ActionScript 2.0 :: Dynamically Sized - "hit" Area Of The Buttons To Be The Same Length As LinkName
Jun 12, 2003
I have a movie in which buttons are created dynamically:
[Code]....
But, I want the "hit" area of the buttons to be the same length as linkName, because right now, the button extends way beyond the text, which doesn't look that nice. I've tried both using "autoSize" and creating a movieclip in the hit area
Does anyone know if it is possible to dynamically add a movie clip to the stage with text and have the size of the movie clip dynamically generated by the amount of text?In other words I am trying to make a word bubble but the amount of text in the bubble will vary in size and I need the bubble to size accordingly. Maybe someone knows of a tutorial online that I can use. My searches have not been successful.
I need a List that resizes to exactly fit its content, unless that height exceeds its (dynamically sized) parent container. My requirements are as follows:
The component extends List, or at least acts similarly. variableRowHeight and wordWrap both equal to true. The height of the list cannot be less than minHeight (roughly 32px for scrollbar arrows). The height of the list cannot be greater than the height of the parent container .
Note that the parent container can be resized dynamically.
The height of the list should be updated as the size of both the contents and parent container changes.
Live updating would be preferable but not necessary.
There should be no scrollbars if the content height is less than the parent container height (sounds obvious, but I've had trouble with this too).
The trouble is that with variableRowHeight and wordWrap, it's very hard to know the size of the content at any given time. If the parent container's width is reduced, a line wrap may occur in the list which will change the height of the content. I know I can measure the height of the list content using measureHeightOfItems() + viewMetrics.top + viewMetrics.bottom, but when should I calculate that? What events should I listen for? And the thing I've had the most trouble with - when should I calculate it to set the size initially (i.e. just as the content has finished populating)?
I'm trying to load jpgs to my scrollpane dynamically.I noticed the compiled scrollpane component in flash 8 is very large in size (> 130kb) which i cannot afford to use. Instead I'm using the flash 6 scrollpane which is not precompiled and only several kbs after compiling to swf. However, I have problem rendering loaded dynamic contents onto the pane. The first load after starting flash 8 was always successful. After that, it fails. In case anyone's interested, I have simple test code to demonstrate the problem, and have uploaded it to http:[url]... (you'll need to wait for 10 secs before the download button appears on that linked page).I'm just wondering what is the best choice of a small size scrollpane that handles dynanimic MovieClip.loadMovie() well.
So, I'm making a text editor for my mobile (Nokia 5800). Anyway, I want it to have kinetic scrolling, but since I will be allowing the user to input their own text and also to load their own text files, how could I re-size both a dynamic text field and an input text field so that all of the text is shown, but there isn't alot of empty space (no one wants to kinetically scroll to the bottom just to realize it is 3000 lines of emptiness ).
I was thinking possibly finding the total number of characters in the string and deciding on a number of characters per line, then finding line height and making the text box be number of lines time line height. On problem with that is I'm not using a fixed with font (Quicksand Bold), so it would probably not work the best.
I'm trying read xml from flash within a class. The only thing that's missing is creating as many buttons as the length of xml. The xml length works well in the function that loads the xml. When I put the xml length in the function on the buttons, it is equal to 0. How can I make all function read the value of xml length?
I'm trying read xml from flash within a class. The only thing that's missing is creating as many buttons as the length of xml. The xml length works well in the function that loads the xml. When I put the xml length in the function on the buttons, it is equal to 0. How can I make all function read the value of xml length?
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields var textArray:Array = new Array('First TextField','TextField Two','Anything, really'); //Array to .push "save" created textfields
I'm using this script to go between sections with a fade out before loading the next section...
Code: stop(); menuButton1.onRelease = function() {-code]..... which works great, playing the "out" fade-out before loading the next section, but if for example the fade-out takes 8secs, if someone presses one of the other buttons before its got to the end, it plays from the "out" label again. So if someone gets inpatient and just starts clicking away they will just keep looping the fade-out and nothing will load.
Is there a way to disable the buttons after pressing for long enough for the fade-out, but then become active again?
Is it possible to add dynamically an button or graphic symbol into some area ?Let's say i have two buttons, and in particular case i would like to display first button in that area and another time i would like to replace that button with second or another graphic.
Here's the deal: I am working on a site that provides information for art buyers. Pricing, where to buy and things like that. The page is done in php, mysql, and some jQuery here and there.One of the things they want to implement is a live stream of auctions. What they want is something like this:Where on the left you'd see the stream -instead of the black block- and on the right, the image of the work that is currently being sold, with the artist name, title and price. That's what The image on the left should change as the auction progresses.What I need is to have and option in the admin area on the page, where the administrator can select the image to display. So, to implement this, I would need to:Connect to the database to get the information: pictures, data, etc.
