ActionScript 2.0 :: LoadMovie Width Constraints - Normal Size?
Nov 7, 2005
I am loading swf A into a mc within swf B.
loadMovie(dir/A.swf,target_mc);
How do I constrain the width of A so it is its' normal size? It wants to span the width of swf B. I tried adding "_width=470" but my syntax is not right and/or working. I am using Pro 8.
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
I am having a problem, After Loading External SWF on a Movieclip and Zoom in/out when loading the other SWF on same Movieclip can't able to rest to normal size for zoom in/out im using scaleX,scaleY. When i click to load other SWF i'm giving size of widht and height to set back orginal size.[code]
I made this Code to scale the movie when mouse is over and turn it to the normal size when mouse out, I got this error and i don't understand it (TypeError: Error #1034: Type Coercion failed: cannot convert "mc1" to flash.display.MovieClip. at Scaling_fla::MainTimeline/DoMe()TypeError: Error #1034: Type Coercion failed: cannot convert "mc1" to flash.display.MovieClip. at Scaling_fla::MainTimeline/reDoMe()
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
I've made a flash application using actionscript 3, I wanted this application size to be dynamic, To be able to embed it in any size and let it adjust itself accordingly. I managed to accomplish this, theres a problem though: The original width of the application is 700 pixels. I'm embedding the flash in a smaller size, (400 for example) going to full screen, and when I exit, the application sets itself back to being 700 pixels wide, and isn't adjusting itself to the 400px width of the actual embedding area..
What I want is to create a 2d/flat site wich is larger than the normal screen size... for easy viewing I want the site to move related to the mouse movement so that when you drag your mouse left the entire site kinda moves to the right, and by that permits the viewer to browse the site without using the scroll bars. It should work like the example in this link, but not only horizontal, but also vertical...
i got a logo, each letter it a clip, cos the logo is bit more than just text, but thats beside the point. I want each letter to start of larger than it should be and zoom out (scale down) to the normal size, pref with a bit of a bounce at the end, so it goes from very big to, slightly smaller then proper size, to proper size, get it? with help from Master64 (via IRC) i worked out that i could use _xscale and _yscale (i am relativly new here, lol ) but the problem i got is that it scales, but in huge jumps, not smooth.The class is ment to be reusable (duh!) so my concept is
Is there a way to "read" the pixel size of a jpg image that just finished loading in a MovieClip? I am trying to resize the MovieClip to the image loaded. Right now, when an image is loaded, if it's not the same proportions as the loading MovieClip, it looks distorted.
Is there a way to "read" the pixel size of a jpg image that just finished loading in a MovieClip?I am trying to resize the MovieClip to the image loaded.when an image is loaded, if it's not the same proportions as the loading MovieClip, it looks distorted.
I am using loadMovie to put an image onto the movieclip instance "mov_NowPlaying". The movieclip is sized to 56 X 56 on the stage, however, the image is around 120 X 120. I cannot seem to trace or change the width and height properties of the loaded image to 56 X 56. Here is what I have:
Code: Select allnewClam.clamTop.mov_NowPlaying.loadMovie("../videos/video3/meow.jpg", newClam.clamTop.mov_NowPlaying); newClam.clamTop.mov_NowPlaying.onEnterFrame = function () {
We sometimes get swfs at my job that doesn't match our standard banner width and height. We only have the swfs and not always able to get hold of the *fla.So we want to load the swf into our different standard banner size and show it.
How do I load the swf into a new *fla that has my standard stage width:995 and stage height: 150? Without distorting the swf to much. Swf could be loading into a MC or loading directly onto stage.I tried the loadMovie and loaded the swf into a empty MC. But I can't set the MCs width and height.
I have this problem: in my swf on frame 100 is a code:
Code: loadMovie("second.swf", _root.clip1);
I have mc with isntance name: clip1 The movie second.swf loads into the position of clip1 but it's originally very big and I want it to make it smaller so it will fit to my site, if possible i would also like it not to be resizeable (so when someone will have smaller browser window it wouldnt move)
I got this frame i created and gave it a linkage name of : "myframe"
myframe has a picloader mc and a picmask mc..
I loop through attaching "myframe" at proper depths 12 times and once it is attached, i use loadmovie or loadclip to attach an image to myframe.picloader and enforce the mask onthe pic.
once I load the image, i do some tweening effects in AS but the width and height is no longer correct.
myframe is supposed to be 130 x 100 but now im getting 621 by 400.2.
but i have problem which is my animation.swf is way too big (800x550)and my flash_mc doesn't have anything inside..I want to resize to 480x330. How can i do it?
I have loaded a .swf into my main timeline, but it's quite large. I am trying to get it to fit in the constraints of my current movie. I have read that by putting it into a movie clip, it will constrain to that dimension. How do I accomplish this?
I am using loadMovie to load an image that a user has uploaded. If I have the loadMovie target as a movie clip of size 300x300 and the user loads an image of size 600x600 it does not restrict and scale that image down to fit within the 300x300 box.
Is there anyway to restrict this? Like setting the properties of the uploaded image to fit within the movieclip?
Another issue is that I am using the following code to edit the size of the preview pane (according to a users input):
I have loaded jpegs into instances on my stage using loadMovie()See here:However the pictures (which have a greater height than the instance) in the thumbnail buttons extrude further than the height of the targeted instance (because the jpeg size is larger) but I want it to crop to the size of the targeted instance.Is it normal for the jpeg to fill the stage from the position of your instance, independent of the instance size it is targeted for?
We have used loadMovie to load some small SWF files on a home page we have made. The swf files are in different sizes and we need to be able to set the size. How do we do this? We hoped the problem was solved with the following code, but this code only sets the size of the variable "minRamme", the contents are still to big, resulting in only a part of the swf file being visible. Anyway the following code ignored the onRelease command, so the swf file started playing at once. How come?
i'm at a frame inside has a button. once i click it will load a swf file flashmov.onRelease = function(){flash_mc.loadMovie("animation.swf");}but i have problem which is my animation.swf is way too big (800x550)and my flash_mc doesn't have anything inside.I want to resize to 480x330.
I have some external .swf's of different dimensions. I'd like to know if there is a way to load an external swf to the stage and force it to fit to 100% the size of the stage it is loading into?Also, is there a way to handle the antialiasing of the scaled clip to ensure smoothness / clarity. The swf's contain both vector and jpg's and when scaled down appear jaggy.
I'm sure there are a million posts on this, but I cannot for the life of me figure out the wording under which they are classified.I am trying to get my site to scale so that the width is 100% the width of the screen, and the height, if there's more than can be viewed, is cut off. No scrolling. If I simply use the 100% width property, it seems to also give height at 100% value, so this way the whole site fits on the screen, but there is empty space on the right and left which is not what I want. Does this make sense how I've worded it?
So I have my project area set at 900px and have everything setup and they way that I want it. Anyways I want to change my size are to only 800px which I know how to do. But how can I shift everything over say those 100px to center everything back up?
Is there an easy way to center everything with out manually doing it?
I have a video object and would like to size it to the width of my document. In order not to distord it, I would like to size the height in relationship. I can't seem to wrap my head around the math for that. How is that done?