ActionScript 2.0 :: Getnexthighestdepth - Make The Pause Menu Permanently On Top?
Jan 30, 2012
I'm creating a game with movie clips that are generated using getnexthighestdepth, and have a pause menu too. However, as the movie clips are generated after the pause menu, they appear above it, partially obscuring it. Is there a way to make the pause menu permanently on top?
View 2 Replies
Similar Posts:
Feb 21, 2009
I have no idea how to make it so that if you press p once, it pops up, and if you press it again, it dissapears.I want it to start off screen and when you press the button it goes to coordinates inside the screen.here's what I have:
ActionScript Code:
if (Key.getCode() == 80) {
if (_root.pause1 == 1){
[code]....
View 1 Replies
Jan 9, 2009
[code]Is there a way to check for when a key is released? Because here is the problem. It's a pause button, but what happens if you hold it down for too long? First it will check to see if the 'p' button is pressed and that the game is not currently paused. "It's not, ok, pause the game." But since it's checking this same if statement 24 times a second, say you accidentally hold it down too long and it goes through the same if statement again: "Ok, the 'p' button is pressed, but the pauseGame is false. Ok skip that and move down to the else. The 'p' button is pressed and the pausegame is true. Cool, set the game to unpaused." In less than a second it managed to pause and unpause the game because the conditions were correct both times.Is there a way to avoid this error? With a button they have the onRelease to solve this problem. How do I fix it for a keypress?
View 1 Replies
Mar 8, 2004
i need to find a way to pause and start again from that same position the 'infinite menu' found here on kirupa URL...A friend of mine attempted to help me, and gave me some code to fiddle with. I did fiddle with it, but problem was, the code was for Flash MX 2004. So it didnt work on my MX. Here is the existing code i have, but doesn't function (i.e. works fine when control>Test Movie, but doesnt work when actual .swf from folder is opened)[code]
View 10 Replies
Aug 8, 2011
So i am working on a pause menu for my game. I have an inventory box that has slots for weapons, powerups, and other items. I wanted different boxes that are specific to each type of pick-up (weapons, powerups, other). So I drew a box with 3 frames, it is set up similar to tabs in a web browser; click on weapons tab and you see your weapons in your inventory, click on powerups tab and you see the powerups etc...
In each frame I gave the inventory slots different instance names, i.e. in weapons; weaponSlot1, weaponSlot2, and in powerups; powerupSlot1, powerupSlot2.
When the player bumps into an item, i use gotoAndStop('frame number') so that each item is added to the proper inventory slot. the only problem is that if i bump into a key then pause the game, the key is there (under 'Other' tab), but if i click the 'weapon' tab and then go back to 'other', the key is no longer there.
This makes sense because when you click on each tab, i use gotoAndStop('frame number'), and in each frame the inventory slots are blank, so im stumped on how to keep each item in the proper slots?
I am going to i upload all my files in a zip, the main file that you will want to look at is the PauseMenu.as file
Also you will notice 3 public functions called 'checkWeaponSlots', 'checkPowerupSlots', and 'checkOtherSlots'. These are called in my main file, when the player bumps into an item, these functions are called to check which slots are empty.
View 3 Replies
Aug 14, 2010
I made 4 windows (squares) and they each have a dragbar (moveiclip).Here is some code so you can drag them:
MC_windowQ.dragbarQ.onPress = function() {
startDrag(MC_windowQ);
MC_windowQ.getNextHighestDepth();
};
I also have code that stops it dragging. What I need answering though is how to make the window get the highest depth (so that it is on top of the other windows after pressing the dragbar. I tried using getNextHighestDepth() but it doesn't seem to be working.
View 3 Replies
Feb 4, 2011
it is possible to have a foreground when using getNextHighestDepth? The problem i have is that unless the foreground is the highest depth then anything else attached after that will appear over it rather than under.
