ActionScript 3.0 :: Display Mouse-Over Picture On A List?
Apr 8, 2011
I want to have a Mouse Over to use on my list, so when I mouse over an Item on the list, it displays a picture. It's to use on my Chapter Select page of my flash game.
I want to have a Mouse Over to use on my list, so when I mouse over an Item on the list, it displays a picture. It's to use on my Chapter Select page of my flash game.
I have a garment class which extends Sprite. Each garment class has 2 children on the display list: var hittest: Sprite //basic rectangle sprite to use for drag and drop of the garment itself var artwork:Sprite //this is a simple piece of vector artwork imported from flash. The artwork is visually important and the hittest is just an approximation for moving the Garment item. When i add artwork to this structre. Then hittest gets covered unless i do this: artwork.mouseEnabled = false; The problem for me comes with this:
I need to be able to always keep the garment draggable via access to hittest. However, IF an item is placed on the character, then i want to artwork to also catch click events. (to open a colour pallette). So i must make artwork.mouseEnabled = true to catch these events (but it blocks drag now).
The reason i am here is because of a byproduct of that. Even if i do somehow manage to keep the dragging enabled on hittest sprite, i have noticed that MOUSE_UP, and DOUBLE_CLICK always fire a MOUSE_CLICK event. My head turns to mush because now it seems that im going to be wrestling with the color pallette opening when i dont want it to.
Creating a dynamic list and associating a picture with each list item. i need the list to be scrollable, and i want the list and it's associated picture to be displayed randomly when the application is re-launched. i.e it doesnt show the same list everytime.
I also what to be able to sort the displayed list items. e.g if the list items is about restaurants, i want users to be able to sort the displayed items by either; district, cusine type and gastro type.
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example Display list: A (root) B1 C1 C2 D1 B2 ......
My list: list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up: N9, N8, F4, E1, C3, B2, B1, A
Top-down: A, B2, B1, C3, E1, F4, N9, N8 Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
I am creating a map of the USA and when a user mouses over a particular state,I want to display a movie clip (which is just a text list of our dealers in that state). When the user mouses out I want the list to disappear.However, I want the user to be able to mouse over the list to scroll the list and whenever I try it, obviously the state loses focus and the MOUSE_OUT Event fires.How to I get around this?Here is the code I have currently:
Im creating a sort of a picture album, i would like the users to be able to click for full screen display! How do I achieve this??? pics. are most probably jpgs.
I've been stuck on this one a while. I've created a simple picture slide show whiich works fine on Dreamweaver. However, when I throw it onto the server it doesn't display on the website. I've checked everything and i'm pretty sure all is in order so i'm baffled as to what I'm missing. It's probably something simple that I simply don't know. The Flash file is a .swf. It's saved in the root folder. It works fine when off-line. When online nothing appears (area where the the Flash file should be remains clear).
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I am using pictures for backgrounds in this game that I am making. About 10 pictures for each level. When the user starts a level all of the pictures needed for that level will be loaded into an array.
I can't use URL request because it won't always have access to the picture files at runtime.So I need to have a separate class for each picture. That is all okay. The picture class names are like so Level01_Picture01, Level08_Picture12, Level67_Picture01, ect... and are stored in the folder: theGame. To access them I user getDefinitionByName().This is the function that should return a MovieClip containing the picture specified in the parameters:
[Code]...
Firstly I'd like to ask: what does the @291d3121 mean? More importantly though, is it accessing the class theGame.Level01_Picture01? And if it is, how do I display the picture that belongs to that class?
I have picture on my stage and what I want to do is when I mouse over have another rectangle ease up from zero to the size of pic and then when I mouse out have the rectangle ease down to zero. What seems to be happening is that when I mouse over the picture the rectangle eases up but as soon as the rectangle makes contact with the cursor it eases back down. I can't figure out why this is happening.
I have a script for a scrolling picture gallery. I know it works, but I want to know how the script makes it work. What the script does it make it so that when you have your mouse on the far left of the flash canvas, the picture gallery scrolls fast to the right, and if your mouse is close to the middle but on the right slightly, the picture gallery scrolls slowly left,
The script is: onClipEvent ( enterFrame ) {[code].....
I think it means that the move direction of the gallery is to do with (something) divided by the width of the stage, then - 0.5, then x by 5,and if this calculates to be less than 0 and (something) calculates to be less 0, then... I don't get how it chooses which direction to move after that.I also know the picture gallery has some sort of physics engine perhaps, but I'm not entirely sure..In short... I'd like to know how this code works.
i'm trying to zoom in on a picture at the specific spot where the mouse is clicked. ie if the mouse is clicked in the lower left corner, the pic gets bigger from there, not the center of the pic.the only way i can think of to do this is to reset the registration point to the clicked position. is this possible?
"page.swf" is nice working SWF file that load list.xml & picture.jpg. I stored those files on folder data. I create another SWF called "index.swf" and i stored it outside folder data. When i try to load "page.swf" locally using Loader Class from "index.swf", the compiler errors said "can't load list.xml & picture.jpg". Because index.swf searched in it's directory not in folder data.
I'm having alot of trouble tracking down the name of an object on the display list so i can removeChild Is there a way to trace every object on the display list so i can get its name and remove it? my stage is changing dynmically and i can't jut trace each object through a whole whack of code.
I have a list box in my flash file that I would like to display a string from an xml file that has been run though html entities in php. So for instance I need the string.
Code: Hey "Leonardo£$£$()*%£% '"' [1999] to display as Code: Hey "Leonardo;$;$()*%$% '"' [1999]
I can get this to happen in my dynamic text boxes by using .htmlText to display but I have no idea how I would do this in the list box?
All it returns is 0 and [object MainTimeline]. Is there something wrong with Flash, or did I do my coding wrong? The objects I put on the stage should be on the Display List, right?
How do I removeChild only if it's in the Display List?One button on my stage will addChild(radioButton) and another removes it. If the remove button is clicked first, then it obviously tries to remove something that has not yet been added and an error is returned. I've tried using the DisplayObjectContainer class with the contains() method to no avail.
var t:TextField = new TextField(); t.text = "hello in main"; addChild(t);
However, when I create an instance of a class, and I have that same code in the constructor of that class, the text doesn't show up. I am creating the text field variable at the class level, not the contstructor level, so I think the variable should still hang around.
Do I have to get an instance of the stage, or something?
The documentation for the List component at[URL].. states "A list can also display graphics, including other components," but nowhere can I find an example of HOW to make this happen. Can anyone please point me to a working example, I really need to be able to leverage this functionality, but I cannot for the life of me find anywhere it's being done.
i have this really basic class and all it does is create a button...i have another class called main where i want to put the button on the stage...problem is it all compiles but can't get the button to display..
public class Main extends Sprite { public function Main() {