how to go up one level (parent) and then specify down a new level (content_mc2). In other words, where do I put "content_mc2" in this syntax?
I've just swiched over from FL8 to FL CS4 (3 days ago). I'm learning AS3 at the moment but am on a deadline with a project (a bit over it actualy) which uses AS3
I have a movieclip (container_mc) on the main timeline which holds all the animation and a timer (timer1_mc).When container_mc reaches frame 2 it stops and a timer (timer1_mc) starts running.When the timer finishes, container_mc should continue to the next frame.The code I have to do that (from the timer1_mc) is:
if (d> 260) { parent.container_mc.nextFrame(); trace("blabla");[code]....
This doesn't work, it gives me the error 1119: Access of possibly undefined property container_mc through a reference with static type flash.display:DisplayObjectContainer.
I have a loaded swf file that is a short animated intro I am using he addChild method. I wold like it to simply move the timeline to a label "menu" after it has played. This is the cde on my main Timeline:
stop();import flash.display.*;import flash.events.Event;import flash.media.SoundMixer; var Xpos:Number=0;