ActionScript 2.0 :: Navigate By Moving Mouse Over The Picture?
Nov 30, 2005On this site:[URL].. you navigate by moving your mouse over the picture.
How is that effect done?
Have anyone seen a tutorial och fla-file somewhere?
On this site:[URL].. you navigate by moving your mouse over the picture.
How is that effect done?
Have anyone seen a tutorial och fla-file somewhere?
I have this picture which has the dimensions 5599x660 and it's kinda like a moving background, it's moving to the left.Now, when it reaches the end I want it to be replaced by the same pic.Stage size is 950x720.I came up with two possible options:
1. make a duplicate of the pic movieclip and place it on stage right behind the first one and then when the first one is off stage place it right behind the second one and so on...
2. have flash duplicate the pic automatically and place it right behind the original one (I read about that option somewhere I think it's called DuplicateMovieclip)[code]
1. it works, but after the first round - it goes through image 1 (img) then through image 2 (img2) perfectly and then when it's supposed to place image 1 right behind image 2 there's a space of about 100 pixels between them... I don't know why because I gave the right x coordinates in the code...
2. now when u still go on and u go through (the misplaced) image 1 (img) and then u come to the point where it's supposed to place image 2 (img2) right behind image 1 there's also a space between them but only maybe of 5 pixels.How come that with the same pictures with the same code for both of them it's doing something different both times ?
move picture according to mouse movement.
I have this picture moving based on mouse position. Can anyone tell me how to stop it from moving when the pic reaches the edge of the stage? On the example posted I can't stop it from moving, it goes all over the place.
This is the code I am using now.
Code:
// add listener to the stage to detect mouse movement
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureLeft);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureRight);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureUp);
[Code].....
Ugh how to start...Each thumbnail image is a link which enlarges to an easel to the right with a neat effect. If you move the cursor over a thumbnail it has a little effect on it (very transparent "snow" like on a TV screen) I don't know why Flash keeps "moving" (if you call it that) the snow effect on top of the thumbnails when I open the file at a later time. All I remember doing is just editing simple text and swapping one bitmap thats not even tied to the thumbnails.
I can still click the thumbnails and they open to the right just fine. I just don't get why the "effect/link" moves on top of the thumbnails. If I delete the snow it deletes every effect on the website so they won't enlarge to the right. I don't care if I lose the effect but I don't remember/know how to make each thumbnail a link so they open on the spot I want.
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.
View 8 Repliesout how to do this but I just can't find anywhere on the internet that has a guide for what I want, probably because of they way I'm wording what I want to do.and allow the user to navigate around it with their mouse, so you move left it goes left, you go up it goes up, etc. On top of the mouse moving bit I want it so that the black area in the image is never shown, so it's as if you are just looking at the image and moving around it.
View 7 RepliesBasically what I want to know is how to have a page be navigable by the movement of the mouse like in Greg Martin's online gallery: [URL] I just want to know how to create that movement following the mouse.
I want to learn actionscript properly, but it's for my final project for school and I'm a bit short with time. I'm in a design course, so they don't bother to teach us coding (design courses are lame, I should have gone with programming), but I really wanted to know how to create this effect in order to make what I had in mind.
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
View 7 RepliesI have got the banner on this webpage [URL] made from a guy in India but i want to add an additional feature. When i click the left or right button multiple times how do i get the picture menu to keep moving and not just for the first time i click on the arrows.. Is there some action script that i can include??
View 3 Replieswhy i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 RepliesI've seen a really cool flash website and im trying to incorporate some of its features into my own website. It resizes its flash file depending on your screen resolution and it uses the mouse curser to navigate in all four directions around the site... it can be found in the link below...
[URL]
Does anyone know how i can make my flash file fill the screen, and secondly how to navigate the flash file using the mouse?
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I want to have a Mouse Over to use on my list, so when I mouse over an Item on the list, it displays a picture. It's to use on my Chapter Select page of my flash game.
View 0 RepliesI have picture on my stage and what I want to do is when I mouse over have another rectangle ease up from zero to the size of pic and then when I mouse out have the rectangle ease down to zero. What seems to be happening is that when I mouse over the picture the rectangle eases up but as soon as the rectangle makes contact with the cursor it eases back down. I can't figure out why this is happening.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
//start pic size 80 x 51
[Code]...
I have a script for a scrolling picture gallery. I know it works, but I want to know how the script makes it work. What the script does it make it so that when you have your mouse on the far left of the flash canvas, the picture gallery scrolls fast to the right, and if your mouse is close to the middle but on the right slightly, the picture gallery scrolls slowly left,
The script is:
onClipEvent ( enterFrame )
{[code].....
