Fullscreen Picture Display?
Jul 7, 2002Im creating a sort of a picture album, i would like the users to be able to click for full screen display! How do I achieve this??? pics. are most probably jpgs.
View 4 RepliesIm creating a sort of a picture album, i would like the users to be able to click for full screen display! How do I achieve this??? pics. are most probably jpgs.
View 4 Repliesusing fscommand("fullscreen","true") in flash 8 I make my window switch to fullscreen mode, the problem is when in fullscreen mode some picture in the stage actually is trying to get bigger so it gets pretty ugly and loses quality, I want to make my whole window fullscreen but I want my images keep their sizes and not resize,what should I do?
View 1 RepliesI pretty much got it working. The only problem I'm having is that it's only full screen based off of the width. I want the picture to maintain it's scale, so I need it to fill the height if necessary and cut the sides off of the picture. You can see what I mean by clicking [URl]. Resize the browser so it's a lot taller than it is wide and you'll see what I mean. I want it to fit both height and width no matter which is taller. I've played around with it all morning and nothing.
Code:
// pic_mc is the movieclip that I used to load my full-screen background image.
function bgResize() {
pic_mc._width = Stage.width;
pic_mc._yscale = pic_mc._xscale;
if (pic_mc.height >= _yscale) {
pic_mc._x = (Stage.width)/2;
pic_mc._y = (Stage.height)/2;
[Code] ......
I've trying to find a solution for a fullscreen bug. Here is a picture showing the "reel" in normal mode:[URL] When I press the magnifying glass the middle picture should go fullscreen. But this is what happens: [URL] As you can see, a part of the left pic is showing as well. Depending on what resolution im on the pictures are shown differently but never with correct fullscreen for the middle picture. I'm attaching some of the code here where I'm guessing the problem might be.
[Code]...
I've been stuck on this one a while. I've created a simple picture slide show whiich works fine on Dreamweaver. However, when I throw it onto the server it doesn't display on the website. I've checked everything and i'm pretty sure all is in order so i'm baffled as to what I'm missing. It's probably something simple that I simply don't know. The Flash file is a .swf. It's saved in the root folder. It works fine when off-line. When online nothing appears (area where the the Flash file should be remains clear).
[Code]....
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I want to have a Mouse Over to use on my list, so when I mouse over an Item on the list, it displays a picture. It's to use on my Chapter Select page of my flash game.
View 0 Repliesi have something like this in my XML
Code: Select all<?xml version="1.0" encoding="ISO-8859-1"?>
<data>
<city_data>
[code].....
I am just starting to use AS3 (grumble) and I have a video application that when it runs fullscreen it hides all other movie clips and objects on the stage. I would like to display certain objects/movie clips over the fullscreen video.
View 1 RepliesI want to have a Mouse Over to use on my list, so when I mouse over an Item on the list, it displays a picture. It's to use on my Chapter Select page of my flash game.
View 0 RepliesI am using pictures for backgrounds in this game that I am making. About 10 pictures for each level. When the user starts a level all of the pictures needed for that level will be loaded into an array.
I can't use URL request because it won't always have access to the picture files at runtime.So I need to have a separate class for each picture. That is all okay. The picture class names are like so Level01_Picture01, Level08_Picture12, Level67_Picture01, ect... and are stored in the folder: theGame. To access them I user getDefinitionByName().This is the function that should return a MovieClip containing the picture specified in the parameters:
[Code]...
Firstly I'd like to ask: what does the @291d3121 mean? More importantly though, is it accessing the class theGame.Level01_Picture01? And if it is, how do I display the picture that belongs to that class?
whats the actionscript to display a picture from the library on the flash page?
View 3 RepliesI am new to Flash and this forum. I use Flash 8.0.pro with AS.2.0. I wish to display my images/movies in full screen with pan and zoom.
View 0 RepliesI have something really weird happening when I try and combine using FLVPlayback Captioning and fullscreen mode to display subtitles.Basically, when I oscillate between normal and full screen...
