ActionScript 2.0 :: Display Images/movies In Fullscreen?
Aug 23, 2009I am new to Flash and this forum. I use Flash 8.0.pro with AS.2.0. I wish to display my images/movies in full screen with pan and zoom.
View 0 RepliesI am new to Flash and this forum. I use Flash 8.0.pro with AS.2.0. I wish to display my images/movies in full screen with pan and zoom.
View 0 RepliesIm creating a sort of a picture album, i would like the users to be able to click for full screen display! How do I achieve this??? pics. are most probably jpgs.
View 4 RepliesI am just starting to use AS3 (grumble) and I have a video application that when it runs fullscreen it hides all other movie clips and objects on the stage. I would like to display certain objects/movie clips over the fullscreen video.
View 1 RepliesI am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, [URL]. I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies, e.g., I told the button, "cerebellum_button" to play the movie "cerebellum_mc." which includs text.
I feel that my code is redundant because I am having to create an invisible button for each animated movie clip which plays a movie clips with text. Is there a way that I can centralize all of the text in the project then call it from different buttons? My aim is to have the user roll over the brain part, have it animate, and have it display the text that explains what that brain part does.
cerebellum_button.onRollOver = function(){
cerebellum_mc.gotoAndStop("turnon");
} cerebellum_button.onRollOut = function(){
cerebellum_mc.gotoAndStop("turnoff");
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images
because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
Can someone tell me why images or swf loaded dynamically to an empty MC can't assume button events.I'm tring to build mc that load images or swf whit a preloader, but when it loads I can't put a button event on this mc.
View 2 RepliesIs there a way using flash you can display images but each one selected randomly from say an array of different images?
View 4 RepliesSince I've never done this and the google results are quite random, I ask here: Is it possible to display Flash movies inside a Flex application and interact with them?
The scenario is as follows:
I'm developing a new application in flex Another, already completed application is given to me as SWF (or perhaps SWC, don't know any details yet) I have to insert this second application inside in my Flex application, which should be no problem afair I have to interact with this application: send and retrieve data. Don't know any further details here, too.
Will this be possible? Or is Flex only capable of displaying the SWF without the possibility to interact with it? I hope you can understand, what I want (have to...) do.
I have something really weird happening when I try and combine using FLVPlayback Captioning and fullscreen mode to display subtitles.Basically, when I oscillate between normal and full screen...
1. the first time I do so (normal->full) it works - the subtitles are resized fine.
2. Then when I go back to a normal-sized player (full->normal) the subtitles disappear.
3. Then when I try again to go to full screen (normal->full) the subtitles appear - but they are the wrong size - the size that should appear for normal-sized screens.[code]
what problem am i when the flash publishing on ie,it was not show all?here is my setting of publish,is it someting setting wong?
View 3 RepliesI have a problem to display flash file in fullscreen in the browser. My requirement is the same one as below link.
[URL]
develop a header splash like you see on many sites now.I have a few ideas. One is a list of images or clips with images embedded.On load teh first image loads up, then after a set time (30 secs),the second image fades in, the first fades out,and etc.looping.
View 8 RepliesI'm trying to work out the details in my head about some of these objects. A loader, and a movieClip. Is the loader the default object to use to load images/movies onto the stage (Actionscript 3)? The movieclip is more of an actionscript 2 object? (thought I read that somewhere).
If not what is the difference between these two objects and why would you use one and not the other.(you don't need to go onto too much detail) I'm learning AS3 but there is some AS 2 scripts (trying to convert to 3) that are used in our projects, so I've had to bounce back and forth with how I code.
I am using images that are fullscreen and resize to fill the window as adjusted. So I want the prelader to also move across the window according to the bytes loaded. At the moment it is moving across the screen but not relevant to bytes loaded, it just zips straight across the screen and then you are left waiting for the image to load with no indication of how far it is away from appearing. Here is the code for the preloader:
[Code]...
I am using a media display component to display a short FLV cartoon. I have given the component the instance name "fcEp01" and am successfully controlling its play, rewind and pause functions using buttons using "on (release) {_root.fcEp01.Play();}" and so on. I want to have an additional button that will allow the viewer to toggle the component to fullscreen (and back). I am using AS2 in Flash CS3. I realise that it may be necessary to use a movie clip instead of a regular button, but the tutes I've looked at haven't worked.
View 6 RepliesWe all must have seen players, that when in full screen mode, the controls are set to perfectly align at the bottom of the screen, and the aspect ratio of the controls are perfect (no distortion) - any one know what code acheives this?It must be something to do with, being able to auto detect what screen size the user has, perhaps
View 10 Repliesbasically i'm following this tutorial on how to make a fullscreen HD video [URL]the only difference is i'm not using any flash components with my player.when i play the video on a normal screen, the video zooms in with the size of my object which the embedded plash player. all my controllers are not visible but still somehow it was on the back that you can still click on while the video is playing.also, on fullscreen mode, definitely all controllers are gone.
View 0 RepliesI want to develop a header splash like you see on many sites now. I have a few ideas. One is a list of images or clips with images embedded. On load teh first image loads up, then after a set time (30 secs), the second image fades in, the first fades out, and etc looping.Any ideas on specific tuts or threads with code examples?
View 1 RepliesI'm currently working on this site, which was made on a linear timeline and just rewinds and fast fowards to the frame with each page on [URL]
This was done with limited Actionscript, but now I need to redo it almost entirely in AS
I figure I need to keep everything on one frame (separate vertical frames, but no animation horizontally) and create movieclips for each page's content and tell it to fade in the content of whatever page is clicked on the nav, and fade out the rest. I will also need to do the same, but with the background images in fullscreen. I also have a problem with the bottom nav. It adjusts to window height on resize, but I can't get it to adjust automatically.
