ActionScript 1/2 :: Creating A CLOCK OFFSET Option
Feb 7, 2012
I am programming an instrument that has a feature for the user to offset the clock by the timezone that they are in. I have your basic clock functioning and give the users the ability to select their clock offset and store both the offset Hours and the Minutes in separate variables... My question is how to i take these variables and have them calculate/ update this standard clock function that i am using below:
[Code]...
View 1 Replies
Similar Posts:
Apr 12, 2011
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....
View 3 Replies
Jul 28, 2010
I am trying to create a dice that doubles up as a 60 second timer that counts from 60 to 0. I have managed to create the timer with some actionscript and a single frame swf, one layer for the AS 3 and one for the dynamic text box. I have also create a die from four 60*60 squares that animates 90 degree's so it looks as if it is rolling.
My issue is, how do I bring these together? As the clock/timer is dynamic textbox it can't be animated around 3D space, so it needs to be converted into a movie clip (to the best of my knowledge). when I do this, the actionscript no longer works as it's no longer having to update the text attribute of a textfield, but the contents of a movieclip.Next, I tried to import the timer.swf (clock) and dice.swf with the Loader class and loaded each of them into a movieclip, then layered them. This ALMOST works, however unlike the text in timer.swf, the text in this instance is not refreshed and simply writes the updated value over the previous value.Here is what I've ended up with:
AS 3 code:
<code>
var dice:Loader = new Loader();
[code]....
View 7 Replies
Feb 5, 2009
I want to create a clock that goes backwards really quickly. Something that would be used to represent going back in time. I found a clock that uses the following AS...
[Code]....
I worked out that adding a minus to all '360' elements would run the clock backwards but I can't work out how to run the clock really fast....Can anyone shed a bit of light?
View 4 Replies
Oct 26, 2009
I've just created a draft animation demonstration of a unique analogue clock [URL]. What I would like to achieve is to also have a digital clock just below it. So when you roll over the analogue clock, the animation starts for both clocks. When you roll off the animation stops leaving the time displayed exactly the same on both clocks. So basically both the clocks run simultaneously (speeded up). How I might achieve this?
View 4 Replies
Sep 9, 2010
I need to create a clock with hour and minute hands that can be repositioned when the mouse is down and stop when the mouse is up. I have the drag and drop working but I am not sure how to make the hands not move from the center. Below is what I have so far but it does not allow the longHands registration point to remain constant.
longHand_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragLong);
function dragLong(event:MouseEvent):void
{
longHand_mc.startDrag();
[Code]....
View 5 Replies
May 7, 2009
I could create a movie clip for a bullet and create a new instance of one every time a bullet is fired. Then, I could have 100 little bullets all flying around checking collision detection...
There must be a better, more efficient way to do bullets. Anyone know of anything already out there?Otherwise, I could create a collision detection queue for the bullets, or predict where the bullet will fly (since it is usually always linear), but if the bullets become larger, the actual movie clip of the bullet may be wide enough to hit something, but the line the bullet is traveling does not necessarily hit that other object.
But is there a fast, efficient system or way of handling things already out there?
View 2 Replies
Feb 1, 2010
Would Director be an option for creating a socket client? My client needs to accept server commands; frame rate, start etc.Director seems like it was made for controlling movies. I've got Director 11.5 at the office.
Interaction with client
SERVER==>XML PACKET==>CLIENT==>swf plays on given frame and duration
[code].....
View 1 Replies
Aug 5, 2006
I am trying to create an ibrochure or ebrochure, an online brochure where the user of it can turn its pages. It also looks like the content is actually on the page. Is there anyone who knows a trick or .fla file already on the site?
View 4 Replies
Apr 3, 2005
can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
[Code]...
View 2 Replies
Apr 3, 2005
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);
[code].....
View 2 Replies
Aug 4, 2009
so I'm working on an app requiring me to lay some simple HTML as multicolumn text, and hacking around w/ g.skinner's old regexp method of reflowing as3 TextFields. I'll be happy to share this code if I can get it working. No desire to get into screwing with text.engine at this point, and this has to be back compatible to FP9 anyway.
