ActionScript 2.0 :: Creating A Backwards Clock?
Feb 5, 2009
I want to create a clock that goes backwards really quickly. Something that would be used to represent going back in time. I found a clock that uses the following AS...
[Code]....
I worked out that adding a minus to all '360' elements would run the clock backwards but I can't work out how to run the clock really fast....Can anyone shed a bit of light?
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Apr 12, 2011
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....
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Jul 28, 2010
I am trying to create a dice that doubles up as a 60 second timer that counts from 60 to 0. I have managed to create the timer with some actionscript and a single frame swf, one layer for the AS 3 and one for the dynamic text box. I have also create a die from four 60*60 squares that animates 90 degree's so it looks as if it is rolling.
My issue is, how do I bring these together? As the clock/timer is dynamic textbox it can't be animated around 3D space, so it needs to be converted into a movie clip (to the best of my knowledge). when I do this, the actionscript no longer works as it's no longer having to update the text attribute of a textfield, but the contents of a movieclip.Next, I tried to import the timer.swf (clock) and dice.swf with the Loader class and loaded each of them into a movieclip, then layered them. This ALMOST works, however unlike the text in timer.swf, the text in this instance is not refreshed and simply writes the updated value over the previous value.Here is what I've ended up with:
AS 3 code:
<code>
var dice:Loader = new Loader();
[code]....
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Oct 26, 2009
I've just created a draft animation demonstration of a unique analogue clock [URL]. What I would like to achieve is to also have a digital clock just below it. So when you roll over the analogue clock, the animation starts for both clocks. When you roll off the animation stops leaving the time displayed exactly the same on both clocks. So basically both the clocks run simultaneously (speeded up). How I might achieve this?
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Feb 7, 2012
I am programming an instrument that has a feature for the user to offset the clock by the timezone that they are in. I have your basic clock functioning and give the users the ability to select their clock offset and store both the offset Hours and the Minutes in separate variables... My question is how to i take these variables and have them calculate/ update this standard clock function that i am using below:
[Code]...
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Sep 9, 2010
I need to create a clock with hour and minute hands that can be repositioned when the mouse is down and stop when the mouse is up. I have the drag and drop working but I am not sure how to make the hands not move from the center. Below is what I have so far but it does not allow the longHands registration point to remain constant.
longHand_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragLong);
function dragLong(event:MouseEvent):void
{
longHand_mc.startDrag();
[Code]....
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Apr 3, 2005
can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
[Code]...
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Apr 3, 2005
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);
[code].....
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Sep 10, 2010
Timing Format in Flex "24-hour clock" and "12-hour clock"if "24-hour clock" Button is selected, the control should convert times to 24 hour clock time. For example, if 3:45 p.m. is entered, it should be converted to 15:45.if "12-hour clock" Button is selected, the control should convert times to 12 hour clock time. For example, if 15:45 p.m. is entered, it should be converted to
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Sep 11, 2009
I've used this code to go from one frame to the next
function backframe(event:MouseEvent):void
{
this.prevFrame()
[code]....
Now it works fine until I get to the last frame. Once I get to the last frame then click to go back, it won't let me go forward until I go all the way back to frame 1.
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Jan 22, 2009
I have a cool idea for an animation, but need it to play backwards at the end of it's timeline...how hard would this be to do?So, in essense it would play frames 1,2,3,4,5 then immediately 4,3,2,1 and then 2,3,4 and so on...
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Mar 16, 2011
Heres the code for my car to accelerate but how do I make one for reverse when the down key is pressed? I've tried all sorts but it is just not working properly.
ActionScript Code:
//When up key is pressed...
if (keyUpPressed) {
car.y -= ((90-carRotation)/90)*increment;
if (((car.rotation > 90)&&(car.rotation < 180))||((car.rotation < -90)&&(car.rotation > -180))) {
car.x += posNeg * (((((1-(carRotation/360))*360)-180)/90)*increment);
[Code] .....
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Aug 25, 2009
Hello,
I'm trying to create an icons that move fliudly backwards and fowards across a screen and I would like motion forwards and backwards. play(); works great for going forward until stop(); is there a way to do that going backwards on the timeline instead?
P.S. using prevFrame(); is jumpy and doesn't actually "play" each frame. Multiple calls simply make the movie jump to however many previous frames you called at once in your loop so you don't see any motion inbetween.
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Oct 21, 2009
I know I can send symbols behind and to front of another symbols. But it´s not working!Is there some properties of symbols that doesn´t allow that?
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Nov 17, 2010
Problem: I have an flv I would like to play backwards.
Attempt: I have used the code below to play an MC backwards as well as forwards with success in the past. Now I have an flv which I must play backwards and I thought embedding it entirely in an MC would be fine. The code works, but when ti performs the backwards portion, well, it runs very slowly.
