ActionScript 2.0 :: F8 Pause Menu Won't Work With KeyPress

Jan 9, 2009

[code]Is there a way to check for when a key is released? Because here is the problem. It's a pause button, but what happens if you hold it down for too long? First it will check to see if the 'p' button is pressed and that the game is not currently paused. "It's not, ok, pause the game." But since it's checking this same if statement 24 times a second, say you accidentally hold it down too long and it goes through the same if statement again: "Ok, the 'p' button is pressed, but the pauseGame is false. Ok skip that and move down to the else. The 'p' button is pressed and the pausegame is true. Cool, set the game to unpaused." In less than a second it managed to pause and unpause the game because the conditions were correct both times.Is there a way to avoid this error? With a button they have the onRelease to solve this problem. How do I fix it for a keypress?

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