Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. When you click another button (that was also called), that mc (and button) is removed, as well as the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)
Code: hint.addEventListener(MouseEvent.CLICK,manipulation); function manipulation(event:MouseEvent){ this.addChild(newHint);[code].........
and I don't have any compiler errors, the stuff just simply won't unblur.
Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. Within that mc is a button that when clicked, should remove both the mc and the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)Main Timeline:
Code: hint.addEventListener(MouseEvent.CLICK,manipulation); function manipulation(event:MouseEvent){
i'v created a few textfileds, i managed to get the text antialiased but, the glow filter looks like crap, how to i manage to antialiase dynamically added filters?
I am trying to add simple drop shadows to a few dynamically loaded images and it's not working. If I create a plain box or rectangle, the drop shadow filter works fine, but not with loaded .jpg's.[code]...
can i tween dynamically a movieclip with a change in filters used(as the property parameter in tween). I want to work on blur filter for a movieclip with AS3.0
//I can get the right margins by defining a rectangle and giving it the following dimensions:
var rect1:Rectangle = new Rectangle(0, 0, 792,612);
//When the print button is pressed the following code executes using the dimensions defined by rect1:
prntCover_btn.addEventListener(MouseEvent.CLICK, printCover); function printCover(evt:MouseEvent):void { front_mc.visible = false;
[Code]....
This is not working to place the mc correctly on the page. This is all the Adobe help provides. Also Googled and tried different variations but no success.
I have a dynamically generated swfs with text fields in a html page which have to be printed/have pdfs made from them. The text is virtually unreadable when printed. I have tried setting the sharpness settings on the text fields to highest, rendering the text fields as bitmaps, nothing seems to improve them. Is it possible to get text to print as clear from swf in html page as from plain html text? I have seen the PrintJob class in as3 but this seems to relate to only one swf at a time. Is there possibly a way to use this for highres printing?
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
I know that you can change changeobject's color with AS3 is using colorTransform. However if I do this, then I can't really use filters. For example, if I apply DropShadowFilter on an object which color is changed with colorTransform, then the color of a shadow is the same as object's color. So I tried to use ColorMatrixFilter to change object's color. And it works with colors like FF0000, but it doesn't with colors like FFFFFF. IS there a way to change objects color to white using ColorMatrixFilter? I use the following methods:[code]
I have a MovieClip - for example a character's face. It has a black border and a brown fill (skin). I need to change the skin's color. I see 2 ways to go at it: Use ColorTransform. But I need to have the skin in a separate MovieClip, so that I can change the skin's color alone, not the borders. It's kind of complicated. If i have some other elements, like semi transpatent shadows (they will stay brown). Use something else (maybe ColorMatrixFilter)?
Solved HERE: [URL] It's a mashup from two inspirations. Basically I'm using PV3D to add pixels to the scene everyframe and I have an BitmapEffectLayer handling their display. At the moment I am using a ColorMatrixFilter to fade out the pixels each frame and then add new ones. This is great but I also want additive blending (so when many pixels are on top of each other they turn white).
The original 2D version of this basically added the particles color to the original pixel color creating an additive blend. But I can't do that in 3D!!! Once the old pixels have been drawn they go to the BitmapEffectLayerand are rendered in 2D.. but I can go from 2D back to 3D again.. I hope I have explained my problem clearly.. also even if I could my skill doesn't permit me to do it..
I have a short TEXT that I turned into a symbol, it is a MovieClip on the stage. I applied a preset motion of blur fly in to it and it does fly in but does not blur. I tried to use the motion editor to increase a blur to 255 but even when I add it on the initial keyframe, there is NO blur.
I'm not quite sure why the external CSS is not being applied to the text field. Does my cssLoaded function need to be triggered elsewhereFirst, the CSS:
Code: var myLV_lv:LoadVars = new LoadVars(); var cssStyles:TextField.StyleSheet = new TextField.StyleSheet(); cssStyles.load("styles/cssStyles.css");
[code]....
Now the text is succefully being loaded into the dynamic text field and also in the trace statement i get "success loading css" so it looks like the css is loading as well...Also the font Verdana has been embedded in the movie(so shudnt be a problem in that respect)..and the button render as html is pressed!!So why is the class not being applied to the word "Education"?
i've been trying to get to grips with OOP and have so far managed to comprehend the basics of classes, methods, properties, the constructor function and property inheritance, helped by a number of examples and tutorials from the web and Moock's Actioncript - The Definitive Guide (O'Reilly). however, i've reached a sticking point when i try to apply these principles to actual movieClips. i want to attach movies from the library and control their properties using OOP, but i cannot work out how to apply the custom properties i've created to them. for example, i have a constructor Ball, with a property move, and i want to create movie clips ball1, ball2, ball3... which have properties such as radius and speed.
[code]Now the text is succefully being loaded into the dynamic text field and also in the trace statement i get "success loading css" so it looks like the css is loading as well..Also the font Verdana has been embedded in the movie(so shudnt be a problem in that respect)..and the button render as html is pressed.So why is the class not being applied to the word "Education"?
I'm having a problem with a tutorial i have been following to create a website. I followed the whole tutoril through until i get a problem at the final steps.Here is the tutorialQuote:49. after you have typed everything you wanted on the diffrent squares now its time to make it all work. what you need to do is to click on the blue square ontop of the �home button� dont double click it just select it. afte you have it selected press (F9) this will bring up the the actionscript window type the following
I've got an AS3 loader making a Get URLRequest on the local machine (not browser based). The URL being reported back has this:[url]explain why [[DYNAMIC]]/3 is being appended to the URL at runtime? No encryption has been applied to the swf file. What does [[DYNAMIC]] mean?
but when I assign the new StyleSheet to the TextField it throws an exception stating that I cannot assign a style to an element already containing a style.
I have a mc that contains dynamic text field... My mc is animated in the main timeline..Now I load text from xml and then asign to textbox and I apply stylesheet to it.But when stylesheet is applied my mc that contains that text cant be animated..
There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:
- shadow filter change
- quality of the thumbs change
There is a rotationY and rotationX on the main container. As soon as i remove that there is no bug and the shadow and quality of images is perfect.So what does flash do to children and their filters inside a container when using transform propertys before a MouseEvent happen to that maincontainer.You should use F5 a few times before you excaly can see it.
I've run into a bug where text (static or dynamic) is cut off when filters are applied. For example, I can create a static text object on the stage with a common font (Arial) and put some text into it, and it displays just fine. I'm putting a tween on it to gently fade it in from invisible (alpha=0%) to full (alpha=100%) and back to invisible. At this point, the text looks just fine. The trouble starts when I add a filter, like drop shadow for example. Once the filter is applied, the last character is cut off. For example, if the last word ends with an 'e', the 'e' character is lopped off vertically so only the left two thirds of the 'e' displays and the rightmost remaining third is not visible. I've tried quite a bit of adjusting things to fix this... adding multiple extra spaces at the end, increasing the size of the text box, several different fonts... nothing works except taking the filter back off. This is on the Mac version of Flash, by the way.
I am in flash 8. I am working on a simple button symbol and the actions panel is showing "Current selection cannot have actions applied to it" and the options are unavailable".
I have narrowed my issue to this. If you create a sprite add a square and a startDrag on press to that sprite. then add that sprite as a child to a container sprite. Create a button on the same level as the container sprite and add a mouse click listener that causes container sprite to rotate using rotationY or X. Now run it, first you will notice you can drag the square no prob. Once you hit the button and rotate your container using rotationY or X the drag does not work. Other properties such as x, y , alpha can still be set but startDrag or stopDrag. I think this is a bug as I have found several people reporting on this but not solution.