ActionScript 2.0 :: Dynamically Rotating An Object?
Sep 15, 2007
I wrote some code for the thing I was working on, yet the problem is that when you grab the wheel and spin it again, I want it to stay in the same position and rotate instead of reseting.
(The holes are markers)
I don't mind if you just want to upload it. But if you do, follow my method (I don't know, say for example using masks or something), and just add new variables if needed.
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Jun 30, 2011
i am currently having trouble with my object rotating to face another object.currently it works fine as in this picture, my object at the origin will be able to rotate and move to the object in the 3 quadrants except the quadrant with positive 90degrees to 180 degrees, my object will rotate a few full rotation for some time while moving to the object does anyone know why? the sentence that i use to rotate is rotation += (foodLocationDegrees - (rotation - 90)) * .2; whereby food is calculated using
[Code]...
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Oct 29, 2003
how can i grab an object and rotate it with an object which is on it rotating [meaning that the second object is on the same possition on the first object?] can i make it being horizontal all the time?
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Jun 28, 2011
currently i have a function in which my object fish will move to a food i am having trouble getting it to rotate nicely to the food currently my function is as below.if the food is above the fish my fish rotation is 0 which is facing up, if the food is below my fish i will give it a rotation of 180 which will make it face down , however the rotation is too sudden it does not give a nice and realistic effect of rotating to the food.how can i make it when rotating to move some distance and at the same time rotate? because it cant rotate to the food in the same spot as it would not be realistic.
public function moveToFood():void
{
var foodTarget:Food = fishArray[fishArray.length - 1];
[code]......
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Sep 6, 2006
I'm doing a little photo rotation front-end for a site I'm working on. It's a custom photo gallery site that needs to have a photo rotation functionality to it. The back-end developers couldn't find a decent way to do it in Javascript, so they've come to me to figure it out in Flash.They pointed me to the Flickr rotation tool as an example. Seems like it should be straightforward:Load photo into empty movie clip on stageRe-center photo movie clip to the stageUse left/right rotation buttons to rotate image in 90 degree incrementsThat said, I'm having a tough time, after I load a photo into the empty movieclip, using a rotate left and rotate right button to spin the photo around. Obviously, the registration point is in top-left corner of the photo movieclip when the photo is loaded.
I've read that rotation can be managed by putting the clip to be rotated into an outer clip, but...there's a catch......I won't ever know what the exact size of the photo being loaded is going to be, so I can't set the outer clip to a certain size. I only know that it will never be wider than 100px.
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Mar 23, 2007
how to rotate about the center an image loaded dynamically through AS? I've already asked this question, no one answered, I searched, searched some more, looked through my fairly voluminous collection of example flas and have come up with nothing.The following code does rotate a mc about its center, but only (apparently) if the mc contains something when the swf loads.
Code:
onClipEvent(load){
this.rotation_speed = 2;
function origin(){[code].....
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Sep 1, 2011
I'm using Adobe Flash CS4 professional for this Actionscript 3.0 project. This error always shows up whenever I compile it:
"Line 65 - 1093: Syntax error"
Haven't I had the parentheses right?
Code:
//Save the center coordinates of the stage
var centerX:Number=stage.stageWidth/2;
var centerY:Number=stage.stageHeight/2;
//The number of items we will have (feel free to change!)
var NUMBER_OF_ITEMS:uint=15;
[Code] .....
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May 12, 2009
i have a triangle that i generate using the following code:
Code: Select allinternal function generateTriangle(w, h, topPoint, color = "0xFF9900") {
var triangle:MovieClip = new MovieClip();
with (triangle.graphics) {
[Code]....
I use this function and a foreach loop to generate 9 differently colored and sized triangles, which works fine when i place them on the canvas. But if i try to rotate them they rotate around the 0,0 point - i want them to rotate around the center of the individual triangles, how do i do that?
1. How do i move a dynamically generated triangle inside a movieclip? Solved using [URL]
2. How do i access each of the triangles inside the movieclip, or even better, place them in 9 different movieclips using addChild so that i can move them around individually?
