ActionScript 2.0 :: Dynamically Track A Array?

Mar 30, 2010

I'm trying to dynamically create buttons that will change accordingly to the matching array vars. So far, the only part that isn't working is the mouse down event. The trace just goes nuts and I'm kinda confuse here.[code]...

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Similar Posts:


ActionScript 2.0 :: Dynamically Track An Array?

Mar 30, 2010

I'm trying to dynamically create buttons that will change accordingly to the matching array vars. So far, the only part that isn't working is the mouse down event. The trace just goes nuts and I'm kinda confuse here. Perhaps theres a better way of doing this?[code]...

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ActionScript 3.0 :: Dynamically Merge All The Tracks Into 1 Track To Be Played Back On The Site

Jun 24, 2009

I am building an as3 site where users upload a 5sec audio using there micraphone on there computer. The audio tracks are saved to the server. I am looking for a script that will dynamically merge all the tracks into 1 track to be played back on the site.

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ActionScript 1/2 :: Track PIndex Value In Array?

Sep 20, 2009

I am using an array with a pIndex value of 0:

this.pArray = ["1.swf", "2.swf", "3.swf", "4.swf"];
this.pIndex = 0;is pressed, the array number increases by 1:
MovieClip.prototype.changeImage = function(d) {

[code].....

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ActionScript 3.0 :: Keep Track Of Visible Shapes In An Array?

Aug 23, 2009

I am creating circle shapes with timer (currently with 40 ms delay) so every second it creates 25 circles, it then tweens few of their properties.I have left just the alpha which is important (for simplicity) .On the complete of each tween it tweens each circle's alpha back to 0, and then removes each circle from the stage.

so after I stop the timer, i can still see 20/30 circles on the stage for about a second until they dissaper.I wanted to push those circles in an array so that when I stop the timer, I put all visible circle's alpha to 0, or just remove them all together, so that they immediatelly disappear from stage.

but I also need to remove those circles from array which have already disappeared, so that I always have only visible circles in an array. (not million of them)(notice that tween time is math.random for each circle)

how could i remove them from an array in the same timer event?[code]...

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ActionScript 2.0 :: Rewriting Array Data - Track An Entry Is Open (0) Or Closed (1)?

May 11, 2005

okay so i have this code:

[Code]...

okay, so obviously there is stuff missing from my code b.c i dont feel like copying it all over. its basically an XML controlled style blog, and i'm trying to keep track of whether an entry is open (0), or closed (1), and those values are being stored in 'myArray'. my question is, why isnt that call to myArray overwriting the existing data? i know i have doen this before (maybe not in this fashion, but i know its possible).

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ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

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ActionScript 2.0 :: Create Array Inside An Array Dynamically From An Unknown XML Tree?

Dec 28, 2010

Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>

Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild

Help needed to create Multidimensional Array from Recursive XML.

All I need create Array inside an Array dynamically from an unknown XML tree.

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Actionscript 3 :: Dynamically Add Content From An Array And A Multidimensional Array To A Textfield?

Feb 15, 2012

I am working on an interactive quiz type game using arrays and multidimensional arrays.

I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".

I think I am pretty close, but there is an error in the syntax.

Here is the line of code where I try to do this:

questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));

I am getting this error:

VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.

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ActionScript 2.0 :: Array.onPress - Add A OnPress Event To Dynamically Duplicated MovieClips ID's Stored In Array List

Apr 15, 2011

lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?

[Code]...

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ActionScript 2.0 :: Dynamically Name The Array To The Next Array Name?

Jan 6, 2008

I have 4 arrays. Their names are news1Ar, news2Ar, news3Ar, news4Ar.When I push a 'next' button I want the next array to load its text.

Code:
news_mc.newsNext_mc.onRelease = function() {
newsShowing++;
this._parent.news_txt.htmlText = "<.news_txt_h1>"+ 'news'+newsShowing+'Ar'.title "</.news_txt_h1>"+ newline + "<.news_txt>"+ news2Ar +"</.news_txt>";
}

The bold part I'm having trouble with. I need to dynamically name the array to the next array name. Like news1Ar to news2Ar.

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ActionScript 2.0 :: [CS3] Dynamically Create An Array?

Feb 10, 2009

I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:

PHP Code:
var iTempNum = 0;
var iTermTotal;

[code].....

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Creating And Calling Array Dynamically

Jul 1, 2010

I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.

Code:
Sort = function (numOfVars,Name,toSort){
This works
_global[Name] = New Array(New Array (),New Array());
This does not work
_global[Name][i][c]= 3
This does not work
_global[Name + "[i][c]"]= 3
This does not work
_global[[Name][i][c]]= 3
}

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ActionScript 3.0 :: Call Array Dynamically?

Oct 16, 2011

i hv 3 arrays row1 row2 row3,I need to call array into a for loop one by one
 
var rowno:int=1
for(i:int=1;i<10;i++){
 this['row'+rowno].push(value)<<< showing error [code].....

what is the right way to use array dynamically???

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ActionScript 2.0 :: Dynamically Split An Array Into Several Other?

Nov 19, 2009

I need to dynamically split an array into several other arrays. I've tried a variety of methods with no success. [code]...

