ActionScript 2.0 :: F8 Pause Menu Won't Work With KeyPress
Jan 9, 2009
[code]Is there a way to check for when a key is released? Because here is the problem. It's a pause button, but what happens if you hold it down for too long? First it will check to see if the 'p' button is pressed and that the game is not currently paused. "It's not, ok, pause the game." But since it's checking this same if statement 24 times a second, say you accidentally hold it down too long and it goes through the same if statement again: "Ok, the 'p' button is pressed, but the pauseGame is false. Ok skip that and move down to the else. The 'p' button is pressed and the pausegame is true. Cool, set the game to unpaused." In less than a second it managed to pause and unpause the game because the conditions were correct both times.Is there a way to avoid this error? With a button they have the onRelease to solve this problem. How do I fix it for a keypress?
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May 1, 2009
I'm using Flash CS3 (AS2.0) at school on a mac, but when I open the file on CS4 on my pc I can't get my keypress to work.[code]I want my animation to happen when I push "t" on the keyboard.I have the whole alphabet to go through but I'm stuck since I can't even get this first one to work!Do I have to convert it to AS3 somehow since that's how it opens in CS4 (I think)?I'm new to Flash and need to figure this out for a course project!
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Aug 28, 2006
I have successfully made a keypress listener that does an action when the user presses a specific key. The only problem is that it doesn't work until the user physically clicks on the swf.
Is there a way to set the listener to detect a key press even if the user hasn't "activated" the .swf? When I refresh the webpage I'm already in the web browser so the detect should work from the start and the user shouldn't have to click on the .swf to make the keypress work.
Maybe there is no way around this but it'd be nice or if someone knows a work around?
Here's my code stripped down to the essentials:
keyListener = new Object();
keyListener.onKeyDown = function() {
x = Key.getAscii();
[Code]....
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Feb 21, 2009
I have no idea how to make it so that if you press p once, it pops up, and if you press it again, it dissapears.I want it to start off screen and when you press the button it goes to coordinates inside the screen.here's what I have:
ActionScript Code:
if (Key.getCode() == 80) {
if (_root.pause1 == 1){
[code]....
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Jan 30, 2012
I'm creating a game with movie clips that are generated using getnexthighestdepth, and have a pause menu too. However, as the movie clips are generated after the pause menu, they appear above it, partially obscuring it. Is there a way to make the pause menu permanently on top?
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Mar 8, 2004
i need to find a way to pause and start again from that same position the 'infinite menu' found here on kirupa URL...A friend of mine attempted to help me, and gave me some code to fiddle with. I did fiddle with it, but problem was, the code was for Flash MX 2004. So it didnt work on my MX. Here is the existing code i have, but doesn't function (i.e. works fine when control>Test Movie, but doesnt work when actual .swf from folder is opened)[code]
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Aug 8, 2011
So i am working on a pause menu for my game. I have an inventory box that has slots for weapons, powerups, and other items. I wanted different boxes that are specific to each type of pick-up (weapons, powerups, other). So I drew a box with 3 frames, it is set up similar to tabs in a web browser; click on weapons tab and you see your weapons in your inventory, click on powerups tab and you see the powerups etc...
In each frame I gave the inventory slots different instance names, i.e. in weapons; weaponSlot1, weaponSlot2, and in powerups; powerupSlot1, powerupSlot2.
When the player bumps into an item, i use gotoAndStop('frame number') so that each item is added to the proper inventory slot. the only problem is that if i bump into a key then pause the game, the key is there (under 'Other' tab), but if i click the 'weapon' tab and then go back to 'other', the key is no longer there.
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I am going to i upload all my files in a zip, the main file that you will want to look at is the PauseMenu.as file
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Apr 30, 2008
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[Code]....
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import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code].....
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Sep 8, 2010
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import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;
//Timervar tl:MovieClip = this;var slideDuration:uint = 12000;// or use whatevervar slideTimer:Timer=new
[code]........
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Sep 6, 2010
I 'm building a slide show w/ as2, most of the function are fine. However, the pause button doesn't work properly. It can pause the slide show, but not able to play the slide show again. (fyi - the previous btn & next btn work fine !) [code]
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Jun 1, 2009
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Jun 22, 2010
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Jul 9, 2009
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Aug 25, 2010
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Sep 14, 2010
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[Code]...
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Jul 22, 2009
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[URL]
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[Code]....
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stop();
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[Code] .....
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[Code]...
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[Code]...
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Here's the link to the file--see button 8--- [URL]
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It's here :
[URL]
And the code generated by flash CS5 pro :
<div id="flashContent">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="385" height="282" id="pic-du-midi-fevrier-2011" align="middle">
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[Code]....
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[code]....
Notice that nothing there with clickable links :
I cannot find the actionscript that deals with onRollOver actions I would be absolutly ecstatic.
Download source files: [URL]
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