Loop trough the record to get a list. From that list, the user will select the image he wants shown on the webpage.Have the admin area send the image to be displayed to the page, and have the page change it dynamically, without the user having to refresh the page.The first two points are no problem, what I'm not quite sure how to do is the third one. Flash? Some from of Javascript? I leaning towards flash, but anything will do. I'm sure what I'm asking for is nothing that hasn't been done before, but my google-fu has failed me on this one. I don't need copy and paste code, if you could point me to a tutorial on this, or the basics tools I'd need, that's great.
I have two backgrounds on different layers, and an object that can be dragged around. What I want to happen is that an area around the object should be transparent so you can see the background behind the first background, and when the object is moved, the transparent area should also move. Kind of like a "see-through" effect.
I want to add a text area on the click or a button, for example lets say if a person has multiple addresses and they want to add more address. When the user clicks 'add address' a new text area should appear.I have looked everywhere for the solution but no luck
Hear is the code that I have tried (and this could be very wrong):
import mx.controls.Alert; import mx.events.CloseEvent; private function createTextField(evt:Event):void{ var theTextField:TextField = new TextField();
I have a .jpg graphic in a movieclip on layer two (1024/768). This is used as a background.I have a .jpg scrolling movieclip on layer one. It is a very wide graphic used for displaying a panorama.I would like to be able to create, dynamically using actionscript, a transparent area on the layer two movieclip (create a window) to view the underlying movieclip.I believe this is possible using the Rectangle class in the flash.geom.rectangle but I can't figure out how to attach it to the layer two movieclip or how to make it transparent so shows the underlying scrolling graphic.
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
I am trying to make a brain anatomy game in flash CS3 and I am having some difficulty getting the buttons to respect certain proportions. Allow me to elaborate.
[URL]
And then I bring it into photoshop and make a different layer for each different structure (in the screenshot I only did it for one structure but you get the point)
[URL]
Now what I would like to do is import my .psd file into flash and make every layer a different button. But I don't know of a way to view layers of a .psd file in flash. But here's the bigger problem. As you can see, it makes the "clickable" area for the button a rectangle shape.
[URL]
Whereas I would like for it to be the shape of the specific structure. If the clickable area is a rectangle then there is an overlap onto other structures which is not at all ideal. Especially when I get into smaller structures. What I want is for the button to be exactly like the layer in photoshop.
I am trying to achieve an effect in Flash. The effect in question is that when I hover a certain area I want my navigation (6 movie clips that acts as a button) to appear and disappear when I move my mouse out. The trouble is that right now I Can make then appear but I cannot click them nor mouse over them since I've put a transparent (alpha = 0 ) over them.
I'd like a solution or hint of a solution in AS2 but I am open to AS3 solutions as well.
how to make buttons play movie clips in a particular area when I press a button however I'm trying to make the jump up higher.
I have 3 menu items with 3 movie clips loaded just beneath the menu Items. However my first problem is, how do I hide content or even better, only play certain movies when a button is released?
I just got the trial of Flash Cs5 and haven't used Flash since MX back in 04-06. Having an issue with buttons now in context of a scrolling text area. My code is set up as such:
[Code]....
Where up is the button to scroll upwards and down is...(you guessed it). Maintext is the movieclip in which my text is which each frame being the text "scrolled" further. My issue IS: This was working just fine UNTIL I added "Over", "Down", and "Hit" frames into my buttons (whereas previously they were just single frame arrows), and then when previewing my flash the cursor doesn't even recognize the buttons as such, and nothing happens if you click on either... If I got back and delete the over, down, and hit frames, BOOM, problem goes away. This seems very strange to me, I never had a problem like this in MX.
I have some movie clips turned buttons (by way of mc.buttonMode = true and friends) that scroll by an invisible button area, and when they are 'under' that area, none of their mouse events work. How can I still catch their mouse events in addition to the MOUSE_OVER of the invisible button on top?
I have a 400x300 area that needs to detect a rollover and animate several buttons, text fields, etc. sliding into it when the mouse rolls into the area so that they can be manipulated, and animate them sliding out when the mouse rolls out of the area to hide them from view. (example here: [URL])
What is the best way to do this? The only way I have got it to work so far is by using a listener to track mouse position, but it's not reliable since you can move the mouse quickly in some areas of the movie and the listener doesn't catch it.
I'm working on my personal portfolio site and desperately need help with some AS3. my knowledge about AS3 is very rudimentary. Hope anyone who's I want to change the pointer cursor to custom movieclip when mouseover different invisible buttons. These buttons are mainly forward & backward button for my gallery. I got some help from other site but still unsolved. Please take a look at my fla attachment to point out what's wrong with the coding. To elaborate a little bit more as what I wish to achieve you can take a look at the sample URL...I just need the pointer cursor to turn to custom mc when it mouseover the hit area of the respective buttons.