ActionScript 3.0 :: Creating Drag And Drop Clock Hands?
Sep 9, 2010
I need to create a clock with hour and minute hands that can be repositioned when the mouse is down and stop when the mouse is up. I have the drag and drop working but I am not sure how to make the hands not move from the center. Below is what I have so far but it does not allow the longHands registration point to remain constant.
longHand_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragLong);
function dragLong(event:MouseEvent):void
{
longHand_mc.startDrag();
[Code]....
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Oct 3, 2002
I am stuck at the mo trying to create an interactive clock. I have got it to do everything, I would like the user to be able to drag and rotate the clocks hands clockwise 360 degrees.. ive got the hands to rotate by themselves what do i need to do?
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Jul 28, 2010
I have a drop and drop, which works fine, but i don't want it to go outside the window.
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Jan 19, 2009
I am creating a drag and drop where the user drags an object to the target and in doing so they create a line between where the object started and the target. I have got this working fine for one set of objects, however, if there are three on the screen the drawline function only works for the first one, the others do not draw a line. Is there a method I should be using so that I can have multiple objects and targets with lines drawn between them?
PHP Code:
_root.createEmptyMovieClip("line_mc", 1);
onMouseMove = function(){
updateAfterEvent();
} MovieClip.prototype.drawLine = function() {
this.clear();
[Code] .....
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Mar 11, 2010
I know there are quite a few examples of drag and drop quizzes but what I need is a tad bit different. I will have a list of answers that a user must put in the correct order in some slots. When the user drags a particular answer onto a slot even if it isn't exactly on top but nearby, the target will sense this and snap the answer into the slot. The user can change the order at anytime.
[URL]
Ok at this site it has exactly the snap motion to the target that I wanted. Although I don't need the feature where the movieclip goes back to it's original location if it is not placed in the correct target. In fact I can't have that because the quiz results will tell the user after they finish putting their answers in the order they believe to be correct, whether or not their order of answers was correct after they click the submit button.
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Nov 22, 2011
I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,
[Code]...
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Apr 12, 2011
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....
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Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
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Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
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May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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Jul 28, 2010
I am trying to create a dice that doubles up as a 60 second timer that counts from 60 to 0. I have managed to create the timer with some actionscript and a single frame swf, one layer for the AS 3 and one for the dynamic text box. I have also create a die from four 60*60 squares that animates 90 degree's so it looks as if it is rolling.
My issue is, how do I bring these together? As the clock/timer is dynamic textbox it can't be animated around 3D space, so it needs to be converted into a movie clip (to the best of my knowledge). when I do this, the actionscript no longer works as it's no longer having to update the text attribute of a textfield, but the contents of a movieclip.Next, I tried to import the timer.swf (clock) and dice.swf with the Loader class and loaded each of them into a movieclip, then layered them. This ALMOST works, however unlike the text in timer.swf, the text in this instance is not refreshed and simply writes the updated value over the previous value.Here is what I've ended up with:
AS 3 code:
<code>
var dice:Loader = new Loader();
[code]....
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Feb 5, 2009
I want to create a clock that goes backwards really quickly. Something that would be used to represent going back in time. I found a clock that uses the following AS...
[Code]....
I worked out that adding a minus to all '360' elements would run the clock backwards but I can't work out how to run the clock really fast....Can anyone shed a bit of light?
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Oct 26, 2009
I've just created a draft animation demonstration of a unique analogue clock [URL]. What I would like to achieve is to also have a digital clock just below it. So when you roll over the analogue clock, the animation starts for both clocks. When you roll off the animation stops leaving the time displayed exactly the same on both clocks. So basically both the clocks run simultaneously (speeded up). How I might achieve this?
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Feb 7, 2012
I am programming an instrument that has a feature for the user to offset the clock by the timezone that they are in. I have your basic clock functioning and give the users the ability to select their clock offset and store both the offset Hours and the Minutes in separate variables... My question is how to i take these variables and have them calculate/ update this standard clock function that i am using below:
[Code]...
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Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
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Dec 11, 2009
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
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Nov 29, 2010
I am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
[Code]....
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Jul 7, 2009
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
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Sep 24, 2011
i need to make one of these image scroller things, click the left arrow and all the images scroll left and the one in the middle gets bigger, scroll right and all the images scroll right and the one in the middle gets bigger, if an image reaches the either end of the stage it should re-position itself back at the end or beginning of the image line up.make sense?anyway, for the life of me i just can't seem to crack it, i've tried a few approaches but all seem a bit "in-line" i wanna use for loops and arrays and stuff.. but i'm not smart enough!
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Jun 28, 2009
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
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Jun 21, 2010
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
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May 19, 2009
using 'drag and drop' in flash without overlapping?
For example - I have a list of buttons i drag to an area on the stage. I do not want my buttons to overlap.
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Nov 7, 2010
I've dynamically created a bunch of MCs from a single MC in the library.
Inside the MC's timeline, I have written drag and drop code.
The MC's reside in a parent movieclip, that then resides in a scrollpane.
I was wondering if it's possible to write AS3 to drag the clips into another movieclip?
If not the way I have it, is it possible at all to drag MC's from one container MC to another?
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May 19, 2009
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
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Jun 22, 2009
I am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
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Aug 5, 2010
This is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code:
square.addEventListener(MouseEvent.MOUSE_DOWN, drag)
function drag(event:MouseEvent):void {
[code]......
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Apr 9, 2009
I followed kirupa's drag and drop with targets tutorial. I want the clock in my fla file to get bigger when it touches the bar. How can i do this?
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