1. the first time I do so (normal->full) it works - the subtitles are resized fine.
2. Then when I go back to a normal-sized player (full->normal) the subtitles disappear.
3. Then when I try again to go to full screen (normal->full) the subtitles appear - but they are the wrong size - the size that should appear for normal-sized screens.[code]
what problem am i when the flash publishing on ie,it was not show all?here is my setting of publish,is it someting setting wong?
View 3 RepliesI have a problem to display flash file in fullscreen in the browser. My requirement is the same one as below link.
[URL]
I am using a media display component to display a short FLV cartoon. I have given the component the instance name "fcEp01" and am successfully controlling its play, rewind and pause functions using buttons using "on (release) {_root.fcEp01.Play();}" and so on. I want to have an additional button that will allow the viewer to toggle the component to fullscreen (and back). I am using AS2 in Flash CS3. I realise that it may be necessary to use a movie clip instead of a regular button, but the tutes I've looked at haven't worked.
View 6 RepliesWe all must have seen players, that when in full screen mode, the controls are set to perfectly align at the bottom of the screen, and the aspect ratio of the controls are perfect (no distortion) - any one know what code acheives this?It must be something to do with, being able to auto detect what screen size the user has, perhaps
View 10 Repliesbasically i'm following this tutorial on how to make a fullscreen HD video [URL]the only difference is i'm not using any flash components with my player.when i play the video on a normal screen, the video zooms in with the size of my object which the embedded plash player. all my controllers are not visible but still somehow it was on the back that you can still click on while the video is playing.also, on fullscreen mode, definitely all controllers are gone.
View 0 RepliesI am using a flipbook Flash/Actionscript 3.0 framework for a digital magazine[url]...
You can have videos embedded in the pages of the flipbook, but they can not be display fullscreen like Youtube videos, for example.
The flipbook can also import swf files to display as pages of the flipbook, so another way of embedding videos into a page of the flipbook would be to have the video player in the swf page you are embedding. This gives you more control over the style and the positioning of the video.
My question is: Is there a way with AS3.0 to togle the embedded video from normal predefined size to fullscreen and back?
When trying to get my head around another problem I have with altering content depending on whether the displayState is normal or fullScreen, I tried to set up a feedback/debug box that would send me messages about the displayState. I created a textbox with dynamic text and gave it a variable name, and then wrote a little AS2 tidbit as follows:
if (Stage["displayState"]="normal") { textbox = ("you're in normal mode");} else { textbox = ("you're in fullscreen mode");}
When I start the movie and am in normal mode then I get the correct message but when I hit a button to toggle true fullscreen on then the normal message stays on screen.
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 RepliesI have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 RepliesI am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
View 1 RepliesI'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 RepliesI how that any Can help I have a Picture that I want To destroy it As someone break it as a glass and then something made it go back as she was
View 1 RepliesI like to make a fullscreen desktop application, with an FLV, using the FLV Playback component. However, I�d like there to be a Fullscreen button on the playback component, which will allow the user to toggle the video fullscreen.I cant, for the life of me, figure out how to do this with various settings�it should be easy! This is what I have--is there a better way to do things (without a custom movie player)? My inital settings are as follows:
Code:
stage.displayState = StageDisplayState.FULL_SCREEN;
theMovie.fullScreenTakeOver = false;
Then I have a function which should work--but my button won't appear in fullscreen--Can I apply this function to the built-in fullscreen button?:
Code:
function handleClick(event:MouseEvent):void
{
if ( !theMovie.fullScreenTakeOver )[code]....
i got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
View 2 RepliesI made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code:
stop();
var nextImage:Timer = new Timer(3000);
nextImage.addEventListener(TimerEvent.TIMER,playNext);
nextImage.start();
[code]....
I need a fullscreen scroll bar on my fullscreen flash site , i need it to function similar to this URL...
View 1 Replies