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Sep 17, 2009
I am trying to get an object to rotate similar to the globe on this sitei have found the
code:
onClipEvent(enterFrame){
_rotation += (Math.floor(180*Math.atan2(_ymouse,_xmouse)/Math.PI)+90);
[code].....
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Jan 24, 2010
I am using FLASH CS4 and would like to know how to rotate an object?
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Nov 18, 2002
Im making a clone of lunarlander in flash mx and i cant quite figure out how to make the ship's movie clip rotate left and right.How can i make a movie clip rotate left and right?
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Aug 16, 2010
Without adjusting the fps how would I slow down an object that I have rotating CW 1 time?
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Oct 11, 2010
I am working in AS2 and I have a flash project that is almost complete but I would like 1 thing modified.I have a fish image following my mouse.
(script below)
onClipEvent (enterFrame) {
_root.yChange = Math.round(_root._ymouse-this._y);[code]...........
The problem is that I would like the fish image to "turn" and face the direction of the mouse. Currently, as is, the fish follows the mouse fine when the mouse is moving to the right, but when it goes to the left the fish swims backwards rather than turns and swims the correct way following the mouse to the left.How would I modify the script to get the fish to turn and always swim forward when going left and right?
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Oct 23, 2011
I'm a beginner at this, so this may sound like a dumb question, but I don't have the time to figure it out on my own.I'm trying to get a group of symbols to remain in the configuration that they are in, but rotate around a fixed point, and actually make them move in this circular path instead of a straight line.
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Feb 25, 2011
im having trouble getting this rotation function down pat. i have a turret that should be rotating towards another moving object. it should find the shortest direction to rotate. basically what ive done is converted action script rotation from using -1 -> -179 to 180 -> 359. but now im having issues when the object it is tracking passes over the zero degree point. the turrent then rotates around the other way. here is the code. my mind is getting a little boggled. it is being passed the x difference between the objects, and the y difference
[Code]...
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Aug 29, 2007
Ok so I'm a noob when it comes to Flash so this may be really simple but then again it could be extremely difficult I don't know. I need to create a Flash document that contains an object that can be rotated 360 degrees using a scroller using pictures of the object probably in jpeg format.
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Apr 8, 2004
I need to get a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).
What I have in mind are 5 buttons that control the rotation:
1. 120 deg. ClockWise
2. 60 CW
3. 60 CCW
4. 120 CCW
5. 180 CCW
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Jul 4, 2009
On the web there's a bunch of tutorial on how to rotate an object around a point ,or a stage axis..But how do we rotate this object around its own axis?
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Apr 8, 2004
getting a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).What I have in mind are 5 buttons that control the rotation:1. 120 deg. ClockWise2. 60 CW3. 60 CCW4. 120 CCW5. 180 CCW
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Oct 4, 2010
I want to rotate an object using the arrows on the keyboard when the mouse is over the object and it should not be possible to rotate the object when the mouse is not on the object. I know how to rotate the object, when the mouse is over the object, but when I put the mouse outside the object I can still rotate the object. How do I make the rotation stop?
[Code]...
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Oct 13, 2010
I am trying to make an object smoothly rotate towards the mouse.
ActionScript Code:
var rot:Number = 0;
var smoothing:int = 5;
stage.addEventListener("enterFrame", step);
function step(e:Event):void {
// point_direction is a function I have created that finds the angle between 2 points. I know this functions works as it is supposed to
rot = point_direction(obj.x, obj.y, mouseX, mouseY);
obj.rotation += (rot - obj.rotation) / smoothing;
}
This code works, except when I pass the mouse over the center of the object on the left side it seems to spin the long way around. So if I move the mouse down the center of the object on it's left side, it will spin a long way counter-clockwise to reach the mouse instead of the tiny length if it had spun clockwise.
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Oct 19, 2011
i have a movie clip calle "A" i want to rotate it around its individual axes....xand y seperately the following script rotates the entire movie clip
_root.A._rotation+=50;
but say i just want to rotate the x axes and not the y..how do i do it?
