I have succesfully achieved a mouse follower using the following code, [code]the part I need to understand how to change is:I want to offset the MC in relation to the mouse pointer,probably by assigning variables, not sure though.
I made two movie clips that follows the mouse but I want to put constraints on them, they should follow the mouse until the mouse reaches a curtain distance and then the movie clip should pop back to its original x and y position.Code: Select allprivate function init():void[code]......
have created this really cool mouse follower that changes colors, I 've done this in AS3 and now I'm at a total loss as to how to get it to work with my website.
Does anyone know how to set boundaries on a slow chase mouse follower. Attached is the fla im trying to set boundries to. The ball should not go past the red lines.
I've got a simple function that makes a movieclip drift over to wherever the mouse is.. It's a nicer effect than just making the mc._x and mc._y = _root._xmouse and _ymouse.. The problem I'm having is that if the mouse is in the top corner of the screen when the movie clip loads, the mc zips off to that corner too. I want the mc to stay in the middle of the screen when it loads and to move in the direction of the mouse when the mouse moves.. The mc still needs to be able to be moveable accross the entire width of the screen however.
I have tried storing the _xmouse value at the time the movieclip loads, and then offsetting my function with this value - which has the desired effect, but prevents the mc from being able to be moved all the way to the edge of the screen.. Hope that makes sense - Has anyone got any solution to this?
I trying to create a fade to transparent trail/follower and I'm doing this using ColorTransform.The problem is that it simply sets the alpha value of the bitmap to 0.7 al the time, it doesn't fade at all.
Code: import caurina.transitions.*; var bmd:BitmapData = new BitmapData(550, 400, true, 0x00000000); var bm:Bitmap = new Bitmap(bmd);[code].....
so I'm working on an app requiring me to lay some simple HTML as multicolumn text, and hacking around w/ g.skinner's old regexp method of reflowing as3 TextFields. I'll be happy to share this code if I can get it working. No desire to get into screwing with text.engine at this point, and this has to be back compatible to FP9 anyway.
So I'm back-and-forth parsing from likely break points to determine if we're in a tag here, and jump ahead to the end of it if we are. The ridiculous issue I'm up against is simply that there doesn't seem to be a TextField method for getting the htmlText offset -- NOT the visible text offset -- of a character. Is there a way to do that?
I am trying to make a pong like game but i need to find the offset from the center of the paddle so that i can make it bounce differently depending on where it hits the paddle. How can i achieve this?
I need to check (for my own good reasons) whether the cursor is located within the bounds of a particular object. I'm using a simple code to do this...
This, theoretically, should work perfectly! However, there is an offset (and one I did NOT set, mind you!) of about 16 between the hsSlot1's visual position (where it appears to start on the screen) and hsSlot1.x. There is a similar offset on the y axis, but I haven't measured it yet.The only thing I can think of for this is that hsSlot1 is an instance of a button (one with only one state at that) that was scaled to fit. However, I don't think that is it, because the numbers show that the entire object is merely offset at its current size.
im trying to actionscript a simple animation where a combination of MC's move towards areas on the screen triggred by mouse events.What would be the best way of gradually ofsetting a MC, with the control to stop them with further mouse events.I have used tweens (example below) but i need to be able to stop them mid tween, i have tried using if statement to stop the clip but i cant seem to overide the tween.I have limited experience but im guessing a time based loop that i could supply an if statement withbooleons would be my answer. Are time loops possible with actionscript 3.(my thinking is(mouse event. start time based loop -offseting MC- Mouse Event 2 stops loop with if. )
tween example i used (function moveToLeft(event:MouseEvent):void { xMovement = new Tween(walkMC, "x", None.easeOut, walkMC.x, mouseX, 8, true); )
ive found the timer class, i should be able to make summit work with this
How do I determine where an MC's center is relative to its edges?
I'm developing a tool that a variety of noobs (as if I'm not still a noob) will be using, and I don't trust them to keep art with 0,0 being the top left corner.
How do I figure out that the left edge is now at -111px, and the top at -52, and the right at 12, and the bottom at 334?
Or what if they draw it so the left edge is at 56px and the right edge at 583?
Essentially, I want to determine the center of my artwork, wherever it is relative to the center of the MC
I got a bit of code, need head the arrow towards mouseX and mouseY. Everything almost done, but I get some shaky effect if mouse is too close to the object. Just look into .fla.
I've developed an FLEX application for distributed data administration. When our Asian employees specify a date, it will be saved +1 day.If I check my timezone offset it is +60, their offset is +520.
var dNow:Date = new Date(); trace("Your time zone offset: " + dNow.getTimezoneOffset() + " minutes");
I assume this is the problem? If so, would you suggest that I correct the entered date by 460 minutes before sending it to our server for saving? How to do that?
