ActionScript 3.0 :: Add Timeline Constraints To The Player?
Feb 18, 2009
I am building an application that will have most of its functionality the same, but some parts will be different.The main application is a straight video player, with a timeline, play/pause and volume.I need that as one application and then in another instance I need to add timeline constraints to the player.I want to be able to have this standalone player with no bells and whistles that I can use over and over. I then want to build this other class that can extend my video player that will add timeline constraints.
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As I've already developed a hatred for startDrag() can someone please tell me what I have to do here to put a boundary/constraint on my scroll height (please, don't moan about nested functions, I don't care ><):
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square.buttonMode = true;
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[code]....
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Nov 7, 2005
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Oct 20, 2010
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img2.imageshack.us/img2/4712/videomockup.jpg
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[code].....
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[Code]...
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Jun 25, 2009
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[Code]...
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[Code]...
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[Code]...
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[Code]...
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Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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