View 3 Replies
Aug 15, 2008
I have a flash movie with some buttons that load swf's into the movie. Here is the code I have attached to the buttons:
on(press){
var container:MovieClip = this.createEmptyMovieClip("weddingClip", this.getNextHighestDepth());
weddingClip.loadMovie("wedding.swf");
}
This actually works fine the first time. The problem is that if I press button 1 and it loads the appropriate swf, then I press button 2 and it loads it's appropriate swf, if I decide to go back to 1, it won't come up because it is already loaded below #2. I would think it would come up in depth.
Here is the link to the site for demonstration purposes: [URL]
View 2 Replies
Jul 4, 2010
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
View 1 Replies
Feb 12, 2004
I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
View 1 Replies
Jul 26, 2010
Im trying to make a menu for a web page using menubar and menu components, is ther any way of making os specifing that the menu can get drawn out of the canvas, since i need that the bar is thin for getting in a space betwen to image headers.
View 1 Replies
Mar 29, 2011
i have 3 movie clips,all loaded external into the scene with action script
clip 1 is the background.
clip 2 is thumbnails of photos that pass through the screen from top to bottom.and the clip 3 is a png file that i want to put in front of all other movie clips.My problem is that i cant put the clip 2 between the background and the png file cause the clip 2 uses the "getNextHighestDepth" method because everytime the user clicks on a thumbnail a larger image appears in top of all other layers.
View 8 Replies
Aug 20, 2004
how to make a sub-menu for a flash context menu. I have tried to create a menu item that is a menu in itself, but it wouldn't work.
View 1 Replies
Feb 20, 2009
I have an mc (mcBreakOut1) that contains some links (simple buttons) that sits on the root. The mc gets next highest depth on release and plays to reveal the links. The problem is that none of the button actions in mcBreakOut1 seem to work. I don't know if this has something to do with the getNextHighestDepth() or because mcBreakOut1 has an onRelease=function():Void {} function associated to it that is not allowing any onRelease functions within the mc to work.
View 2 Replies
Apr 5, 2010
i have attached the flash file and also xml file. Here i duplicate the movieclip, first for loop is working perfectly but inside of second for loop is not working properly.
View 5 Replies
Apr 5, 2010
i have attached the flash file and also xml file. Here i duplicate the movieclip, first for loop is working perfectly but inside of second for loop is not working properly.
View 0 Replies
Sep 24, 2010
I'm currently trying to create something akin to a simple 'page flip' effect for a site.The effect that I'm going for is basically a changing background, appearing by playing an MC (tweened movement of large rectangle that moves from off-screen to on-screen) that is, ideally, supposed to be executed by a button.
I currently have on the stage, four coloured buttons, with a corresponding MC off-stage that gets triggered by a button and slides on to take the place of the previous MC (background colours that slide in depending on which button you press). I also have a text box embedded in an MC which was basically just a test object that is supposed to stay on top of everything. The stack order should be [top]->[bottom], [text]->[buttons]->[background MCs]
The problem lies in the order of playing the MCs. A background colour rectangle MC should technically cover up whatever background MC is already there. However, when a new MC slides on, the one below it briefly changes to a seemingly random one. The MCs are currently not created dynamically, but I did ponder whether the problem could be solved by dynamically creating them using loadMovie and then removing it when the next one loads or something... I've made it work using swapDepths, but therein lies the problem I think, because swapDepths works by trading depths of MCs and, when giving the MC that you want to appear on top a certain depth, it takes that depth from an MC that already has it, thus causing THAT MC to adopt a new depth and the order seems to change completely... I considered using getNextHighestDepth(), but that obscures the text and, as I take it, getNextHighestDepth() gets THE highest possible depth (I think...), there doesn't seem to be any meaning in assigning a depth, no matter how high, to the text.
// MCs containing coloured buttons
// Plays each coloured button's associated coloured page MC and swaps the MCs'
// depth bringing it to the top of the stack
[code]....