I`m making a game where the player follows the mouse and shoots towards it. But I realized the laser-thing didn`t seem to be coming straight from the player. So I added a line going strait up and down on the player movie clip, and it seems that the rotate code is slightly offset.
I have a mask that follows my mouse around the screen on the x axis only... What I want is to only allow the "follower" to go to a certain point on the right and the left... in other words, I don't want the follower to be able to go off/out of the stage.
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic
I am programming an instrument that has a feature for the user to offset the clock by the timezone that they are in. I have your basic clock functioning and give the users the ability to select their clock offset and store both the offset Hours and the Minutes in separate variables... My question is how to i take these variables and have them calculate/ update this standard clock function that i am using below:
I've ran into a weird problem with getCharBoundaries, I could not figure out what coordinate space the coordinates returned from the function was in. What ever I tried I could not get it to match up with what I expected. So I made a new project and and added simple code to highlight the last charater in a textfield, and all of a sudden it worked fine. I then tried to copy over the TextField that had been causing me problems, into the new project. And now the same weird offset appeared 50px on the x axis.Everything else was spot on. So after some headscracthing comparing the two TextFields, I simply can not see a difference in their properties or transformation.
So I was hoping that someone might now what property might affect the coordinates returned by getCharBoundaries.
Here is the problem. I've created custom RectangularBorder and set it as border skin for TitleWindow. After this manipulation inner content of window is starting at 0,0 point of it. How could I set offset of it?
Just setting top padding does not work because scroll bar still begins from the top of the window after this manipulation.
I'm projecting some vectors using the Utils3D.projectVectors() method. This gives me the (x,y) screen points. Then I'm using graphics.drawGraphicsData(); to draw a GraphicsTrianglePath containing these points.
The points are drawn at the top left (0,0) of the stage, but I want them to be at the middle (275,200). I know there are several ways of doing this, like for instance, adding 275 to all the screen points x values, and adding 200 to the y values, but I think that would be a massive operation.I can also set the sprite containers x and y, but I want its position to stay in the top left.
Ive been looking at the following tutorial: [URK] but i can't seem to get it to work. If anyone has completed this tutorial, is there any chance of you uploading the fla for me to play with...?? Im trying to use the Star/Space effect located at the bottom of the page.
I've cut and pasted the random motion tutorial code into my movie, and for some reason the movie clips that are moving migrate to the bottom right off the movie, off-stage. I've tried setting the registration point of the movie to the upper left, but that didn't help.
This might be more of a Safari thing rather than Flash being that I've not seen this happen on any other browser or OS, but would anyone have any idea why this Flash embed of our player is offset as it is in Safari:?
[URL]
Here's a screenshot of what it looks like for those not in Safari:The weird thing is that it seems to only be *visually* offset; that is, if you roll over the area with your mouse, you'll see that it interacts as if it's in the right place and not offset; the browser treats it like it's in the right place, but it's visually offset to the top-left some dozens of pixels...
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder width depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic, how to fix that ?
tha'ts part of a bigger project, but i've isolated the bug in this source : [URL]
the fix i would like :
-seeing the whole first pic and whole last pic when scrolling to the border left and right
-placing the first pic at x:70 at start, and enter fullscreen
if someone may have a look on this , that's only a 2 mn fix for a skilled as3 programmer, but for me a headache
I am calling a JS function through the ExternalInterface using Flex which requires the absolute X and Y coordinates to create a pop-up menu. The Flex application is displayed on the center of an HTML page, therefore there is an HTML X and Y offset to consider.
I have tried using the LocalToGlobal and ContentToGlobal functions, but these are just giving me the X and Y coordinates relative to the Flex application, it is not considering the HTML X and Y offset of having the Flex app in the center of the page or varying different screen resolutions.
Is the best approach to retrieve the HTML X and Y offset using JavaScript? Is there a Flex function I can use that provides the absolute X and Y coordinates based on the HTML page?
I'm trying to convert a simple FXG to SVG. The conversion is pretty much straightforward, but I'm encountering a color manipulation problem. The FXG have a base shades of gray path, and I apply a different color transformation on subsequent use of this path for other shapes.
Here the FXG color transformation (equivalent to colorTransform) : <ColorTransform redOffset="-255" blueOffset="25" greenOffset="56"/>
How can I convert this color transformation (even the negative offset) to something SVG understand? I only need the color offset changes, no multiplier or alpha. I think it could be achieved with <feColorMatrix> (look like this SVG filter work like the AS3 ColorMatrixFilter) but I can't find how. How I could convert those color offset changes to a color matrix filter ?
I'm having an issue with sound that I'm playing from the library. With longer sound files, whenever I specify an offset in the play() method that's greater than 1000 milliseconds, it ends up messing the sound files timing. Specifically, it cuts about 1 second from the end so the sound file ends abruptly. I was wondering if any one else was having a similar issue.