Is it possible to dynamically create child nodes of an xml file with flash??Im what i want to do is save a users name etc in an xml file without having to manually add nodes in.So when a user clicks a button to save their details a new
I am trying to dynamically create an xml list.. however when I add in cdata tags it give me an error saying tags must be terminated, even though I'm not using those. It seems like it is trying to read the cdata tags as tags.
var addList:XMLList = new XMLList( "" + "" + personName + "" + "" + personTitle + "" +
[code]....
I read somewhere you have to escape characters, but not sure exactly where.
I would like to create swf dynamically, let me explain my basic requirement. I have an interface wherein user writes a message for another user, this is as if the user is writing on paper. This has to be saved as swf in the server, I was exploring whether red 5. I don't find any resource regarding that, I just need to find a way to save the swf as animation.
I'm new to Flex, but been working with AS 3.0 and Flash for many years. I'm trying to loop through a variable and based on the supplied information your the particular record, generate a canvas (and note: I'm using a Canvas as my movieclips in Flex). The new canvas (MC) will contain many other items within.
Any I'm wishing I was purely in Flash or can Flex do what I'm trying to ask it to do. I've searched high and low without find any results on creating a canvas component at runtime.
I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:
I have requirement in AdvancedDataGrid.In Advanced Data Datagrid with columns checkbox,textfield, textarea,button,radiobutton. and ADD Button and SUBMIT Button. When i click on ADD Button, those above all fields are need to add dynamically in next row.If i click 10 times on ADD Button, 10 rows with all above fileds need to be added.
What I am trying to do is create an array of 12 out of an unknown number of thumbnails (there are 23 at the moment though this will change).So basically first 12 in array1, second 12 in array2 an so on until all thumbnails are in an array. So I need to create each array using a dynamic name, in this case 'pagearray' I.E pagearray1, pagearray2, pagearray3.
So here is the code I am trying though I have only managed to get the code to create the one array so far. The last one. This code is within a for loop that iterates through all the thumbnails.[code]...
How can I create through actionscript (i.e. not drawing it on the stage) a drop target that works? For some reason I can't work it out. I tried the following code (it looks reasonable), but nothing happens when I drop the square_mc on the target[code]...
How do you create new MovieClipLoader instances dynamically? Like supposing I want to create 20 new MovieClipLoader using while with names "mcl1", "mcl2", "mcl3...", how does it work? I have my code below but I keep getting syntax errors
Code: var i:Number = 1; while(i <= 20){ var _root["mcl" + i]:MovieClipLoader = new MovieClipLoader(); //error in this line i++; }
Is there a way to do this or should I write all 20 one by one instead?
I am dynamically loading jpg files at runtime. What I want to do is to load each jpg file in a separate keyframe of an empty movie clip. I have 2 questionscan you dynamically create keyframes in AS3.0. For each loaded picture I want to add a new keyframe which will contain the pictureif the above is not possible and I have to pre-define the keyframes, how do I access a specific keyframe of the movieclip to load the dynamically loaded pictures at specific keyframes
I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??
here is my contribution with this script you can create buttons dynamically and remove them (howmany) is the variable of the number of the buttons to create.
Code: function makebuttons(){ // if we have buttons created at first time we remove them to recreate others ones if(_global.createdClips.length>0){
variable "myFolder" and "savetofile" are defined earlier within another function, and this function is called back to the first function which establishes the myFolder variable.....oh yea, and fileList is the delimited string variable
the second set of code produces an xml doc, but only populates with <playlist />
I need to create two combo boxes that are populated by an XML file. In the first combo box there are 13 choices and depending on what the user selects I need to populate the second combo box with the correct information. Now I can create the first combo box just fine but when I try to dynamically create the XML file name for the second combo box it doesn�t seem to work. What I am doing so far is taking the data from the first combo box and adding the quotes and .xml with this piece of code:
If you trace that code it creates the file name just fine however the xml file will not load. If I replace that code with the normal xml code like this:
PHP Code:
pModComboXML = new XML(); pModComboXML.ignoreWhite = true; pModComboXML.load("new.xml");
The second xml file seems to load just fine. However, if I create an if statement with all the different xml file names I will have to update the swf every time I add a new choice in the first combo box. So my question is does anyone know how to dynamically create the xml file name?
PHP Code:
pmComboXML = new XML(); pmComboXML.ignoreWhite = true; pmComboXML.load("brands combo.xml");
I have got an array full of strings and I want to populate the elements into dynamically created textarea components. I have seen "this []" syntax used to dynamically create arrays, but I can not get something similar to work for text area components.
Here is the code that I am trying: Code: for (var i:int = 0; i < aActivities.length; i++) { this["taNode_" + i] = new TextArea(); this["taNode_" + i].move(20,50 + (10*i)); this["taNode_" + i].height=26; this["taNode_" + i].text=aActivities[i]; addChild(this["taNode_" + i]); }
I get this message when I run my movie: "1180: Call to a possibly undefined method TextArea." I do have an instance of a textarea in my Library as I know you have to for things like data grid.
i want tht the part revealed by the mask mcmask movieclip created through AS only shud be displayed...but it doesnt.i create the mcmask dynamically and set its width n height dynamically. through AS.when i trace the mask width it shows it as 0.
I have an array of external images that I am loading and the number of external images is variable, so I want to be able to create loaders to load them as needed. Is there a way to dynamically create and uniquely name a loader at run time?
Otherwise is there a way to pass the image content off in such a way that it will remain loaded if the loader is used to load other images?
I got a problem with dynamicaly assigning the onRelease event on my buttons.
I got about 45 buttons and I don't want to create 300 lines of code just to create each of the onRelease events on them so I thought about using a loop (for) to pass through them and assigning the onRelease event. This is what I got and thought would work:
[Code].....
Unfortunately, it does go to "salle" (which is a frame), but the CURRENT_SECTION variable is always set to 43! I can't understand why it would give me 43 on any of the section buttons I click (which ranges from 1 to 42). how I could make this work? I don't like having too much codes in my Flash (I've been using a hell load of loops to make it cleaner).
I'm Java developer in transition to AS3, my task is to create one of those spaceship games ( beathazard / asteroids style ) but im already being destroyed by the differences between these languages.... im trying to make this game completely through AS3, in other words, trying to evade manual setup as much as possible, at this moment, im trying to create my spaceship (an instance of my SpaceShip class), my background (instance of my Scenary class), my bullets (instance of Bullet class) and my game ( Game class ).
The first problem im having is that i cant seem to make the ship find its sprite while executing its constructor so i can create a new instance of it and add it to my game (actually, my scenary).[code]...
I have a flash movie with a button to 'view items in new browser window.' These items are all dynamically generated in flash. So the html has to be dynamically generated as well. Can any sugest a way to do this? Do I need to use php or some server side script?
In one area of my application I am creating a display that builds itself with actionscript during a loop. (in my actual app there are A LOT of nested children and my function might be looking for any of those children) In that AS I assign each item an ID, but when I try to access that item by it's id it fails. What gives? and how can I accomplish finding a UI component without having to go through knowing all of it's possible parents? [code]