ActionScript 3.0 :: ColorMatrixFilter - Blending - Bitmaps - Fade Out The Pixels Each Frame And Then Add New Ones
Aug 29, 2009
Solved HERE: [URL] It's a mashup from two inspirations. Basically I'm using PV3D to add pixels to the scene everyframe and I have an BitmapEffectLayer handling their display. At the moment I am using a ColorMatrixFilter to fade out the pixels each frame and then add new ones. This is great but I also want additive blending (so when many pixels are on top of each other they turn white).
The original 2D version of this basically added the particles color to the original pixel color creating an additive blend. But I can't do that in 3D!!! Once the old pixels have been drawn they go to the BitmapEffectLayerand are rendered in 2D.. but I can go from 2D back to 3D again.. I hope I have explained my problem clearly.. also even if I could my skill doesn't permit me to do it..
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Jan 28, 2009
Iv created an app in work which needs a rubber. I basicly have a tool to draw line (paint/pencil). This draws over the entire stage area, including over buttons and interactive mc's. Once i draw the line i then want to be able to erase bit of it.
To this end iv made an eraser tool, which works well. I turn the line into a bitmap, then turn the eraser line into a bitmap and use BlendMode.ERASE to erase one from the other. My problem is, because when creating the bitmatdata i have to create a rectangular shape, the area created then means that i cant access any of the buttons underneath.
here is my code:
ActionScript Code:
//line array is an area of all the line objects which are currently live on stage.
for(var i=0; i<lineAr.length; i++){
[code]....
The way i see it i need to remove the transparent pixels from delBitMap once the erase has been done.
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Jun 11, 2009
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Code:
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Dec 10, 2009
i am trying to hade in and fade out on the sertain frame. but i just can't figure out what's the problem.
ActionScript Code:
var soundFadeInTimer:Timer = new Timer(100,50);
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function soundFadeIn(e:TimerEvent){
[Code]...
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[Code]...
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Jul 31, 2009
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
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[Code]...
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Mar 24, 2012
so instead of the pixels being dissolved, the pixels being added? :
ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
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Jun 17, 2009
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ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
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Nov 18, 2009
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ActionScript Code:
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Jul 21, 2011
I have a number of objects (represented as DisplayObjects) that I wish to blend with each other. However behind these objects there is a background that i do not want to involve in the blending. So basically I want to blend these objects with eachother and afterwards use the result of this blending as a new DisplayObject (for example to put it on top of a randomly colored background).
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Apr 17, 2011
ActionScript Code:
on (release) {
tellTarget ("../music") {
stopAllSounds();
}
}
on (release) {
[Code]...
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Code:
var MCs = new Array("mc1", "mc2", "mc3", "mc4", "mc5");
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[code].....
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ActionScript Code:
var s:Shape;
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[Code] .....
And here is an image of what the above produces:
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1120: Access of undefined property stopSound. TweenMax.to(SoundId, 1, {volume:0, onUpdate:my_channel, onComplete:stopSound});
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Mar 25, 2009
I'm new to the whole flash thing and I'm learning on flash 8 - In photoshop you can group layers so that the blending mode you use on a layer will only apply to the layers in that group... I've been searching all over, and maybe it's right in front of me, but does flash have a way of isolating the selected blending mode to just the layers or objects of the user's choice?
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Jun 2, 2009
I can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
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Jul 13, 2010
When a button is clicked on the flash site im creating, which links to the next page, ie about/contact/portfolio etc... I need the current frame movieclip to fadeout, then advance to the next page. This is my code so far
[Code]...
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Apr 7, 2006
I'm so close to finishing my portfolio site update with an XML gallery and menu. However, I have multiple galleries, about 7-8. With the crazy timeline I have set up now, each gallery is on on its own frame about 20 frames apart, the menu uses a gotoAndPlay to another frame with a 20 frame animation and a stop(); on another gallery frame. What I would like to do is when another gallery is selected from the menu, have the last image of the current gallery fade out. So, what AS would I need to make the movieclip "picture" fade out when the frame is changed? A shoutout to Scotty and Lindquist as well as all the tutorials for making this possible
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Jul 1, 2008
I usually do this with code and timeline, but i need to do this in one frame with only buttons. so for example
btn1.onRelease = function(){
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bg_con.alphaTo(100, 0.5, "linear");
loadBitmapSmoothed("images/bg4.jpg", bg_con);
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so that fades in nicely, now i need it to fade out when the next button is pressed and then that button fades in and out, etc.
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Nov 10, 2008
I've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:
Code:
VO_mobile = new Sound(mobilesound);
VO_mobile.attachSound("vo_mobile");
[code].....
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Sep 24, 2010
I'm using the code and assets from this page. [URL] I'm creating ads for websites and they don't allow continual animation after 3 loops. I added to the above code to make it fade at the end. I think I'm close, but it doesn't seem to fade away as I had hoped, it just keeps falling.
Am I missing some code that I need to replace? Do I need to put a frame # somewhere when I want it to fade? Does the last part of the code go on a frame at the end? The snow just keeps falling even though it's reached the last frame. What do I add to make it stop?
Here is the code. The link above will show you exactly the type of animation I'm looking at. I added the fade part after "init ( );"
init = function () {
width = 300;
// pixels
height = 250;
[Code].....
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