I think it means that the move direction of the gallery is to do with (something) divided by the width of the stage, then - 0.5, then x by 5,and if this calculates to be less than 0 and (something) calculates to be less 0, then... I don't get how it chooses which direction to move after that.I also know the picture gallery has some sort of physics engine perhaps, but I'm not entirely sure..In short... I'd like to know how this code works.
i'm trying to zoom in on a picture at the specific spot where the mouse is clicked. ie if the mouse is clicked in the lower left corner, the pic gets bigger from there, not the center of the pic.the only way i can think of to do this is to reset the registration point to the clicked position. is this possible?
View 12 Replieshi i m new to flash and i want make a site in which the back ground moves with mouse just like URL...
View 1 RepliesAnyway, the "flier_mc" won't turn fully toward the mouse. I tried a few things, but it just keep turning away at some point.i can finally remove the pesky edge to edge teleport.
View 2 RepliesI built a slider that has two identical horizontal MC's nested end to end inside another MC so when you move the mouse left and right over the MC it slides right and left in an endless loop. My problem is that to stop the slider from moving, the mouse must be in the exact center of the MC and if a person moves off the slider somewhere to one side or the other, it keeps sliding. What I would like to do is set it up so that wherever the slider is when the mouse moves off of it, it simply stops moving. I was thinking maybe an _y parameter would do it (the MC is 18 px high) but I'm not sure how to code this.
Here's what I'm working with:
onClipEvent (enterFrame) {
xcenter = 467.5;
speed = 1/15;
[code]....
I have four buttons on the stage. Each one shows a block of text when when the mouse is rolled over it (the text is on the Over frame of the button's timeline). The problem is that some buttons get shown on top of the text. How do I make it so that when the mouse is placed on a button, that button is moved on top of all the others so that the text appears over all the other buttons?
View 5 RepliesI'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?I tried to embed one object into another but it didn't work....
This is actionscript I wrote so far:
package {
import flash.display.*;
[code].....
how do i trace the mouse is moving as3. ive place a movieclip on stage as i thought i needed one to write the code. as wasnt sure.
movieclip.addEventListener(MouseEvent.MOUSE_MOVE,m ouseMoving);
function mouseMoving(event:MouseEvent):void
{
trace("mouseMove");
}
I'd like to control a mc movement on_x direction (or _y) when the mouse mouves horizontaly (or verticaly). So when I mouve the mouse to the right the mc mouves to the lefht and it mouves to the right when the mouse moves to the lefht. It's for a window effect.
View 8 RepliesWhat I'm trying to build is what you could call a scrolling drawing board - just like a drawing board but when the mouse comes close to the edge of the window, it scrolls and lets you continue your drawing. I have no problem creating a drawing board with API, but i can't make it scroll. Usually when i want to scroll a background image i make it move along with the mouse when the cursor is near the edge of the window (for example, if the mouse's coordinates are above a certain number, the background image starts moving in one direction so it "scrolls" in the other direction). So i wanted to do this with the movieclip of the drawing in a drawing board (make it move according to mouse's coordinates near the edge of the window), but when i scroll i have to stop the mouse at the edge of the window because i cant go any further :p so the drawing moves but it stops drawing. Or maybe what i need is some way to draw even when the mouse is not moving.
View 5 RepliesIs it posssible in actionscript to see if the mouse pointer moves out from the movie?Or trace the mouse coordinates when it is outside of the movie?
View 1 Replieslike photoshop cs3 has, flash cs4 also... and probably some others...
a textfield which acts like a button and when you press and hold down the mouse and move up or right the value increases and when you move down or left value decreases.
how to do this the most efficiently... on a mouse_down how would I track where the mouse is moving and how much it has moved in what direction so i can ajust the value in the textfield?
I would like to make a similar effect with car movement found on that site:
[URL]
i assume that there will be something to do with "_x = _x+_xmouse" but how do i define the boundries and what about the wheel movement? Or maybe it would be better to do this as a MC and if x of the mouse is less than x of MC then prevFrame, if its more then nextFrame ? Have no idea how to put it all together
trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.
View 9 RepliesI recently made a simple Flash file with video with an alpha channel and three simple buttons. It's a site tour video, and there's a button in the lower right to exit the tour that takes you back to home page. When you move over the "Exit Tour" button, it transforms in size slightly to highlight it. However, PC users are telling me that they can't see the word "Tour" on the button, only "Exit" until you move over the button, then they can see both words. The button functions perfectly on a Mac. Also I've been told that the video often appears choppy and sluggish on PCs, and not Macs. I'm encoding and streaming on flash media server - 400kps, CBR with alpha channel encoded, size 880x512. This is put on a stage size of 980x667 in Flash - is this is just too big of a window for streaming to handle? I have attached some files for reference.
View 1 Replies