variable "myFolder" and "savetofile" are defined earlier within another function, and this function is called back to the first function which establishes the myFolder variable.....oh yea, and fileList is the delimited string variable
the second set of code produces an xml doc, but only populates with <playlist />
I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:
I would like to dynamically create elements based on the array. I would like to just put the array name and append _panel. so menu_item_panel will become settings_panel, info_panel,etc. I cannot figure out how to do that?
What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)
ActionScript Code: var funcContainer:Array=new Array(); for(var v:uint=0;v<5;v++){
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields var textArray:Array = new Array('First TextField','TextField Two','Anything, really'); //Array to .push "save" created textfields
i want to be able to create multiple shapes and store them perhaps in an array to be able to dynamically move them and change them.is there a way to have a shape object and store it an array?so that i can do something like shapeArray[0].x =100 current code
for(var i=0; i<10; i++){ var sprite:Sprite=new Sprite(); sprite.graphics.lineStyle(1)
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code: rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code: import caurina.transitions.Tweener; var ant_index:Array = new Array(10);//index for ants var ant_number:int;
What is the way to dynamically create variables in an Array?
[Code]....
If you notice the code which I want to do, you will see that I want the variables of the arr Array will get from the vName Array element. And can dynamically added into the arr Array depending on the limit var. The button which controls to add the object into the arr Array can add one by one into each object or can be in one shot. how to add the variable name of an Array from a String? Or dynamically from an Array?
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
Is it possible to dynamically create child nodes of an xml file with flash??Im what i want to do is save a users name etc in an xml file without having to manually add nodes in.So when a user clicks a button to save their details a new
I am trying to dynamically create an xml list.. however when I add in cdata tags it give me an error saying tags must be terminated, even though I'm not using those. It seems like it is trying to read the cdata tags as tags.
var addList:XMLList = new XMLList( "" + "" + personName + "" + "" + personTitle + "" +
[code]....
I read somewhere you have to escape characters, but not sure exactly where.
I would like to create swf dynamically, let me explain my basic requirement. I have an interface wherein user writes a message for another user, this is as if the user is writing on paper. This has to be saved as swf in the server, I was exploring whether red 5. I don't find any resource regarding that, I just need to find a way to save the swf as animation.
I'm trying to dynamically create buttons that will change accordingly to the matching array vars. So far, the only part that isn't working is the mouse down event. The trace just goes nuts and I'm kinda confuse here.[code]...
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code: Sort = function (numOfVars,Name,toSort){ This works _global[Name] = New Array(New Array (),New Array()); This does not work _global[Name][i][c]= 3 This does not work _global[Name + "[i][c]"]= 3 This does not work _global[[Name][i][c]]= 3 }
I'm trying to dynamically create buttons that will change accordingly to the matching array vars. So far, the only part that isn't working is the mouse down event. The trace just goes nuts and I'm kinda confuse here. Perhaps theres a better way of doing this?[code]...
I'm new to Flex, but been working with AS 3.0 and Flash for many years. I'm trying to loop through a variable and based on the supplied information your the particular record, generate a canvas (and note: I'm using a Canvas as my movieclips in Flex). The new canvas (MC) will contain many other items within.
Any I'm wishing I was purely in Flash or can Flex do what I'm trying to ask it to do. I've searched high and low without find any results on creating a canvas component at runtime.
I have requirement in AdvancedDataGrid.In Advanced Data Datagrid with columns checkbox,textfield, textarea,button,radiobutton. and ADD Button and SUBMIT Button. When i click on ADD Button, those above all fields are need to add dynamically in next row.If i click 10 times on ADD Button, 10 rows with all above fileds need to be added.
What I am trying to do is create an array of 12 out of an unknown number of thumbnails (there are 23 at the moment though this will change).So basically first 12 in array1, second 12 in array2 an so on until all thumbnails are in an array. So I need to create each array using a dynamic name, in this case 'pagearray' I.E pagearray1, pagearray2, pagearray3.
So here is the code I am trying though I have only managed to get the code to create the one array so far. The last one. This code is within a for loop that iterates through all the thumbnails.[code]...
How can I create through actionscript (i.e. not drawing it on the stage) a drop target that works? For some reason I can't work it out. I tried the following code (it looks reasonable), but nothing happens when I drop the square_mc on the target[code]...