ActionScript 3.0 :: Rotate And Stop Rotating An Object
Oct 4, 2010
I want to rotate an object using the arrows on the keyboard when the mouse is over the object and it should not be possible to rotate the object when the mouse is not on the object. I know how to rotate the object, when the mouse is over the object, but when I put the mouse outside the object I can still rotate the object. How do I make the rotation stop?
how can i grab an object and rotate it with an object which is on it rotating [meaning that the second object is on the same possition on the first object?] can i make it being horizontal all the time?
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
i am currently having trouble with my object rotating to face another object.currently it works fine as in this picture, my object at the origin will be able to rotate and move to the object in the 3 quadrants except the quadrant with positive 90degrees to 180 degrees, my object will rotate a few full rotation for some time while moving to the object does anyone know why? the sentence that i use to rotate is rotation += (foodLocationDegrees - (rotation - 90)) * .2; whereby food is calculated using
I have a rectangle A which does not rotate / move. I place movieclips having image B in A. Now I rotate this movie clip B.When the width / height of movieclip B with image is equal to width / height of A, then on rotating B some of the part come out of the A. hit test will not work in my case.solution to stop rotating B when it crosses A.
I've created a symbol which is a loop of animated dotted line. I've applied blur along its path so it looks like motion blur.If I place this inside another symbol and rotate it, the blur rotates also so the blur is no longer along the axis of the dotted line.Anybody know a way of stopping blur rotating within a nested symbol?
am new action script just started to learnstarted with 2.0 i had small scenario imagine any shape which is in rotating motion through motion tweennow what i what is through AS whenever i move mouse over it , it should stop rotating
On the attached swf you'll see my slowly rotating menu. Each of the icons around the outside is a button which takes u to a specific page. When the user rolls over the button I want the menu to stop rotating, and if the user moves the mouse away I want the menu to continue rotating. Should I be using mc instead of a button?
currently i have a function in which my object fish will move to a food i am having trouble getting it to rotate nicely to the food currently my function is as below.if the food is above the fish my fish rotation is 0 which is facing up, if the food is below my fish i will give it a rotation of 180 which will make it face down , however the rotation is too sudden it does not give a nice and realistic effect of rotating to the food.how can i make it when rotating to move some distance and at the same time rotate? because it cant rotate to the food in the same spot as it would not be realistic.
public function moveToFood():void { var foodTarget:Food = fishArray[fishArray.length - 1];
I have an object that points in the direction of another object (i.e. it rotates to the direction that the second objects x and y coordinates are at) below is the code I use.
var distx = target.x - x; var disty = target.y - y; var angle:Number = Math.atan2(disty, distx);
[code]....
as you can see. Not only does it rotate towards the target object, but it also moves towards it too. When I play the movie, the object instantly points to the targeted object and moves towards it. I would like for it to slowly turn towards the object instead of instantly turning towards it.
I got this scripts from a tutorial site. It's a 3D rotating menu/panels, reacting to the mouse movement. On mouse click, it will expand to a certain size, but I can't stop the rotation. How can I stop the rotation with the specified panel facing front when mouse release, and return to rotating and its original size upon second mouse click?? And, I notice it's a little buggy, sometimes the panel shink to a smaller size.
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Im making a clone of lunarlander in flash mx and i cant quite figure out how to make the ship's movie clip rotate left and right.How can i make a movie clip rotate left and right?
I am working on a car game in flash where you see the car from a top view and you go straight ahead all the time on an endless road.
The game so far is built in the way that I have a image of a car that's the main car and the road is a image itself that keep switching with another image of the road and when you play it it looks like the car is moving very fast. But actually the car is not moving at all except for when you move it yourself by going right or left.
When turning right I do not want the car to simply move to the right, but I also want it to rotate a bit so it looks more realistic when turning.[code]...
I have a project I'm working on that requires a box to be rotated aropund an offset axis by dragging a button in one corner of the box. Most of the scripting for this works great, but there are a few things I can't work out. The box is limited to an up and down position (0 degrees and 90 degrees respectively). This is what I want to happen � when the user drags the box from the up position and releases somewhere between 10 and 80 degrees, the box continues down to the end down position on its own. If it begins on the down position and is released midway, it continues up. For some mathematical reason, my version likes to orient around 50 degrees.
The problem is that I would like the fish image to "turn" and face the direction of the mouse. Currently, as is, the fish follows the mouse fine when the mouse is moving to the right, but when it goes to the left the fish swims backwards rather than turns and swims the correct way following the mouse to the left.How would I modify the script to get the fish to turn and always swim forward when going left and right?
I'm a beginner at this, so this may sound like a dumb question, but I don't have the time to figure it out on my own.I'm trying to get a group of symbols to remain in the configuration that they are in, but rotate around a fixed point, and actually make them move in this circular path instead of a straight line.
im having trouble getting this rotation function down pat. i have a turret that should be rotating towards another moving object. it should find the shortest direction to rotate. basically what ive done is converted action script rotation from using -1 -> -179 to 180 -> 359. but now im having issues when the object it is tracking passes over the zero degree point. the turrent then rotates around the other way. here is the code. my mind is getting a little boggled. it is being passed the x difference between the objects, and the y difference
Ok so I'm a noob when it comes to Flash so this may be really simple but then again it could be extremely difficult I don't know. I need to create a Flash document that contains an object that can be rotated 360 degrees using a scroller using pictures of the object probably in jpeg format.
I need to get a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).
What I have in mind are 5 buttons that control the rotation: 1. 120 deg. ClockWise 2. 60 CW 3. 60 CCW 4. 120 CCW 5. 180 CCW
I wrote some code for the thing I was working on, yet the problem is that when you grab the wheel and spin it again, I want it to stay in the same position and rotate instead of reseting.
(The holes are markers)
I don't mind if you just want to upload it. But if you do, follow my method (I don't know, say for example using masks or something), and just add new variables if needed.
On the web there's a bunch of tutorial on how to rotate an object around a point ,or a stage axis..But how do we rotate this object around its own axis?