So I'm back-and-forth parsing from likely break points to determine if we're in a tag here, and jump ahead to the end of it if we are. The ridiculous issue I'm up against is simply that there doesn't seem to be a TextField method for getting the htmlText offset -- NOT the visible text offset -- of a character. Is there a way to do that?
View 12 Replies
Jan 2, 2011
I am trying to make a pong like game but i need to find the offset from the center of the paddle so that i can make it bounce differently depending on where it hits the paddle. How can i achieve this?
View 1 Replies
Dec 14, 2011
I need to check (for my own good reasons) whether the cursor is located within the bounds of a particular object. I'm using a simple code to do this...
if(mouseX > hsSlot1.x && mouseX < (hsSlot1.x + hsSlot1.width) && mouseY > hsSlot1.y && mouseY < (hsSlot1.y + hsSlot1.height))
{
//My code
}
This, theoretically, should work perfectly! However, there is an offset (and one I did NOT set, mind you!) of about 16 between the hsSlot1's visual position (where it appears to start on the screen) and hsSlot1.x. There is a similar offset on the y axis, but I haven't measured it yet.The only thing I can think of for this is that hsSlot1 is an instance of a button (one with only one state at that) that was scaled to fit. However, I don't think that is it, because the numbers show that the entire object is merely offset at its current size.
View 2 Replies
Jun 14, 2010
im trying to actionscript a simple animation where a combination of MC's move towards areas on the screen triggred by mouse events.What would be the best way of gradually ofsetting a MC, with the control to stop them with further mouse events.I have used tweens (example below) but i need to be able to stop them mid tween, i have tried using if statement to stop the clip but i cant seem to overide the tween.I have limited experience but im guessing a time based loop that i could supply an if statement withbooleons would be my answer. Are time loops possible with actionscript 3.(my thinking is(mouse event. start time based loop -offseting MC- Mouse Event 2 stops loop with if. )
tween example i used
(function moveToLeft(event:MouseEvent):void {
xMovement = new Tween(walkMC, "x", None.easeOut, walkMC.x, mouseX, 8, true); )
ive found the timer class, i should be able to make summit work with this
View 3 Replies
Sep 1, 2010
How do I determine where an MC's center is relative to its edges?
I'm developing a tool that a variety of noobs (as if I'm not still a noob) will be using, and I don't trust them to keep art with 0,0 being the top left corner.
How do I figure out that the left edge is now at -111px, and the top at -52, and the right at 12, and the bottom at 334?
Or what if they draw it so the left edge is at 56px and the right edge at 583?
Essentially, I want to determine the center of my artwork, wherever it is relative to the center of the MC
View 1 Replies
Dec 30, 2011
I got a bit of code, need head the arrow towards mouseX and mouseY. Everything almost done, but I get some shaky effect if mouse is too close to the object. Just look into .fla.
View 0 Replies
Jun 28, 2011
I've developed an FLEX application for distributed data administration. When our Asian employees specify a date, it will be saved +1 day.If I check my timezone offset it is +60, their offset is +520.
var dNow:Date = new Date();
trace("Your time zone offset: " + dNow.getTimezoneOffset() + " minutes");
I assume this is the problem? If so, would you suggest that I correct the entered date by 460 minutes before sending it to our server for saving? How to do that?
View 2 Replies
Mar 2, 2011
I`m making a game where the player follows the mouse and shoots towards it. But I realized the laser-thing didn`t seem to be coming straight from the player. So I added a line going strait up and down on the player movie clip, and it seems that the rotate code is slightly offset.
[Code]...
View 1 Replies
Oct 15, 2010
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic
[Code].....
