ActionScript 2.0 :: Disable Alt Key Or Block Ctrl-alt-Delete?
Jan 16, 2006
I've been looking for a way to diable the ALT key or disable a user exiting my flash movie through ctrl-alt-delete. I've searched around online and all that i've found is this: fscommand("trapallkeys", "true"); it works good for some keys, but not what I'm looking for. Everything else is just for old AS. I need this for Mx.
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Nov 21, 2011
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Aug 26, 2010
Try the following code:
myListener = new Object();
myListener.onKeyUp = function() {
if (Key.isDown(Key.CONTROL) && Key.getCode() == 67) {
[Code]....
hold Ctrl key and start pressing C. From some point you will notice that there is no KEY_UP event for the C key (there will also be no event for A,X,R,V and maybe more). For most of the button the KEY_UP event will still be dispatched.
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I'm tracking the keyUp state of the CTRL key and I'm okay with the results except when it comes to key combinations. The code I wrote below is for you to see what the issue is.
Press the CTRL/Apple key and you'll see it traces "CTRL on". Release it and you'll see it traces "CTRL off". No problem there. Now press CTRL and then press the A key (as in select all), now release A, then release the CTRL key and you see nothing traces. Does anybody have an idea about a workaround to that? I prefer not to use a continuous ENTER_FRAME hack for that if any.
[Code]...
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Sep 14, 2011
hi,is there disable ctrl+c function? and cutomize this for own function
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my question is to disable some buttons and clear or delete loaded swf i attached this code to the buttons
[Code]....
the code works fine, the loaded swf has close button, when i click close button it playe the movie lets say the movie goes from 100 to 0 as alpha. and the buutons anabled again.
[Code]....
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[Code]....
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<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
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Jun 6, 2010
I have been using the up/down, left right keys ito scale and rotate an object. I decided to change that to CTRL+up/down/left/right key so I could use the arrows to position the object.
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to
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var keyListener:Object = new Object();
keyListener.onKeyDown = function()
{
[Code]....
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private function onKeyDown(event: KeyboardEvent) : void{
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case Keyboard.DOWN:
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In this code, when I press the "X" key the SomeFunction executes just fine.
[Code]...
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[Code]...
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