So how do I
1. Tell the movieclips to fade in and out when a button is clicked
2. Get the background images to fit full screen, and also fade in/out for each page
3. Get a movieclip to adjust to screen size without using onResize
I'm trying to find a way to use the Twicsy API to load a fullscreen of thumbnail images in Flash. When you use the Twicsy API to look for the pics via the [URL]. You get the following results.
[Code] .....
How can I write a script to create a wall of images based on the results above?
i've got a main home page in flash coded in AS2 that first loads up 8 thumbnails when you click on one it goes into fullscreen mode and loads images dynamically side by side that you can pan through with your mouse.the problem is is that i am using the setBackground(); and it is not scaling the Loader components inside my movie clip correctly initially, it is scaling them down yet when i resize the window it scales them perfectly.Here is my AS to scale:
ActionScript Code:
// this tells Flash NOT to allow the assets to be scaled
Stage.scaleMode = "noScale";
[code].....
Hate to drop some bribe on my first post and all but I need answers fast and if any of you have been waiting for as long as I did for a demonoid acct you should be able to figure this out real fast Anyone with some decent flash/as2 skills should be able to figure this out real quick. First one to send back a working file gets the invite code.Ok long story short I purchased a fullscreen xml gallery from FlashDen that is supposed to resize. Here is the link to the demo...Well problem is it only resizes the images based on their width and not their height. (Panorama would show fine but a tall portrait would just go off the page) You will notice in that demo how the resizing is fixed to the side of the painting and not the bottom.
Well, to me this seams useless because I really need every user to be able to see the full pictures no matter what screen resolution they are at and no matter how they adjust their browser window.Believe me when I come posting on threads it means I have spend many many hours trying to figure it out myself...In this case I have spent 30 hours trying to solve this in the last two days....Now I am over the deadline I gave to my client/family member and am still at square one basically.Also note I have figured out how to make it so that it fixes to the bottom and thus shows the tall images in full but when I do this it is no longer centered in the page.
I am really tired and worn out but would love to work with someone's advice to make this a reality.Attached is everything you would need. Please note that by downloading this attachment you are agreeing to only using these files to your new friend Sean and would never think about using this for your own project.Attachment is too big...~3Mb so I had to put it on a server.. Grab it here.
if(heightRatio<widthRatio){
eval(getResizeClip)._width = widthRatio*bgWidth;
eval(getResizeClip)._height = widthRatio*bgHeight;
[code]....
I am using a flipbook Flash/Actionscript 3.0 framework for a digital magazine[url]...
You can have videos embedded in the pages of the flipbook, but they can not be display fullscreen like Youtube videos, for example.
The flipbook can also import swf files to display as pages of the flipbook, so another way of embedding videos into a page of the flipbook would be to have the video player in the swf page you are embedding. This gives you more control over the style and the positioning of the video.
My question is: Is there a way with AS3.0 to togle the embedded video from normal predefined size to fullscreen and back?
When trying to get my head around another problem I have with altering content depending on whether the displayState is normal or fullScreen, I tried to set up a feedback/debug box that would send me messages about the displayState. I created a textbox with dynamic text and gave it a variable name, and then wrote a little AS2 tidbit as follows:
if (Stage["displayState"]="normal") { textbox = ("you're in normal mode");} else { textbox = ("you're in fullscreen mode");}
When I start the movie and am in normal mode then I get the correct message but when I hit a button to toggle true fullscreen on then the normal message stays on screen.
I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :
musicSound = new Sound();
musicSound.attachSound("music");
musicSound.start();
to play the sound in intro.swf.
However, now this intro.swf gets loaded into an index.swf and everything works fine and the sound plays as long as I have the sound included in BOTH the intro.swf and the index.swf and the sound is exported on the first frame in the index.swf. I was hoping I could remove the sound entirely from my index.swf since it already loads into the intro but so far
I have been having trouble creating a movie clip with a reverse rollover effect within a movie which has a reverse rollover effect. that sounds confusing
In essence I wish to create a panel that rolls out on rollover and rolls back in reverse when the you rollout. I have done this using this script
[Code]...
However I wish to make movies within this movie that have the same effect on them. But when I create another movie or button within this movie it is not registering on rollover. I guess because the script on the main movie overrides it?
Is there an easier way to display random images, for example I want it to display an image or two and then three or four second�s later change to another. I have over 100 images to display and don�t really want create each frame and place a new image on every 5 or so frame. There must be somewhere out there some action script that can do this, c
View 4 RepliesI tired importing a simple .gif image into the library and on stage, but the image is not displaying. When I right click on the image and select display in library it shows.
I am on the trial version of Adobe Flash CS4.
I am loading a series of images that animate a sinking log. The log sinks down in water and then rises back up so I display 3 images to sink and the same images in reverse so it rises again and repeated continually.
What I get is the images being displayed in some weird order and not in the order as in urls16?[code]...
I'm making a Matching Game in Flex. I want to have images from one array on my left and images from the second array on my right, so that user can drag&drop images from the left onto matching images on the right.I have mx:HBox and two mx:VBox inside. Now, how can I display images in VBox that I have in my gameArray, if the length of my array (amount of images) may differ? I would have to create as many mx:Image as the length of my gameArray, but how do I do it in MXML?
View 2 Replies