Question: Is there a way to play the embedded flv backwards at full speed using the method I tried or do I have to load the flv into the swf at runtime?
if I have to load the flv into the swf at runtime to play it backwards
var rewindMe:Boolean=false;
vid_mc.addEventListener(Event.ENTER_FRAME, everyFrame);
function everyFrame(event:Event):void {
if (rewindMe==true) {
[Code].....
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Nov 15, 2011
I've made this as a "prototype", getting used to how the game will move and such, and I've got it moving as I want it, but I can't make it move backwards when I press the back button The whole thing is inside a movie clip, I just want it to play backwards when I press the back button
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Mar 24, 2010
I'm loading my MC from XML backwards, and its separated by 10 per pages. When it's loaded to the stage it could not be arrange accordingly to grids. And when I click at other pages to let it run another 10 before the previous loaded XML object, it does not add in to the Array(I've clear off the array before reload the XML)[code]my guess on the problem might be the 2 loop which 1 is using ++ and the other -- ?
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Jun 29, 2010
I need to play a .mov file backwards in my Flex app.
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Sep 12, 2011
I have an application where a user uploads an image and then transforms it by clicking, dragging and using a resize bar. But my client has asked me to limit where the user can drag to, this is not a problem except I need the limits the opposite way around to what would be considered normal.
So where I have startDrag(false, new Rectangle...) that works just fine, but what I need is to let the user be able to drag outside of the boundaries and not have white space on the inside of the flash file.What I mean by this is say I have a 500px wide flash file and an image inside it which I'm carelessly dragging around. If the images right hand edge (if I drag left) hits 500px it stops dragging and does not allow them to pull it any further left.Below is the code I currently have for the drag events.
public function startImageDrag (e:MouseEvent):void {
mousePos['x'] = e.target.mouseX;
mousePos['y'] = e.target.mouseY;[code].....
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Mar 28, 2012
Trying to get an animation to play backwards while a button is held down, which works fine, however when it gets to the first frame it just stops and won't loop back around to the last frame of the animation- how might one accomplish this? It seems like I need to break the event for a frame somehow and then start listening again...
backward_btn.addEventListener(MouseEvent.MOUSE_DOWN, setDownTrue);
backward_btn.addEventListener(MouseEvent.MOUSE_UP, setDownFalse);
addEventListener(Event.ENTER_FRAME, checkDown);
var isDown:Boolean = false;
[Code]...
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Jan 28, 2009
I'm now using for..in and for each..in almost exclusively with looping Objects. I love it. But how can I loop an Object backwards?
i.e. - with an array I might do something like this:
for (var i:uint = arr.length; i-- > 0; ) {
Queston #2 - I've found the ordering of for...in to be quite predictable but am seeing some blog posting that say otherwise (thats AS2 was extremely predictable but AS3 is not). Which is it?
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Nov 5, 2009
I hope someone will know a solution to this problem: I have a movieclip with a tween in it, which moves a object up and down.
I have 2 buttons on my _root: One which had to move the object up till the end of the movieclip when pressed so it will stop after reaching the end of the tween. Or it stops playing when the button is released.
Another one doing exact the oposite, it moves the object down when pressed. And should stop at the beginning of the tween. This button also has to stop when the button is released. The button playing the movieclip backwards doesn't work as it should be. It doesn't reverse the movieclip, it just jumps to a previous frame.
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May 10, 2010
I have a video by frames in the timeline on the stage, and i want it to play backwards when i press the button.
i found this code on this forum and it works really good, but i need it to stop on certain frames (127, 177) how do i do that?[code]...
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Mar 21, 2009
SO im currently working on a project similar to one that can be viewed at [URL] (my inspiration) and i have everything set up like the following. Link 1(resume) will take me to my desktop area link 2(portfolio) will take me to the living room and link 3(contact) will take me to a conference area. so while im in the living room and i want to go back to area one. here is my source (my project folder is resume, tweener is located in resume/classes)
[Code]...
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Jan 14, 2003
I remember reading one time that you can play frames backwards. I have this ball going along this line, and when it reaches the end I want it to go back exactly the same. Isnt there some kinda code to play the frames backwards? Also, the line is curved, so I cant just move it straight across real easy like. I had to do a lot of tweening.
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Oct 5, 2004
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.
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Jan 20, 2005
Is it possible to play the playhead backwards, if i want to play an animation backwards?
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Jan 29, 2005
Short description what I wan'a do: 30 frame long movie clip (my_mc) and a button (button_btn). When button rollOvers the clip should play (how to do that I know ) and when on button RollOut the clip should play backwards from the same frame where it stopped.
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Sep 12, 2005
Whats the action script for a button to go backwards on the timeline?
on(release){
goBackWardsOnTimeline;
}
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Mar 12, 2007
I have a mask in a movieclip and I want it to play backwards when I push the buttons. I want the organic stuff to mask backwards. [URL]
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