I'm new to Flex, but been working with AS 3.0 and Flash for many years. I'm trying to loop through a variable and based on the supplied information your the particular record, generate a canvas (and note: I'm using a Canvas as my movieclips in Flex). The new canvas (MC) will contain many other items within.
Any I'm wishing I was purely in Flash or can Flex do what I'm trying to ask it to do. I've searched high and low without find any results on creating a canvas component at runtime.
I want to dynamically add different items to thumbContent canvas and use scroller canvas to scroll. I see than the height of thumbContent bigger than 7977 it truncate from scrolling. So - I see the scroller canvas with empty space on top. Then I scroll to bottom - I see the content of thumbContent and at bottom scrolling I see empty space too.
If the size of canvas set in the MXML markup, some part of the components that go beyond the boundaries of canvas not displayed. If the canvas size to change dynamically(canvas.width, canvas.height), canvas boundaries are virtually absent. How to dynamically change the size of the Canvas?
I'm attempting to find overlap between elements on a flex canvas, an adaptation of Url...The attempt here is to place some text and figure overlap with previously placed text. [code]do not seem to capture the elements placed on the canvas dynamically. [code]
How to create a canvas in AS3 for CS4? What is the header file to be included? canvas:Canvas = new Canvas(); canvas.setStyle("backgroundColor", 0xff0000); addChild(canvas); but this is not working.
I've a custom component where I do some graphics (e.g draw a line) and dynamically add a subcomponent (e.g a label) to it.
If I base the component off Group (which is recommended as per docs since its a spark component) then when I dynamically add a label the graphics part disappears.
However if I base it off Canvas this doesn't happen.
Why is that the case?
Here is the code.
MyComponent.as public class MyComponent extends Group { public var x1:int;
In my application a canvas object has height = 90 px & width = 86400 px (indicating number of seconds in a day [60 * 60 * 24] ). The canvas is scrollable and the user can add or delete components in that.Now, I want to have snapshot of the whole canvas & shrink it to size 910x30 to draw taken snapshot in another canvas.Can anybody tell me how to take snapshot of such large Component?I have tried to take snapshot in BitmapData object but as it max width is 2880 can not give whole canvas snapshot.
I'm developing a web app using Flex. This app allows to draw forms in a Canvas (like MSPaint in Windows).Now, I want a new feature on it: an infinite canvas. The user should be able to drag the main Canvas and this should be infinite in X and Y axis. Consecuently, this Canvas should be resized in real time.
Obviously, I don't want to create a Canvas of 1k x 1k pixels with zoom in an specific area to give the feeling of an infinite drawing area.
EDIT:I just read that Flash/Flex Flash/Air supports canvases up to 4056x4056 px, not infinite.
I'm trying to skin a canvas with an image (which is essentially a custom border for the canvas). I've been trying the backgroundImage style as well as the borderSkin style. I can't get the image to scale to the full size of the canvas though. I was wondering what the best way to go about this is.[code]...
I'm trying to create a simple slide gallery with one main canvas + thumbnails.Usually the main canvas has auto slide feature.Users can choose the picture on main canvas from thumbnails.When the mouse is over thumbnails I want Canvas to stop auto slide show until that mouse is outside of thumbnails.So I start creating this, and I finish coding for auto slide show and choosing picture from thumbnails. Now I need to code if the mouse is on the thumbnail then temporary stop auto slide show.I thought the right way is to write the code like this,[code]but when I do this, the timer won't stop.
Basically I want to go to frame2 when the cursor leaves the canvas. The code below contains no errors when tested but it still does not work.
[Code]...
We know that the function gotoAndStop(frame2); works in multiple situations which means the first 3 line is fine. I don't know if the problem is the MOUSE_LEAVE event or this.stage which i suppose is the identifier for the canvas. I sure that there must be an alternative code for the identifier this.stage or the whole code. Any solution on how to fire the given function in the event when the cursor leaves the canvas?
Is it possible to dynamically create child nodes of an xml file with flash??Im what i want to do is save a users name etc in an xml file without having to manually add nodes in.So when a user clicks a button to save their details a new
I am trying to dynamically create an xml list.. however when I add in cdata tags it give me an error saying tags must be terminated, even though I'm not using those. It seems like it is trying to read the cdata tags as tags.
var addList:XMLList = new XMLList( "" + "" + personName + "" + "" + personTitle + "" +
[code]....
I read somewhere you have to escape characters, but not sure exactly where.
I would like to create swf dynamically, let me explain my basic requirement. I have an interface wherein user writes a message for another user, this is as if the user is writing on paper. This has to be saved as swf in the server, I was exploring whether red 5. I don't find any resource regarding that, I just need to find a way to save the swf as animation.
I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:
I have requirement in AdvancedDataGrid.In Advanced Data Datagrid with columns checkbox,textfield, textarea,button,radiobutton. and ADD Button and SUBMIT Button. When i click on ADD Button, those above all fields are need to add dynamically in next row.If i click 10 times on ADD Button, 10 rows with all above fileds need to be added.
What I am trying to do is create an array of 12 out of an unknown number of thumbnails (there are 23 at the moment though this will change).So basically first 12 in array1, second 12 in array2 an so on until all thumbnails are in an array. So I need to create each array using a dynamic name, in this case 'pagearray' I.E pagearray1, pagearray2, pagearray3.
So here is the code I am trying though I have only managed to get the code to create the one array so far. The last one. This code is within a for loop that iterates through all the thumbnails.[code]...
How can I create through actionscript (i.e. not drawing it on the stage) a drop target that works? For some reason I can't work it out. I tried the following code (it looks reasonable), but nothing happens when I drop the square_mc on the target[code]...
How do you create new MovieClipLoader instances dynamically? Like supposing I want to create 20 new MovieClipLoader using while with names "mcl1", "mcl2", "mcl3...", how does it work? I have my code below but I keep getting syntax errors
Code: var i:Number = 1; while(i <= 20){ var _root["mcl" + i]:MovieClipLoader = new MovieClipLoader(); //error in this line i++; }
Is there a way to do this or should I write all 20 one by one instead?
I am dynamically loading jpg files at runtime. What I want to do is to load each jpg file in a separate keyframe of an empty movie clip. I have 2 questionscan you dynamically create keyframes in AS3.0. For each loaded picture I want to add a new keyframe which will contain the pictureif the above is not possible and I have to pre-define the keyframes, how do I access a specific keyframe of the movieclip to load the dynamically loaded pictures at specific keyframes
I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??
here is my contribution with this script you can create buttons dynamically and remove them (howmany) is the variable of the number of the buttons to create.
Code: function makebuttons(){ // if we have buttons created at first time we remove them to recreate others ones if(_global.createdClips.length>0){
variable "myFolder" and "savetofile" are defined earlier within another function, and this function is called back to the first function which establishes the myFolder variable.....oh yea, and fileList is the delimited string variable
the second set of code produces an xml doc, but only populates with <playlist />