View 7 Replies
Sep 25, 2011
I Want To Make A Menu With 2 Levels Sub Menu.I Used Something Like This But It Can't Answer In SubSubMenu.
View 1 Replies
Aug 2, 2009
I have a problem with a preloader on a slideshow. The preloader works perfectly the first time the slideshow is loaded but if you move to another frame and then return the loader bar loads in the top left hand corner of the stage and does not function, it just duplicates every time you navigate back to the page.
[Code]...
View 1 Replies
Mar 21, 2012
im using stopAllSounds();command to mute all sounds, and it works fine with sounds that are already loaded (background music), but if there is button which triggers some new sound (after activating mute button ) or any other function to import new sound object you still can hear it despite stopAllSounds();.which command to use to permanently block all sounds already loaded and those which can be triggered by future actions.Now i have stupid situation> background music is muted but you can still hear sounds when cliclking buttons (which is ok but NOT in muted stage).
View 5 Replies
Mar 4, 2011
I'm wanting to remove/hide a mc permanently. I though visible = false would hid it but when you go forward a frame and then back a frame the mc is back.
Code:
function pickupKey(evt:MouseEvent):void
{
gotKey = true;
[code]....
View 3 Replies
Mar 30, 2010
I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background.Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too.I have found a way in AS2 :
global = new Sound( ) //no movie clip target path.
and add the following code to your off button.
on(release){
global.setVolume(0); //mutes all sound
}[code]....
which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on.
View 2 Replies
Jan 13, 2012
I'm working on a project that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
[Code].....
View 1 Replies
Feb 10, 2011
im having trouble trying to figure out how to make a letter key (A-Z) to used to pause, use abilities, etc etc.if (Key.isDown(Key.("A")) { ^ is the code i have at the moment and i get errors.
[code]...
View 1 Replies
May 23, 2011
I'm making a website for music and video and need to find out how i go about making a pause button for audio,. it has to pause the sound being played and then restart the sound from the point it was paused
View 3 Replies
Jan 20, 2009
I'm trying to make a game, but I'm stuck on a few conceptual parts that I'm not sure how to handle.
I want to create an object that changes its picture when I click on it. My idea was to have a creature that once you click on, changes to a different state. For example, you have a picture of a balloon and when you click on it, it plays the animation of it popping.
I have no idea how to do that, I've looked at buttons but it doesn't seem to persist in the state once you click on it. (or maybe it does and I'm just not doing it correctly?)
View 3 Replies
May 27, 2011
if you can do with the files that were loaded through the Loader class (or another class) remain permanently on the computer of who uploaded the application. That is, even if the person closes the browser or shut down the computer, the files remain on your computer. So when the person is running the same application will not need to wait until the files have been loaded (via download).
The person will enter in the browser page where the application is already included and you can use this application, without waiting any time since the necessary files are not on the computer. If any new files later arose in the application, this would be the only file to be loaded (downloadable) for the computer, which already found the other files that have already been loaded at another time. I can do this in actionscript 3.0? Note: Do not bother with my English because I'm using the google translator.
View 6 Replies
Nov 1, 2009
I have a 'room' movieclip with 4 frames each representing a different view (N,S,W,E). I have a different shape object in each frame. The shape objects all subclass a generic shape class and consequently disappear onClick. The problem is that they reappear when the frame is revisited. I've used event.target.visible = false in the generic shape class. I'm wondering if there is a way to 'permanently' remove them through the generic shape/parent class? I'm trying to avoid a rank of if functions and use a catch-all if possible.
View 6 Replies
Jun 18, 2007
i've created one flash banner with xml driven to pull the image from the folder. the xml file included with the list of the images name and path,then i'm created the banner using the .loadMovie() function. now,the problem is, i need the banner hold the image from the folder even when the source image was removed, so,the banner just need one time to read the image information, without need to read again the xml and doing the loadMovie again while its run for the 2nd time
View 1 Replies
Jul 9, 2011
I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.
View 4 Replies