Actionscript 3.0 :: Constraints On A Mouse Follower?
Feb 3, 2009
I made two movie clips that follows the mouse but I want to put constraints on them, they should follow the mouse until the mouse reaches a curtain distance and then the movie clip should pop back to its original x and y position.Code: Select allprivate function init():void[code]......
have created this really cool mouse follower that changes colors, I 've done this in AS3 and now I'm at a total loss as to how to get it to work with my website.
I have succesfully achieved a mouse follower using the following code, [code]the part I need to understand how to change is:I want to offset the MC in relation to the mouse pointer,probably by assigning variables, not sure though.
Does anyone know how to set boundaries on a slow chase mouse follower. Attached is the fla im trying to set boundries to. The ball should not go past the red lines.
I've got a simple function that makes a movieclip drift over to wherever the mouse is.. It's a nicer effect than just making the mc._x and mc._y = _root._xmouse and _ymouse.. The problem I'm having is that if the mouse is in the top corner of the screen when the movie clip loads, the mc zips off to that corner too. I want the mc to stay in the middle of the screen when it loads and to move in the direction of the mouse when the mouse moves.. The mc still needs to be able to be moveable accross the entire width of the screen however.
I have tried storing the _xmouse value at the time the movieclip loads, and then offsetting my function with this value - which has the desired effect, but prevents the mc from being able to be moved all the way to the edge of the screen.. Hope that makes sense - Has anyone got any solution to this?
am creating a video game similar to Arakanoid butwith a small amount of moving objects instead of stationaryobjects. I am not trying to make an exact recreation but at leastsomething that is playable and fun that can be made in Di. I am just taking it one step at a time so my question is, amI able to create a border around thisportion of my picture? The black border is also part of thesame PNG. Is it possible to create a border in the code so nothingpasses that section or does my picture have to be separate from theblack border? Basically, I want all actions constrained within thatpicture frame.
As I've already developed a hatred for startDrag() can someone please tell me what I have to do here to put a boundary/constraint on my scroll height (please, don't moan about nested functions, I don't care ><):
ActionScript Code: square.buttonMode = true; square.addEventListener(MouseEvent.MOUSE_DOWN, initMove); function initMove (evt:MouseEvent){
[code]....
but as son as it goes below the stage's height it gets stuck there (but only once the square is halfway out of the stage, due to the centre point) and cannot get unstuck..
I am building an application that will have most of its functionality the same, but some parts will be different.The main application is a straight video player, with a timeline, play/pause and volume.I need that as one application and then in another instance I need to add timeline constraints to the player.I want to be able to have this standalone player with no bells and whistles that I can use over and over. I then want to build this other class that can extend my video player that will add timeline constraints.
I am loading swf A into a mc within swf B. loadMovie(dir/A.swf,target_mc); How do I constrain the width of A so it is its' normal size? It wants to span the width of swf B. I tried adding "_width=470" but my syntax is not right and/or working. I am using Pro 8.
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
I trying to create a fade to transparent trail/follower and I'm doing this using ColorTransform.The problem is that it simply sets the alpha value of the bitmap to 0.7 al the time, it doesn't fade at all.
Code: import caurina.transitions.*; var bmd:BitmapData = new BitmapData(550, 400, true, 0x00000000); var bm:Bitmap = new Bitmap(bmd);[code].....
I have a mask that follows my mouse around the screen on the x axis only... What I want is to only allow the "follower" to go to a certain point on the right and the left... in other words, I don't want the follower to be able to go off/out of the stage.
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
These issues only appear on Safari and Firefox on Mac.I tested with Opera and Chrome and Windows (inc. IE), but they work fine.
Mac OS 10.6.8 Firefox 5.0.1 Safari 5.1 Flash CS5.5
1 Hiding the original black arrow cursor (Firefox only)When cursor rollovers to an Invisible button (oneBtn), I want to show custom cursor (newCursor) and hide mouse. But Firefox shows the custom cursor as well as the black arrow...
2. Mouse.show doesn't work only on Safari, Mac.When rollout to the invisible button (oneBtn), the custom cursor (newCursor) hides but the mouse doesn't appear. This happens only on Safari.
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?