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ActionScript 2.0 :: Dynamically Create Xml Doc From An Array?

Aug 26, 2004

I have a delimited string variable that I split into an array.......

What I would like to do is create an xml playlist from that array....

an example xml doc I would like to have as an end result is this:

Code:
<playlist>
<song>
<name>Some Song.mp3</name>

[Code]....

variable "myFolder" and "savetofile" are defined earlier within another function, and this function is called back to the first function which establishes the myFolder variable.....oh yea, and fileList is the delimited string variable

the second set of code produces an xml doc, but only populates with <playlist />

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ActionScript 3.0 :: Dynamically Generated MovieClips In Array

Mar 3, 2011

I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip

I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.

Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....

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ActionScript 3.0 :: Dynamically Access Multidimensional Array

Feb 4, 2011

I posted something about this a couple days ago but maybe it was a little too messy to understand. Here's a simplified attempt: I have a multidimensional array like this:

[Code]...

and if I wanted to find 'triangle' from the first row I could do something like this:

ActionScript Code:
trace(level[0][2]);

What I'm trying to do though, is access elements based on a variable. Here's just an example of what I'm trying to do although it doesn't work:

[Code]....

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ActionScript 3.0 :: Convert Array To Arraycollection Dynamically?

Apr 6, 2011

Is there a way i can convert my array which is in the below format[code]...

Tricky part here is, i will not know how many values/lables user will enter, so it has to dynamically pick the array's.

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ActionScript 2.0 :: Dynamically Remove Items From Array?

Nov 29, 2011

How do I remove items from an array that's constantly being added to?

I have a function that attaches mcs to an array every second but I want only a certain one removed.[code]...

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ActionScript 2.0 :: Dynamically Creating A 3 Dimensional Array?

Sep 23, 2004

This seemingly trivial problem is *really* confounding me. I have a 3 dimensional array like this ...

Code:
oldmap = [[['a1',0],['a1',1]],
[['a0',1],['a1',0]]];

I simply want to take this array, modify the data, and create a new array. Here's the code (minus the transform functions):

Code:
newmap = new Array();
for (i=0;i<map_height;i++) {
for (j=0;j<map_width;j++) {[code]....

When I trace "newmap" I always get undefined.

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ActionScript 2.0 :: Access Dynamically Named Array Data?

Nov 16, 2010

I'm trying to get data out of an array. Problem is the array I'm trying to access is different depending on where I'm currently at.

I can get data from a dynamically named variable, like so:

_parent["Menu" + Menui + "Button" + Listi + "Link"]

but now that I want to access one field in an array, instead of a single variable, I don't know the syntax to get at it? Waa. I tried:

_parent["Menu" + Menui + "Button" + Listi + "Link[" + Linki + "]"]

but it didn't like me.

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Flash :: Dynamically Adding Children From Library Using Array?

Feb 1, 2010

i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.

in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());
targetMC = this.container[mc];

How would i do this in AS3?

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ActionScript 2.0 :: Dynamically Load Images From Array For Loop?

Feb 9, 2009

I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.

However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:

ActionScript Code:
// Define the Images Array
var ImageArray:Array = new Array();

[Code]....

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ActionScript 3.0 :: Dynamically Adding Children From Library Using Array?

Jan 31, 2010

i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

ActionScript Code:
var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());

[code].....

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ActionScript 3.0 :: Dynamically Assign A Class Into An Element In An Array?

Jun 12, 2011

what I'm trying to do is store a movieclip inside each array element using a for loop.However, I have 2 movieclips to choose from and I want the movieclip to be randomly assigned to each element in the array.Here's what I have so far but the syntax is obviously wrong:

Code:
var enemyArray:Array = new Array();
var randomEnemyNo:int;
var noOfEnemyMC:int = 2;[code].....

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ActionScript 3.0 :: Dynamically Create Arrays With Variable Array Names?

Jun 17, 2010

i need to dynamically create arrays with variable array names.
 
for example, something like this:
  
for (var n=0 ; n < nodeContainer.length ; n++) {
nodeObj = nodeContainer[n];
var name:String = nodeObj.nodeID;

[Code]....

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Flash :: Dynamically Create Elements Based On The Array - Actionscript 3

Mar 29, 2011

I would like to dynamically create elements based on the array. I would like to just put the array name and append _panel. so menu_item_panel will become settings_panel, info_panel,etc. I cannot figure out how to do that?

[Code]...

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ActionScript 3.0 :: Create Functions Dynamically And Store Them Inside An Array?

Aug 18, 2009

What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)

ActionScript Code:
var funcContainer:Array=new Array();
for(var v:uint=0;v<5;v++){

[Code].....

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ActionScript 3.0 :: Dynamically Expanding Text Feild Populated By Array?

Oct 4, 2010

Just as the title says. Specifically Im trying to make good use of some error messages by populating them to a TextField.What I've done is to collect all the error messages in an array. I've been working on this for the better part of a day but I can't seem to get it to post as I'd like it. Im seeing the results but each result is in its own TextField. I really want them in one TextField that expands as they get added, each line being separated by a return '

ActionScript Code:
var errorHolder:Sprite;
var errorArray:Array = ["Errors: "];

[code].....

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