How To Fade One Frame Into Another
Oct 12, 2009In Flash pro 4 how do I fade out of one keyframe and fade into the next one with a slow transition?
View 1 RepliesIn Flash pro 4 how do I fade out of one keyframe and fade into the next one with a slow transition?
View 1 Replieshow to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
Code:
sparkles_mov._alpha = 0;
fadeIn();[code].....
i am trying to hade in and fade out on the sertain frame. but i just can't figure out what's the problem.
ActionScript Code:
var soundFadeInTimer:Timer = new Timer(100,50);
soundFadeInTimer.addEventListener("timer", soundFadeIn);
var fadeInIncr = 5;
function soundFadeIn(e:TimerEvent){
[Code]...
i have one button (enter_btn) inside of one moviclip(enter_mc), and I need to know how to call the button through my frame root?
I use one movieclip only to make a fade in of my button in only one frame of my frame root.
[Code]...
how I can fade an audio clip out when I go from, i.e., frame 5 to frame 6?
The reason is that I have my swf playing up to frame 5, where it stops, and allows the audio to continue playing. But, if the user wishes to go to the next part of my swf, i.e. frame 6 to frame 10, where it stops at frame 10 to play the next audio clip, I want the audio from the first section to fade out once the swf gets to frame 6 on the timeline to allow for the next audio clip to play.
Currently, if I proceed to the next part, frames 6 to 10, and the audio from the first part has not finished playing, then both the first audio and the second audio play simultaneously.
I imported a .mp4 video into Flash, and it works fine. I want to know when the video finished playing, the whole frame will fade out and go to another frame. How can I write the code in AS2?
View 1 Replies
I have a loop that starts to play when the movie starts:
var my_sound:SoundId = new SoundId();
var my_channel:SoundChannel = new SoundChannel();
my_channel = my_sound.play(0,int.MAX_VALUE);
I would like to fade it out when the movie enters frame 20. Since I'm already using TweenMax, I put this line in frame 20:
TweenMax.to(SoundId, 1, {volume:0, onUpdate:my_channel, onComplete:stopSound});
I'm getting an error:
1120: Access of undefined property stopSound. TweenMax.to(SoundId, 1, {volume:0, onUpdate:my_channel, onComplete:stopSound});
I can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
View 1 RepliesWhen a button is clicked on the flash site im creating, which links to the next page, ie about/contact/portfolio etc... I need the current frame movieclip to fadeout, then advance to the next page. This is my code so far
[Code]...
I'm so close to finishing my portfolio site update with an XML gallery and menu. However, I have multiple galleries, about 7-8. With the crazy timeline I have set up now, each gallery is on on its own frame about 20 frames apart, the menu uses a gotoAndPlay to another frame with a 20 frame animation and a stop(); on another gallery frame. What I would like to do is when another gallery is selected from the menu, have the last image of the current gallery fade out. So, what AS would I need to make the movieclip "picture" fade out when the frame is changed? A shoutout to Scotty and Lindquist as well as all the tutorials for making this possible
View 5 RepliesI usually do this with code and timeline, but i need to do this in one frame with only buttons. so for example
btn1.onRelease = function(){
bg_con._alpha = 0;
bg_con.alphaTo(100, 0.5, "linear");
loadBitmapSmoothed("images/bg4.jpg", bg_con);
}
so that fades in nicely, now i need it to fade out when the next button is pressed and then that button fades in and out, etc.
I've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:
Code:
VO_mobile = new Sound(mobilesound);
VO_mobile.attachSound("vo_mobile");
[code].....
I'm using the code and assets from this page. [URL] I'm creating ads for websites and they don't allow continual animation after 3 loops. I added to the above code to make it fade at the end. I think I'm close, but it doesn't seem to fade away as I had hoped, it just keeps falling.
Am I missing some code that I need to replace? Do I need to put a frame # somewhere when I want it to fade? Does the last part of the code go on a frame at the end? The snow just keeps falling even though it's reached the last frame. What do I add to make it stop?
Here is the code. The link above will show you exactly the type of animation I'm looking at. I added the fade part after "init ( );"
init = function () {
width = 300;
// pixels
height = 250;
[Code].....
