ActionScript 3.0 :: Non-startDrag Constraints On Scrolling?
May 29, 2011
As I've already developed a hatred for startDrag() can someone please tell me what I have to do here to put a boundary/constraint on my scroll height (please, don't moan about nested functions, I don't care ><):
ActionScript Code:
square.buttonMode = true;
square.addEventListener(MouseEvent.MOUSE_DOWN, initMove);
function initMove (evt:MouseEvent){
[code]....
but as son as it goes below the stage's height it gets stuck there (but only once the square is halfway out of the stage, due to the centre point) and cannot get unstuck..
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Feb 11, 2011
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function dragItem(event:MouseEvent):void { var instName:String = event.target.name; trace(instName); trace(event.target.width); event.target.startDrag(); event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem); event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem); }
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The Language Reference states:
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional object moves within the three dimensional plane defined by the three-dimensional parent object."
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[Code]...
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[Code]....
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[Code]..
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ActionScript Code:
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Feb 21, 2009
Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.
I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
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[Code]...
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i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?
Code:
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
[Code].....
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Mar 25, 2009
How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.
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Nov 22, 2006
trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,
Code:
for(i=1; i<10; i++){
this.attachMovie("ad1", "pic"+i, 9+i, thumb);
_root['pic'+i]._x = 5;[code].....
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May 20, 2009
I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call e.target.startDrag(false, null);
But it doesnt seem to work :/
I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.
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