View 7 Replies
Jun 19, 2009
I've ran into a weird problem with getCharBoundaries, I could not figure out what coordinate space the coordinates returned from the function was in. What ever I tried I could not get it to match up with what I expected. So I made a new project and and added simple code to highlight the last charater in a textfield, and all of a sudden it worked fine. I then tried to copy over the TextField that had been causing me problems, into the new project. And now the same weird offset appeared 50px on the x axis.Everything else was spot on. So after some headscracthing comparing the two TextFields, I simply can not see a difference in their properties or transformation.
So I was hoping that someone might now what property might affect the coordinates returned by getCharBoundaries.
View 4 Replies
Sep 5, 2009
Here is the problem. I've created custom RectangularBorder and set it as border skin for TitleWindow. After this manipulation inner content of window is starting at 0,0 point of it. How could I set offset of it?
Just setting top padding does not work because scroll bar still begins from the top of the window after this manipulation.
View 3 Replies
Jul 3, 2011
I'm projecting some vectors using the Utils3D.projectVectors() method. This gives me the (x,y) screen points. Then I'm using graphics.drawGraphicsData(); to draw a GraphicsTrianglePath containing these points.
The points are drawn at the top left (0,0) of the stage, but I want them to be at the middle (275,200). I know there are several ways of doing this, like for instance, adding 275 to all the screen points x values, and adding 200 to the y values, but I think that would be a massive operation.I can also set the sprite containers x and y, but I want its position to stay in the top left.
Simple way of drawing it in the middle?
View 1 Replies
Dec 31, 2002
I have succesfully achieved a mouse follower using the following code, [code]the part I need to understand how to change is:I want to offset the MC in relation to the mouse pointer,probably by assigning variables, not sure though.
View 3 Replies
Jun 1, 2006
Ive been looking at the following tutorial: [URK] but i can't seem to get it to work. If anyone has completed this tutorial, is there any chance of you uploading the fla for me to play with...?? Im trying to use the Star/Space effect located at the bottom of the page.
View 2 Replies
Jun 11, 2003
I've cut and pasted the random motion tutorial code into my movie, and for some reason the movie clips that are moving migrate to the bottom right off the movie, off-stage. I've tried setting the registration point of the movie to the upper left, but that didn't help.
View 3 Replies
Sep 8, 2010
This might be more of a Safari thing rather than Flash being that I've not seen this happen on any other browser or OS, but would anyone have any idea why this Flash embed of our player is offset as it is in Safari:?
[URL]
Here's a screenshot of what it looks like for those not in Safari:The weird thing is that it seems to only be *visually* offset; that is, if you roll over the area with your mouse, you'll see that it interacts as if it's in the right place and not offset; the browser treats it like it's in the right place, but it's visually offset to the top-left some dozens of pixels...
View 2 Replies
Nov 19, 2010
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder width depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic, how to fix that ?
tha'ts part of a bigger project, but i've isolated the bug in this source : [URL]
the fix i would like :
-seeing the whole first pic and whole last pic when scrolling to the border left and right
-placing the first pic at x:70 at start, and enter fullscreen
if someone may have a look on this , that's only a 2 mn fix for a skilled as3 programmer, but for me a headache
View 3 Replies
Sep 10, 2010
Timing Format in Flex "24-hour clock" and "12-hour clock"if "24-hour clock" Button is selected, the control should convert times to 24 hour clock time. For example, if 3:45 p.m. is entered, it should be converted to 15:45.if "12-hour clock" Button is selected, the control should convert times to 12 hour clock time. For example, if 15:45 p.m. is entered, it should be converted to
View 2 Replies
Feb 18, 2010
I am calling a JS function through the ExternalInterface using Flex which requires the absolute X and Y coordinates to create a pop-up menu. The Flex application is displayed on the center of an HTML page, therefore there is an HTML X and Y offset to consider.
I have tried using the LocalToGlobal and ContentToGlobal functions, but these are just giving me the X and Y coordinates relative to the Flex application, it is not considering the HTML X and Y offset of having the Flex app in the center of the page or varying different screen resolutions.
Is the best approach to retrieve the HTML X and Y offset using JavaScript? Is there a Flex function I can use that provides the absolute X and Y coordinates based on the HTML page?
View 2 Replies