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Jun 14, 2005
I'm working on creating an animation in which there are insects randomly moving around - based on tutorials on this site. Does anybody know how to make the insect rotate so that it always points towards the direction of travel.here's what's on my movie clip:
Code:
onClipEvent (load) {
scale = (random(100)+50);
this._alpha = random(50)+20;
this._xscale = scale;
[code]....
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Jun 9, 2007
I'm using the mc_tween2.as tween class and the slideTo method for moving objects around on the screen.
What I'm trying to do is to have the objects rotate "x" degrees when clicked. Right now, they move, let's say, 20px across the x-axis. But I want it to move 20px while rotating 15 degress clockwise. Is that possible using this method?
I know there's a way to rotate objects using the _rotation feature, but that doesn't move it using any tweens; it just "snaps" it into place. I'm looking to rotate the object using a tween, while sliding sliding around using the slideTo method.
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Jun 12, 2010
I have one sprite that I can rotate freely, and a second one that rotates based on the first. So, for example, Sprite A is rotated from 0 degrees to 70 degrees. I want Sprite B to gradually adjust its rotation to match A's using the shortest path. (Rotate clockwise 70 degrees, rather than rotating CCW 290 degrees.) I'm intending for it to re-calculate the shortest direction on the fly, so using the previous example, if Sprite A was 70 degrees, and B was rotating toward 70 and currently at 50 degrees, and I suddenly rotated A to -20 degrees, B would switch directions rather than take "the long way." (This part I should be able to figure out on my own once I understand the basic method, I'm just including it to make sure my intentions are clear.)
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May 15, 2005
Given up on the other thread, others tell me its gonna be quite a bit of hassle!What I want to do is as follows; I want a vinyl record on the stage to begin slowly rotating, until it hits full speed, on a mouse click. All automatic.I imagine this will involve adding a speed number to a basic rotation script. When it hits a certain speed, I want an event to be triggered.
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Sep 6, 2009
I'm trying to project "collision" points on a car for a racing game I'm making, similar to this image:
The car's registration point is the bottom center, so the bottom point is easy to place. It's also easy to get the top point using simple trigonometry. However, I can't seem to figure out how to project the two side points. I've tried drawing a bunch of different triangles to figure out how to project the points, but I can't get it to work
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Oct 2, 2010
I have a question concerning the use of the matrix objecThe following code works well to rotate the sprite from its center if its x and y properties don't change.However, if I drag and drop the clip somewhere else after having rotated it, and then add a new rotation, it keeps rotating from the previous rotation point. Even if I add point =new oint(myspr.x+myspr.width/2, myspr.y+myspr.height/2); in a function that is called at the end of the drag and drop, the rotation point remains the same.So,how to update the position of the matrix rotation point if the x and the y of the clip change on the scene after a rotation?
Code:
var myspr=new Sprite();myspr.x=100;myspr.y=100;addChild (myspr);var point:Point=new Point(myspr.x+myspr.width/2, myspr.y+myspr.height/2);rotateAroundCenter(myspr,45);
[code].....
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Nov 8, 2010
I have multiple angle images of an object and I want the result to be the same as the link here. [URL] I don't know flash at all but it seems like there would be a simple program (even if I have to pay) that allows me to import the images, set the rotation speed and other settings and then hit export to .flv file or something. Does anyone know of a program to do this, or a simple method?
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Oct 14, 2009
I have an flv file which I am playing through an flv playback component. The flv has a width of 320 pixels, however I wish to dynamically control the width of this flv, therefore I have placed it in a movieclip, and set the width to an arbitrary figure (400 in the example below). All of this works fine.
If I then decide to add a function to spin the Movie clip round 360Deg on the Y access, by the time my Movie Clip has done a full circle it is smaller than it was (now 361 pixels).
If I keep the Movie Clip at the same width as the original flv, there is no problem, and if I reduce the width before the spin, then post spin the Movie Clips width is wider.
Code:
import fl.video.*;
var vid:FLVPlayback;
vid = new FLVPlayback();
vid.source = "Media/Some.flv";
[Code]......
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