(remove the spaces to correctly link, my post count is too low to include links)
kirupa. com/ developer/flash8/snow. htm
I'm creating ads for websites though and they don't allow continual animation after 1 to 3 loops. What I'm hoping to do is one of the following:
Rather than have an abrupt stop to the snow on the last frame and have them oddly disappear, I'd like to have it stop creating snow on (for example) frame 100 so it's all gone by the last frame (for example) 130.
Here is the code.
init = function () {
width = 300;
// pixels
[Code]....
On a side note, I have the AS code on frame 1 currently, and just to test it out I added a stop(); to the last frame, but the snow kept falling. Do I have to add code to this snow code to get it to stop at a certain frame?
I'm using the code and assets from this page. [URL]. I'm creating ads for websites though and they don't allow continual animation after 1 to 3 loops. What I'm hoping to do is one of the following:
Rather than have an abrupt stop to the snow on the last frame and have them oddly disappear, I'd like to have it stop creating snow on (for example) frame 100 so it's all gone by the last frame (for example) 130. I'm using flash 8, AS2.
Here is the code.
init = function () {
width = 300;
// pixels
height = 250;
On a side note, I have the AS code on frame 1 currently, and just to test it out I added a stop(); to the last frame, but the snow kept falling. Do I have to add code to this snow code to get it to stop at a certain frame?
I've created a movieclip that is supposed to begin the movie with a rotation (it's a globe) and at a specific frame it should beginning to fade out. I've inserted the folowing code to the rotation and for this action it is working perfectly
Code:
onClipEvent (enterFrame) {
i = getProperty(this,_rotation);
setProperty(this,_rotation,i + 0.5);
}
But, when I try to insert any other line for the _alpha, a sintaxe error occurs and the rotation doesnt works.
i want to make the current page of a website, fade out, using the Transition Manager.
Best i can come up with is
Code:
TransitionManager.start(VARIABLEtoCurrentMovielip, {type:Fade, direction:Transition.OUT, duration:1, easing:Strong.easeOut});
and obviously before that, have it declare the variable, something like
Code:
if { current position = "home"
VARIABLEtoCurrentMovielip = "home_mc"
}
i just have no idea on the syntax. how do i access the current frame, namely the label? (ie how we have a layer that goes "Home" "About" etc) and then take that varaible and drop it in the transition manager string?
Solved HERE: [URL] It's a mashup from two inspirations. Basically I'm using PV3D to add pixels to the scene everyframe and I have an BitmapEffectLayer handling their display. At the moment I am using a ColorMatrixFilter to fade out the pixels each frame and then add new ones. This is great but I also want additive blending (so when many pixels are on top of each other they turn white).
The original 2D version of this basically added the particles color to the original pixel color creating an additive blend. But I can't do that in 3D!!! Once the old pixels have been drawn they go to the BitmapEffectLayerand are rendered in 2D.. but I can go from 2D back to 3D again.. I hope I have explained my problem clearly.. also even if I could my skill doesn't permit me to do it..
I curenttly making a simple online portfolio using flash (as3). Each piece of work i'm displaying resides within a mc on the main time line, and within that each piece of my work lives in its own keyframe, so the site has a basic 'mc.gotoandstop("label")' navigation. I can get my images to fade in using a AS tween, but I want to get the previous image/piece of work to fade out before jumping to the selected key frame and fading in the selected work. Currently, the innards of my button function reads something like:
tween (fadeout)
gotoandstop
tween (fade in)
but this clearly not the right way to go about it? Is there a way of putting slight delay after the fade out tween in the function? To let it fully fade out before fading in the new work?
iam loading in jpg's thru xml -- now when they load in they are fading in so i have this
holder_mc is my movieClip they are loaded into
[CODE]...
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
stop();
this.pathToPics = "images/";
this.pArray = ["home1.jpg", "home2.jpg", "home3.jpg", "home4.jpg", "home5.jpg" ];
[code].....
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
View 1 RepliesIs there any way I can fade in/fade out a custom cursor when a visitor rolls into/out of an active area?
View 2 Repliesflash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
I want background picture1 fade out and picture 2 fade in on menu click, so here is what I came up with... laugh , I have tried it 1ste frame:
[Code]...
my intention is to make alot ball endless fade in and fade out by using tween event class , but i got some problem see my code.
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;[code].....
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
[Code]...
I would like to create a flash movie that loops through 11 dynamic images continually with a fade-in, fade-out each image.
View 2 RepliesI simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
[Code]...
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var image:Loader = new Loader();
[Code]....